bool BackCheckMobileLogin(uint _msgType, UMessage _ms) { //1获取成功 // 2改账号已经有绑定手机 // 3该手机号已经绑定账号 byte nState = _ms.ReadByte(); if (nState == 1) { Debug.Log("该手机号没有绑定任何号"); } else if (nState == 2) { //Debug.Log("该账号已经有绑定手机"); CCustomDialog.OpenCustomConfirmUI(1009); } else if (nState == 3) { Debug.Log("该手机号已经绑定账号"); CCustomDialog.OpenCustomConfirmUI(1005); PlayerInfoUI.Instance.HandleBindMobileResult(false); } return(true); }
/// <summary> /// 兑换钻石消息 /// </summary> bool BackDiamondCashToDiamond(uint _msgType, UMessage _ms) { byte state = _ms.ReadByte(); if (state == 1) { if (DiamondOkButton) { DiamondOkButton.interactable = true; } CCustomDialog.OpenCustomConfirmUI(1508); return(false); } if (RedBagInputField) { RedBagInputField.text = string.Empty; } if (DiamondOkButton) { DiamondOkButton.interactable = false; } CCustomDialog.OpenCustomConfirmUI(1507); return(true); }
//创建比赛 private void OnCreateContest() { CustomAudio.GetInstance().PlayCustomAudio(1002); if (selfcreateNumber_ >= 10) { CCustomDialog.OpenCustomConfirmUI(1651); return; } byte gameid = SelfContestDataManager.instance().gameid; int power = SelfContestDataManager.instance().selfcontestcsvs[gameid].datas[0]; int level = SelfContestDataManager.instance().selfcontestcsvs[gameid].datas[playtimesindex_]; int pay4appointment = power * level; if (GameMain.hall_.GetPlayerData().GetDiamond() + GameMain.hall_.GetPlayerData().GetCoin() < pay4appointment) { CCustomDialog.OpenCustomConfirmUI(1501); return; } UMessage createContestDataMsg = new UMessage((uint)GameCity.EMSG_ENUM.Contestmsg_PlayerCreateContestRequest); createContestDataMsg.Add(GameMain.hall_.GetPlayerId()); createContestDataMsg.Add(SelfContestDataManager.instance().gamedataid); createContestDataMsg.Add(scr_.playernumber); createContestDataMsg.Add(scr_.cost); createContestDataMsg.Add(scr_.precontest); createContestDataMsg.Add(scr_.finalcontest); Debug.Log(" 比赛游戏:" + SelfContestDataManager.instance().gamedataid + " 比赛人数:" + scr_.playernumber + " 报名费:" + scr_.cost + "预赛场数:" + scr_.precontest + " 决赛场数" + scr_.finalcontest); if (rulepanel2_ == null) { createContestDataMsg.Add((uint)0); } else { if (!rulepanel2_.activeSelf) { createContestDataMsg.Add((uint)0); } else { createContestDataMsg.Add(scr_.timeseconds); } } NetWorkClient.GetInstance().SendMsg(createContestDataMsg); UnityEngine.Transform groupTransform = rulepanel1_ ? rulepanel1_.transform : rulepanel2_.transform; groupTransform.Find("Right/ImageBG/Button_chuangjian").GetComponent <Button>().interactable = false; groupTransform.Find("Right/ImageBG/Button_chuangjian_0").GetComponent <Button>().interactable = false; }
