コード例 #1
0
 public void InitTriCollector()
 {
     if (true == processCycle.GetInstance._modeTool)
     {
         m_drawRenderMesh_forcheckoverlap.InitDrawRenderMesh();
     }
 }
コード例 #2
0
 public void InitNaviMeshTool()
 {
     if (true == processCycle.GetInstance._modeTool)
     {
         setComponentRenderMesh();
         m_drawRenderMesh_navi.InitDrawRenderMesh();
         m_drawRenderMesh_triCollector.InitDrawRenderMesh();
         m_drawRenderLine_triCollector.InitDrawRenderLine();
     }
 }
コード例 #3
0
    //@ Process
    virtual public void InitBaseCollector()
    {
        if (true == processCycle.GetInstance._modeTool)
        {
            if (null == m_drawRenderMesh)
            {
                m_drawRenderMesh = new CDrawRenderMesh();
            }

            m_drawRenderMesh.InitDrawRenderMesh();

            if (null != processCycle.GetInstance.m_drawText3D_src)
            {
                m_drawText3D = (CDrawText3D)GameObject.Instantiate(processCycle.GetInstance.m_drawText3D_src);
            }
        }
    }