//end of singleton things private void ShowDialogue(CDialogueStruct cDStruct) { m_bShowing = true; GetInstance().gameObject.SetActive(true); Text ownText = GetInstance().m_internalText; ownText.text = ""; if (null != cDStruct.StrCharacter) { ownText.text += cDStruct.StrCharacter + "\n"; } ownText.text += "\"" + cDStruct.StrText + "\""; }
public static void QueueMessage(CDialogueStruct cDStruct) { GetInstance().m_listDialoguesQueue.Enqueue(cDStruct); }