//玩家支付订单信息处理 private bool PlayerTradeAppPayInfo(uint msgType, UMessage umsg) { uint playerid = umsg.ReadUInt(); byte payplatform = umsg.ReadByte(); string paytradeInfo = umsg.ReadString(); Debug.Log("玩家:" + playerid + "订单:" + paytradeInfo); //订单信息过来后就可以关闭购买等待框了 BuyEnd(); if (payplatform == (byte)PayPlatform.AliPay) { #if UNITY_ANDROID AlipayWeChatPay.RequestAliPay(paytradeInfo, false); #elif UNITY_IOS WechatPlatfrom_IOS.MayunJieZhang_IOS(paytradeInfo); #endif } else if (payplatform == (byte)PayPlatform.Wechat) { string noncestr = umsg.ReadString(); #if UNITY_ANDROID if (AlipayWeChatPay.IsWxAppInstalled()) { AlipayWeChatPay.ReqWxPay(paytradeInfo, noncestr); } else { //还末安装微信失败处理 // BuyEnd(); CCustomDialog.OpenCustomConfirmUI(1010); } #elif UNITY_IOS if (WechatPlatfrom_IOS.WeChat_IsWXAppInstalled()) { WechatPlatfrom_IOS.WXLgoinJieZhang_IOS(paytradeInfo, noncestr); } else { //还末安装微信失败处理 //BuyEnd(); CCustomDialog.OpenCustomConfirmUI(1010); } #endif } else if (payplatform == (byte)PayPlatform.vvPay_Wechat || payplatform == (byte)PayPlatform.vvPay_Alipay) { Application.OpenURL(paytradeInfo); } return(true); }
/// <summary> /// 获取验证码 /// </summary> void OnBtn_GetCode(EventTriggerType eventtype, object button, PointerEventData eventData) { if (eventtype == EventTriggerType.PointerClick) { CustomAudio.GetInstance().PlayCustomAudio(1002); if (CanvasObj == null) { CanvasObj = GameObject.Find("Canvas/Root"); } InputField PhonePanel = CanvasObj.transform.Find("Login").Find("Panel_PhoneLogin") .Find("InputField_PhoneNum").gameObject.GetComponent <InputField>(); long phonenum = 0; if (!long.TryParse(PhonePanel.text, out phonenum)) { CCustomDialog.OpenCustomConfirmUI(1003); return; } if (!GameCommon.CheckPhoneIsAble(PhonePanel.text)) { CCustomDialog.OpenCustomConfirmUI(1003); return; } if (phonenum > 0) { if (!NetWorkClient.GetInstance().IsSocketConnected) { HallMain.ConnectLoginServer(); } SendApplyGetCode(phonenum, 1); //if(MobileCodeTimer == null) MobileCodeTimer = new CTimerPersecondCall(60f, UpdataGetCodeBtnText); xTimeManger.Instance.RegisterTimer(MobileCodeTimer); GameObject PhoneLogin = CanvasObj.transform.Find("Login").Find("Panel_PhoneLogin").gameObject; if (null != PhoneLogin) { Button btn = PhoneLogin.transform.Find("Button_GetCode").gameObject.GetComponent <Button>(); Image btnimg = PhoneLogin.transform.Find("Button_GetCode").gameObject.GetComponent <Image>(); btn.interactable = false; btnimg.raycastTarget = false; Text strCode = PhoneLogin.transform.Find("Button_GetCode").Find("Text_GetCode").gameObject.GetComponent <Text>(); strCode.text = "60S可重新获取"; } } } }
/// <summary> /// 顶号处理 /// </summary> /// <param name="_msgType"></param> /// <param name="_ms"></param> /// <returns></returns> bool ServerCutConnect(uint _msgType, UMessage _ms) { //清除本地保存的绑定账号 BindMobileAccountId = 0; WriteAccountConfig(false); HallMain.bDisconnectReconnection = true;//切断重连机制 CCustomDialog.OpenCustomConfirmUI(1015, (p) => { GameMain.hall_.AnyWhereBackToLoginUI(); }); return(false); }
private bool LoginFailed2(uint _msgType, UMessage _ms) { byte errState = _ms.ReadByte(); switch (errState) { //被封号 case 1: { CCustomDialog.OpenCustomConfirmUI(1023); } break; } return(true); }
/// <summary> /// 登陆失败返回消息处理 /// </summary> /// <param name="_msgType"></param> /// <param name="_ms"></param> /// <returns></returns> private bool LoginFailed(uint _msgType, UMessage _ms) { CCustomDialog.CloseCustomWaitUI(); byte errState = _ms.ReadByte(); switch (errState) { //app版本不符 case 1: { CCustomDialog.OpenCustomConfirmUI(1019); } break; } return(true); }
