//=================================================================================== // // Method // //=================================================================================== public void Init(CDispatch DispatchData) { m_bDispatchSuccess = false; m_DispatchRecvData = DispatchData; m_DispatchStartTime = m_DispatchRecvData.kStartTime.GetDateTime(); m_DispatchEndTime = m_DispatchRecvData.kEndTime.GetDateTime(); m_DispatchTableData = CDATA_DISPATCH.Get(m_DispatchRecvData.kMissionCategory, m_DispatchRecvData.kDispatchSubID); // 6728 임무\n완료 m_SuccessLabel.text = StringTableManager.GetData(6728); _BigSuccessLabel.text = StringTableManager.GetData(6728); // 보상정보 표시 (새로들어감) { _RewardObj.SetActive(false); // 보상정보를 일단 끄고. if (m_DispatchRecvData.kMissionCategory == DATA_DISPATCH_CATEGORY._enCategory.Dispatch_World_None || m_DispatchRecvData.kMissionCategory == DATA_DISPATCH_CATEGORY._enCategory._enCategory_Max) { return; } if (m_DispatchRecvData.kDispatchSubID == DATA_DISPATCH_ENUM._enDispatchEnum.Dispatch_None || m_DispatchRecvData.kDispatchSubID == DATA_DISPATCH_ENUM._enDispatchEnum._enDispatchEnum_Max) { return; } Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(m_DispatchTableData.RewardItemEnum); if (RewardData == null) { return; // error. } foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_ITEM_NEW item = CDATA_ITEM_NEW.Get(data.Value.RewardValue); if (item == null) { continue; } _RewardIcon.sprite2D = UIResourceMgr.CreateSprite(BUNDLELIST.TEXTURE_ICON_ITEMICON, item.m_szIconName); _RewardCountLabel.text = data.Value.RewardCount.ToString(); } _RewardObj.SetActive(true); // 보상정보 있으면 킨다. _RewardLabel.text = StringTableManager.GetData(86); // 86 보상 } }
/// <summary> /// Rmi_DispatchReward(_stDispatchRewardAck stAck) 패킷 받음. /// </summary> /// <param name="stAck"></param> public void DispatchReward(_stDispatchRewardAck stAck, DATA_DISPATCH_CATEGORY._enCategory dispatchMissionCategory, DATA_DISPATCH_ENUM._enDispatchEnum dispatchsubID) { if (SetDispatchCardEmpty(stAck.kDispatch.kTeamIndex) == false) { #if DEBUG_LOG Debug.Log("Rmi_DispatchReward - 파견카드를 빈 카드로 만들려고 하는데 카드 인덱스를 찾지못했다!!!"); #endif } //m_DispatchRewardInfo = stAck.kDispatch; // 6733 임무 재파견 // 6734 보상은 우편함에서 수령하실 수 있습니다.\n동일한 임무에 다시 파견하시겠습니까? //SystemPopupWindow.Instance.OpenSystemPopUp(enSystemPopupType.YesNo, StringTableManager.GetData(6733), StringTableManager.GetData(6734), ReDispatchStart); DATA_DISPATCH m_DispatchTableData = CDATA_DISPATCH.Get(dispatchMissionCategory, dispatchsubID); if (stAck.kRewardState == _enDispatchState.eDispatchState_BIGCOMPLETE) // 대박사건 { Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(m_DispatchTableData.RewardItemDoubleEnum); if (RewardData != null) { foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_ITEM_NEW item = CDATA_ITEM_NEW.Get(data.Value.RewardValue); if (item == null) { continue; } // 대박 터지면 대박 마크 찍어줌 //----------------------------------------------------------------------------------------------------------------------------- // 재화일 경우 팝업창 AbyssRewardConfirmPopup rewardPopup = UIResourceMgr.CreatePrefab <AbyssRewardConfirmPopup>(BUNDLELIST.PREFABS_UI_ABYSSRING, gameObject.transform, "AbyssRewardConfirmPopup", SetTransformType.OriginValue); rewardPopup.SetUI(item , data.Value.RewardCount , StringTableManager.GetData(6734), ReDispatchStart, true); rewardPopup.OpenUI(); } //----------------------------------------------------------------------------------------------------------------------------- } } else if (stAck.kRewardState == _enDispatchState.eDispatchState_COMPLETE) { // 대박 안터지면 그냥 마크 찍어줌 Dictionary <int, DATA_REWARD_NEW> RewardData = CDATA_REWARD_NEW.Get(m_DispatchTableData.RewardItemEnum); if (RewardData != null) { foreach (KeyValuePair <int, DATA_REWARD_NEW> data in RewardData) { DATA_ITEM_NEW item = CDATA_ITEM_NEW.Get(data.Value.RewardValue); if (item == null) { continue; } // 대박 터지면 대박 마크 찍어줌 //----------------------------------------------------------------------------------------------------------------------------- // 재화일 경우 팝업창 AbyssRewardConfirmPopup rewardPopup = UIResourceMgr.CreatePrefab <AbyssRewardConfirmPopup>(BUNDLELIST.PREFABS_UI_ABYSSRING, gameObject.transform, "AbyssRewardConfirmPopup", SetTransformType.OriginValue); rewardPopup.SetUI(item , data.Value.RewardCount , StringTableManager.GetData(6734), ReDispatchStart, false); rewardPopup.OpenUI(); } //----------------------------------------------------------------------------------------------------------------------------- } } }