コード例 #1
0
    //end of singleton things


    private void ShowDialogue(CDialogueStruct cDStruct)
    {
        m_bShowing = true;

        GetInstance().gameObject.SetActive(true);

        Text ownText = GetInstance().m_internalText;

        ownText.text = "";

        if (null != cDStruct.StrCharacter)
        {
            ownText.text += cDStruct.StrCharacter + "\n";
        }

        ownText.text += "\"" + cDStruct.StrText + "\"";
    }
コード例 #2
0
 public static void QueueMessage(CDialogueStruct cDStruct)
 {
     GetInstance().m_listDialoguesQueue.Enqueue(cDStruct);
 }