void OnClickCDKey() { Transform tfm = OldPlayerTfm.Find("ImageBG/cdkey/InputField"); InputField field = tfm.GetComponent <InputField>(); if (field.text.Length != 6) { CCustomDialog.OpenCustomConfirmUI(1402); return; } UMessage msg = new UMessage((uint)GameCity.EMSG_ENUM.CrazyCityMsg_CM_PLAYERAPPLYBINDINVITE); msg.Add(GameMain.hall_.GetPlayerId()); msg.Add(field.text); NetWorkClient.GetInstance().SendMsg(msg); }
/// <summary> /// 开始手机登陆 /// </summary> void OnBtn_StartPhoneLogin(EventTriggerType eventtype, object button, PointerEventData eventData) { if (eventtype != EventTriggerType.PointerClick) { return; } if (CanvasObj == null) { CanvasObj = GameObject.Find("Canvas/Root"); } //检测是否同意协议 Toggle agreementToggle = CanvasObj.transform.Find("Login").Find("Toggle_agreement") .gameObject.GetComponent <Toggle>(); if (!agreementToggle.isOn) { CCustomDialog.OpenCustomConfirmUI(1007); return; } InputField CodePanel = CanvasObj.transform.Find("Login").Find("Panel_PhoneLogin").Find("InputField_Code").gameObject.GetComponent <InputField>(); uint nCode = 0; if (!uint.TryParse(CodePanel.text, out nCode)) { CCustomDialog.OpenCustomConfirmUI(1002); return; } if (nCode > 0) { SendCodeApplyLogin(nCode, 1); GameObject rtnBtn = CanvasObj.transform.Find("Login").Find("Panel_PhoneLogin").Find("Button_Return").gameObject; rtnBtn.GetComponent <Image>().raycastTarget = false; rtnBtn.GetComponent <Button>().interactable = false; GameObject loginBtn = CanvasObj.transform.Find("Login").Find("Panel_PhoneLogin").Find("Button_FinishLogin").gameObject; loginBtn.GetComponent <Image>().raycastTarget = false; loginBtn.GetComponent <Button>().interactable = false; } CanvasObj.transform.Find("Login").gameObject.SetActive(false); }
void OnBuyNewComer(EventTriggerType eventtype, object button, PointerEventData eventData) { if (eventtype == EventTriggerType.PointerUp) { uint ui2csvindex = (uint)button; if (ui2csvindex == 4) { ui2csvindex = 0; } currentNewComerItem = ui2csvindex + 40000; int newcomerInfo = GameMain.hall_.GetPlayerData().newcomerGift; bool isbuy = GameKind.HasFlag((int)currentNewComerItem - 40000, newcomerInfo); if (isbuy) { CCustomDialog.OpenCustomConfirmUI(1109); return; } else { if ((int)currentNewComerItem - 40000 == 0) { bool buyother1 = GameKind.HasFlag(1, newcomerInfo); bool buyother2 = GameKind.HasFlag(2, newcomerInfo); bool buyother3 = GameKind.HasFlag(3, newcomerInfo); if (buyother1 || buyother2 || buyother3) { CCustomDialog.OpenCustomConfirmUI(1109); return; } } else { bool buyother4 = GameKind.HasFlag(0, newcomerInfo); if (buyother4) { CCustomDialog.OpenCustomConfirmUI(1109); return; } } DoBuyByItemID(currentNewComerItem); } } }
