コード例 #1
0
        public Rescue(bool isMe)
        {
            type = Warrior_Type.helper;

            myStatus     = Const.imageList[(int)WarriorList.Rescue];
            myRealStatus = myStatus[Const.Part.A];
            if (isMe)
            {
                setValueFrom(Program.playerData[6]);
            }
            else
            {
                setValueFrom(Program.AIData[6]);
            }

            CDTime.setCoolDownTime(15);

            img.Image = myRealStatus[(int)Status.move];
            img.Top   = Const.mainLineHeight - Const.warriorHeight;
        }
コード例 #2
0
        public Hatchet(bool isMe)
        {
            type = Warrior_Type.attacker;

            myStatus     = Const.imageList[(int)WarriorList.Hatchet];
            myRealStatus = myStatus[Const.Part.A];
            if (isMe)
            {
                setValueFrom(Program.playerData[3]);
            }
            else
            {
                setValueFrom(Program.AIData[3]);
            }

            setBonus(10);
            CDTime.setCoolDownTime(15);

            img.Image = myRealStatus[(int)Status.move];
            img.Top   = Const.mainLineHeight - Const.warriorHeight;
        }