static void Main(string[] args) { bool gameOver = false; // Exit the Game bool gameExit = false; // Exit the Program bool start = false; // Start the Game // Instance of random. Random rand = new Random(); //x ball position int iX = 3; //y ball position int iY = rand.Next(2, 115); //amount ball moves in x direction for every loop int iXVelocity = 3; //amount ball moves in y direction for every loop int iYVelocity = 3; // Game score int score = 0; // Ball speed delay int ballSpeed = 120; //create a drawer window CDrawer Canvas = new CDrawer(); Canvas.Scale = 5; // coordinates. Point coord; // Mouse position in Canvas int mouseYPos = 70; //loop until the ball leaves the visible window while (((iX < 160) || (iX > 0)) && !gameExit) { while (gameOver == false) { // Erase the old ball and paddle. Canvas.Clear(); // If left mouse click start the game. if (Canvas.GetLastMouseLeftClick(out coord)) { start = true; } // if start is true start the game. if (start) { // Get the mouse position in the canva and scale it to 5. if (Canvas.GetLastMousePosition(out coord)) { mouseYPos = (coord.Y / 5) - 5; } // Add the paddle. Canvas.AddRectangle(0, mouseYPos, 1, 10, Color.Red); //draw the new ball Canvas.AddEllipse(iX, iY, 2, 2); //time delay to slow down the ball System.Threading.Thread.Sleep(ballSpeed); // If mouse is on paddle position bounce back. if ((iY - 9) <= mouseYPos && (iY + 1) >= mouseYPos && iX <= 2) { // Reverse speed position (goes opposite way). iXVelocity = -iXVelocity; iYVelocity = -iYVelocity; // increment the ball speed. ballSpeed = ballSpeed <= 20 ? 1 : ballSpeed - 20; // increment score. score++; } // Increment the position with the velocity. iX += iXVelocity; iY += iYVelocity; //check for bouncing off of the lower edge of the window if ((iY > 118) || (iY < 0)) { //reverse the y velocity (ball goes up) iYVelocity = -iYVelocity; } // If ball position is greater than 160 reverse the X velocity (ball goes left). if (iX > 160) { iXVelocity = -iXVelocity; } // If ball position is less than 0 game is over. if (iX < 0) { gameOver = true; } } } // Erase the old ball and paddle. Canvas.Clear(); // Display the final score and option buttons to play again and quit the game. Canvas.AddText($"Final Score: {score}", 36, Color.Gray); Canvas.AddText("Play Again", 12, 85, 84, 30, 45, Color.Green); Canvas.AddText("Quit", 12, 120, 84, 30, 45, Color.Gray); Canvas.AddRectangle(87, 103, 25, 8, Color.Empty, 1, Color.Green); Canvas.AddRectangle(122, 103, 25, 8, Color.Empty, 1, Color.Gray); while (gameOver == true) { if (Canvas.GetLastMouseLeftRelease(out coord)) { Console.WriteLine("Click!"); } // If play again button is click start the game. if (Canvas.GetLastMouseLeftClick(out coord) && (coord.X >= 435 && coord.X <= 560) && (coord.Y >= 515 && coord.Y <= 555)) { // Initialize ball position and speed. iX = 3; iY = rand.Next(2, 115); iXVelocity = 3; iYVelocity = 3; ballSpeed = 120; score = 0; // Start the game. gameOver = false; start = true; } // If quit button is click quit the game. if (Canvas.GetLastMouseLeftClick(out coord) && (coord.X >= 610 && coord.X <= 735) && (coord.Y >= 515 && coord.Y <= 555)) { // Exit the game. gameExit = true; gameOver = false; } } } }