bool BackCheckIndentfying(uint _msgType, UMessage _ms) { byte nState = _ms.ReadByte(); if ((nState % 10) == 0) { //检测失败 if ((nState / 10) == 0) { CanvasObj.transform.Find("Login").gameObject.SetActive(true); GameObject rtnBtn = CanvasObj.transform.Find("Login").Find("Panel_PhoneLogin").Find("Button_Return").gameObject; rtnBtn.GetComponent <Image>().raycastTarget = true; rtnBtn.GetComponent <Button>().interactable = true; GameObject loginBtn = CanvasObj.transform.Find("Login").Find("Panel_PhoneLogin").Find("Button_FinishLogin").gameObject; loginBtn.GetComponent <Image>().raycastTarget = true; loginBtn.GetComponent <Button>().interactable = true; } CCustomDialog.OpenCustomConfirmUI(1002); } else { long nMobile = _ms.ReadLong(); GameMain.hall_.GetPlayerData().SetBindPhoneNumber(nMobile); BindMobileAccountId = GameMain.hall_.GetPlayerId(); WriteAccountConfig(false); //直接手机号登陆不提示绑定成功 if (nState == 11) { CCustomDialog.OpenCustomConfirmUI(1012); PlayerInfoUI.Instance.HandleBindMobileResult(true); } else { MobileCodeTimer.SetDeleteFlag(true); } Debug.Log("验证码验证成功!登陆游戏!" + nMobile.ToString()); } return(true); }
public void OnAnswer(byte result, byte state, byte pos) { if (result == 0) { switch (state) { case 1: //停叫 case 5: //投降 OnQuitTurn(state); break; case 2: //加倍 OnDouble(pos); break; case 3: //要牌 break; case 4: //分牌 OnSplitBegin(); return; default: //fail OnTurn(-1.0f); break; } UpdateInfoUI(); } else { if (state == 4) { CCustomDialog.OpenCustomConfirmUI(2220); m_bCanSplit = false; } m_BjGameBase.UpdatePlayerUI(this); ShowTimeImg(true, 0f); } StopAsk(); }
/// 处理绑定邀请码的回复 private bool HandlePlayerSetInviteCode(uint _msgType, UMessage _ms) { byte isSuccess = _ms.ReadByte(); if (isSuccess == 0) { PlayerData playerdata = GameMain.hall_.GetPlayerData(); playerdata.nIsBindInvite = 100; uint userid = _ms.ReadUInt(); playerdata.nTodayAward = _ms.ReadUInt(); playerdata.nTomorrowAward = _ms.ReadUInt(); SetupOldPlayer(); } else//1:already 2:used 3:none { CCustomDialog.OpenCustomConfirmUI((uint)1399 + isSuccess); } return(true); }
bool BackMailGetReward(uint _msgType, UMessage msg) { byte state = msg.ReadByte(); if (state == 0) //没找到邮件 { CCustomDialog.OpenCustomConfirmUI(1703); return(false); } else if (state == 1) { CCustomDialog.OpenCustomConfirmUI(1702); } uint mailid = msg.ReadUInt(); if (emailobjects_.ContainsKey(mailid)) { GameMain.safeDeleteObj(emailobjects_[mailid]); emailobjects_.Remove(mailid); } if (EmailDataManager.GetNewsInstance().emilsdata_.ContainsKey(mailid)) { EmailDataManager.GetNewsInstance().emilsdata_.Remove(mailid); SetNoMailUI(); } if (m_MailinfoTransform) { m_MailinfoTransform.Find("ImageBG/Button_lingqu").GetComponent <Button>().interactable = true; m_MailinfoTransform.Find("ImageBG/Button_queding").GetComponent <Button>().interactable = true; m_MailinfoTransform.gameObject.SetActive(false); } //if(GameMain.hall_.contestui_ != null) // GameMain.hall_.contestui_.transform.FindChild("Panelbottom/Bottom/Button_News/ImageSpot").gameObject.SetActive(EmailDataManager.GetNewsInstance().emilsdata_.Count > 0); GameMain.hall_.GetPlayerData().mailNumber -= 1; GameMain.hall_.m_Bulletin.OnEmailChange(EmailDataManager.GetNewsInstance().emilsdata_.Count <= 0); return(true); }
//请求购买物品(奖券兑换京东卡,手机充值卡) public bool RequestBuyItem(uint itemId, string consigneePhone, string consigneeName = null, string consigneeAddr = null) { ShopItemdata itemdata = CCsvDataManager.Instance.ShopItemDataMgr.GetShopItemData(itemId); if (itemdata == null) { return(false); } if (bBuyingProcess) { Debug.LogWarning("当前正处于购买过程中。。。。"); return(false); } iBuyingItemId = itemId; bBuyingProcess = true; CCustomDialog.OpenCustomWaitUI(1107); switch (itemdata.ItemType) { case Shop.ITEMTYPE.ITEMTYPE_JINGDONG: case Shop.ITEMTYPE.ITEMTYPE_MOBILE: { //判断奖券是否足够 if (playerData.GetLottery() < itemdata.ItemPrice) { BuyEnd(); CCustomDialog.OpenCustomConfirmUI(1103); } else { SendBuyReq(itemdata.ItemID, consigneePhone, consigneeName, consigneeAddr); } } break; case Shop.ITEMTYPE.ITEMTYPE_GOODS: SendBuyReq(itemdata.ItemID, consigneePhone, consigneeName, consigneeAddr); break; } return(true); }
void OnBuyDiscounts(EventTriggerType eventtype, object button, PointerEventData eventData) { if (eventtype == EventTriggerType.PointerUp) { GameObject buttonBuy = discountobj.transform.Find("ImageBG").Find("goodsinfo").Find("Button_buy").gameObject; Text buyTX = buttonBuy.transform.Find("Text").gameObject.GetComponent <Text>(); buyTX.text = "购买"; int discountInfo = GameMain.hall_.GetPlayerData().discountsGift; bool isbuy = GameKind.HasFlag((int)currentDiscountItem - 50000, discountInfo); if (isbuy) { CCustomDialog.OpenCustomConfirmUI(1110); return; } else { DoBuyByItemID(currentDiscountItem); } } }
/// <summary> /// 检测是否可以发送加入比赛消息 /// </summary> /// <param name="contestid"></param> /// <param name="tipShowState"></param> /// <returns></returns> public bool CheckSendJoinMsg(uint contestid, bool tipShowState = true) { if (currentPassWord_ != 0) { if (contestid != currentPassWord_) { if (tipShowState) { CCustomDialog.OpenCustomConfirmUI(1302); } return(false); } } if (GameMain.hall_.contest != null) { if (GameMain.hall_.contest.CheckContestInfoListRefreshState() && ContestDataManager.Instance().selfcontestdatas_.Count == 0) { if (!tipShowState) { return(true); } CCustomDialog.OpenCustomConfirmUI(1610); return(false); } } if (!ContestDataManager.Instance().selfcontestdatas_.ContainsKey(contestid)) { if (!tipShowState) { return(true); } CCustomDialog.OpenCustomConfirmUI(1610); return(false); } return(true); }
/// <summary> /// 玩家购买结果消息处理 /// </summary> /// <param name="msgType"></param> /// <param name="umsg"></param> /// <returns></returns> private bool PlayerBuyResultHandle(uint msgType, UMessage umsg) { uint playerid = umsg.ReadUInt(); if (playerid == GetPlayerId()) { bBuyingProcess = false; uint itemid = umsg.ReadUInt(); byte buystate = umsg.ReadByte(); ShopItemdata itemdata = CCsvDataManager.Instance.ShopItemDataMgr.GetShopItemData(itemid); if (itemdata == null) { return(false); } //购买钻石时由支付平台返回值处理关闭等待框 //if(itemdata.ItemType != Shop.ITEMTYPE.ITEMTYPE_DIAMOND) CCustomDialog.CloseCustomWaitUI(); #if UKGAME_SDK CCustomDialog.CloseCustomWaitUI(); #endif #if UNITY_EDITOR || WINDOWS_GUEST //编辑器模式下购买钻石没有支付平台返回结果 if (itemdata.ItemType == Shop.ITEMTYPE.ITEMTYPE_DIAMOND) { CCustomDialog.CloseCustomWaitUI(); } #endif if (buystate == 0) { //京东卡和手机充值 if (itemdata.ItemType == Shop.ITEMTYPE.ITEMTYPE_JINGDONG || itemdata.ItemType == Shop.ITEMTYPE.ITEMTYPE_MOBILE || itemdata.ItemType == Shop.ITEMTYPE.ITEMTYPE_GOODS) { string tradeNoId = umsg.ReadString(); Bag.GetBagInstance().AddExchangeRecordData(tradeNoId, itemid, 0); Bag.GetBagInstance().SetItemInfoPanelActive(false); CCustomDialog.OpenCustomConfirmUIWithFormatParam(1113, itemdata.ItemName); } else { //GameMain.hall_.shop.OpenBuyResultDialogUI(itemdata.ItemIcon, itemdata.ItemType, itemdata.ItemNum + itemdata.PresentItemNum, 1101); //GameMain.hall_.gift.ShowBuyItemIcon((int)itemdata.ItemID); } } else { uint tipsID = 0; //0表示成功 ,1验证不通过,2购买所需的货币不足,3商品库存不足 switch (buystate) { case 1: tipsID = 1104; break; case 2: { if (itemdata.CurrencyType == Shop.CURRENCYTYPE.CURRENCYTYPE_DIAMOND) { tipsID = 1102; } else if (itemdata.CurrencyType == Shop.CURRENCYTYPE.CURRENCYTYPE_LOTTERY) { tipsID = 1103; } else if (itemdata.CurrencyType == Shop.CURRENCYTYPE.CURRENCYTYPE_GOODS) { tipsID = 1114; } } break; case 3: tipsID = 1105; break; } CCustomDialog.OpenCustomConfirmUI(tipsID); } } return(true); }
//请求购买物品 public bool RequestBuyItem(uint itemId, PayPlatform tradeplatform = PayPlatform.none) { ShopItemdata itemdata = CCsvDataManager.Instance.ShopItemDataMgr.GetShopItemData(itemId); if (itemdata == null) { return(false); } if (bBuyingProcess) { Debug.LogWarning("当前正处于购买过程中。。。。"); return(false); } iBuyingItemId = itemId; bBuyingProcess = true; CCustomDialog.OpenCustomWaitUI(1107); switch (itemdata.ItemType) { case Shop.ITEMTYPE.ITEMTYPE_DIAMOND: { //苹果平台 if (tradeplatform == PayPlatform.Apple) { #if UNITY_IOS ApplePay.Instance.BuyItem(itemId.ToString()); #endif } else if (tradeplatform == PayPlatform.none) { //SendBuyReq(itemdata.ItemID, PayPlatform.Wechat); //发个假的票据 Player.SendBuyReceiptToServer(tradeplatform, "this is fake receipt!"); } else { SendBuyReq(itemdata.ItemID, tradeplatform); } } break; case Shop.ITEMTYPE.ITEMTYPE_COIN: { //判断钻石是否足够 if (itemdata.CurrencyType == Shop.CURRENCYTYPE.CURRENCYTYPE_DIAMOND) { if (playerData.GetDiamond() < itemdata.ItemPrice) { BuyEnd(); CCustomDialog.OpenCustomConfirmUI(1102); } else { SendBuyReq(itemdata.ItemID); } } else if (itemdata.CurrencyType == Shop.CURRENCYTYPE.CURRENCYTYPE_LOTTERY) { //判断奖券是否足够 if (playerData.GetLottery() < itemdata.ItemPrice) { BuyEnd(); CCustomDialog.OpenCustomConfirmUI(1103); } else { SendBuyReq(itemdata.ItemID); } } } break; default: //发个假的票据 Player.SendBuyReceiptToServer(tradeplatform, "this is fake receipt!"); break; } return(true); }
bool BackSelfCreateContest(uint msgType, UMessage msg) { stContestData data = new stContestData(); byte state = msg.ReadByte(); if (state == 0) { CCustomDialog.OpenCustomConfirmUI(1106); return(false); } else { CRollTextUI.Instance.AddVerticalRollText(1202); } data.createid = msg.ReadUInt(); data.nContestID = msg.ReadUInt(); data.nContestDataID = msg.ReadUInt(); data.sContestName = ContestDataManager.Instance().contestData[data.nContestDataID].sContestName; data.byGameID = ContestDataManager.Instance().contestData[data.nContestDataID].byGameID; data.nGamePlayerNum = msg.ReaduShort(); data.tStartTimeSeconds = msg.ReadUInt(); ContestDataManager.Instance().contestData[data.nContestDataID].tStartTimeSeconds = data.tStartTimeSeconds; data.contestState = (CONTEST_STATE)(msg.ReadByte()); ushort temp = 0; temp = msg.ReaduShort(); data.nMaxEnrollPlayerNum = temp; data.nEnrollRechargeCoin = msg.ReaduShort(); data.createName = GameMain.hall_.GetPlayerData().GetPlayerName(); data.nRewardDataID = ContestDataManager.Instance().contestData[data.nContestDataID].nRewardDataID; data.enContestType = ContestDataManager.Instance().contestData[data.nContestDataID].enContestType; if (data.enContestType == ContestType.ContestType_AnyTime) { data.contestState = CONTEST_STATE.CONTEST_STATE_ENROLL; } data.enContestKind = ContestDataManager.Instance().contestData[data.nContestDataID].enContestKind; data.enOrganisersType = ContestDataManager.Instance().contestData[data.nContestDataID].enOrganisersType; data.enContestOpenCycle = ContestDataManager.Instance().contestData[data.nContestDataID].enContestOpenCycle; data.vecContestDate = ContestDataManager.Instance().contestData[data.nContestDataID].vecContestDate; data.vecAdmissionHour = ContestDataManager.Instance().contestData[data.nContestDataID].vecAdmissionHour; data.vecContestHour = ContestDataManager.Instance().contestData[data.nContestDataID].vecContestHour; data.nExhibitionTime = ContestDataManager.Instance().contestData[data.nContestDataID].nExhibitionTime; data.nEnrollStartTime = ContestDataManager.Instance().contestData[data.nContestDataID].nEnrollStartTime; //data.nMaxEnrollPlayerNum = ContestDataManager.Instance().contestData[data.nContestDataID].nMaxEnrollPlayerNum; data.nMinEnrollPlayerNum = ContestDataManager.Instance().contestData[data.nContestDataID].nMinEnrollPlayerNum; data.nEnrollReputationMiniNum = ContestDataManager.Instance().contestData[data.nContestDataID].nEnrollReputationMiniNum; data.nEnrollMasterMiniNum = ContestDataManager.Instance().contestData[data.nContestDataID].nEnrollMasterMiniNum; data.nEnrollNamelistID = ContestDataManager.Instance().contestData[data.nContestDataID].nEnrollNamelistID; data.nEnrollItemID = ContestDataManager.Instance().contestData[data.nContestDataID].nEnrollItemID; data.nEnrollItemNum = ContestDataManager.Instance().contestData[data.nContestDataID].nEnrollItemNum; //data.nEnrollRechargeCoin = 0;// ContestDataManager.Instance().contestData[data.nContestDataID].nEnrollRechargeCoin; data.nEnrollMoneyNum = ContestDataManager.Instance().contestData[data.nContestDataID].nEnrollMoneyNum; data.shPreliminaryRuleID = ContestDataManager.Instance().contestData[data.nContestDataID].shPreliminaryRuleID; data.shFinalsRuleID = ContestDataManager.Instance().contestData[data.nContestDataID].shFinalsRuleID; data.nContestBeginBroadcastID = ContestDataManager.Instance().contestData[data.nContestDataID].nContestBeginBroadcastID; data.nChampionBroadcastID = ContestDataManager.Instance().contestData[data.nContestDataID].nChampionBroadcastID; data.nRewardDataID = ContestDataManager.Instance().contestData[data.nContestDataID].nRewardDataID; data.nContestQualificationBuyID = ContestDataManager.Instance().contestData[data.nContestDataID].nContestQualificationBuyID; data.iconname = ContestDataManager.Instance().contestData[data.nContestDataID].iconname; data.nContestRule = ContestDataManager.Instance().contestData[data.nContestDataID].nContestRule; data.nContestRuleDetail = ContestDataManager.Instance().contestData[data.nContestDataID].nContestRuleDetail; data.playmode = ContestDataManager.Instance().contestData[data.nContestDataID].playmode; data.playmodeicon = ContestDataManager.Instance().contestData[data.nContestDataID].playmodeicon; data.ticketIcon = ContestDataManager.Instance().contestData[data.nContestDataID].ticketIcon; data.resetDetail = ContestDataManager.Instance().contestData[data.nContestDataID].resetDetail; ContestDataManager.Instance().selfcontestdatas_.Add(data.nContestID, data); GameMain.hall_.contest.onClickContestType(); GameMain.hall_.contest.ResetRefreshContestTime(); selfcreateNumber_ += 1; if (rulepanel1_ != null) { rulepanel1_.SetActive(false); } if (rulepanel2_ != null) { rulepanel2_.SetActive(false); } return(true); }
bool HandleEnterDesk(uint _msgType, UMessage _ms) { if (m_nDeskNum == 0) { return(false); } CCustomDialog.CloseCustomWaitUI(); byte state = _ms.ReadByte(); if (state > 0) { if (state == 7) { //int coin = _ms.ReadInt(); CCustomDialog.OpenCustomConfirmUI(1652); } else if (state == 8)//进入旁观 { m_nBystanderRoom = _ms.ReadUInt(); GameMain.hall_.GameBaseObj.StartLoad(); } else { uint code = 2005; if (state == 6) { code = 1704; } CCustomDialog.OpenCustomConfirmUI(code); } return(false); } Dictionary <byte, AppointmentRecordPlayer> players = new Dictionary <byte, AppointmentRecordPlayer>(); AppointmentRecordPlayer player; byte num = _ms.ReadByte(); for (int i = 0; i < num; i++) { player = new AppointmentRecordPlayer(); byte sit = _ms.ReadByte(); player.playerid = _ms.ReadUInt(); player.faceid = _ms.ReadInt(); player.url = _ms.ReadString(); player.coin = _ms.ReadLong(); player.playerName = _ms.ReadString(); player.master = _ms.ReadSingle(); player.sex = _ms.ReadByte(); player.ready = _ms.ReadByte(); players[sit] = player; } byte roomId = _ms.ReadByte(); uint deskId = _ms.ReadUInt(); ShowTable(true, players, roomId, deskId); GameMain.hall_.GameBaseObj.StartLoad(); return(true); }
bool HandleGameNetMsg(uint _msgType, UMessage _ms) { if (m_nDeskNum == 0) { return(false); } GameCity.EMSG_ENUM eMsg = (GameCity.EMSG_ENUM)_msgType; switch (eMsg) { case GameCity.EMSG_ENUM.CrazyCityMsg_SM_UPDATEENTERROOMANDSITTOREADYALL: { byte sit = _ms.ReadByte(); uint userId = _ms.ReadUInt(); int faceId = _ms.ReadInt(); string url = _ms.ReadString(); string name = _ms.ReadString(); ushort desk = _ms.ReaduShort(); m_dictIndexDesks[desk].ShowPlayer(sit, true, name, url, userId, faceId); } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_APPLYLEAVEROOMANDSIT: { sbyte state = _ms.ReadSByte(); if (state == 0) { long diamond = _ms.ReadLong(); OnEnd(diamond); } else { CCustomDialog.CloseCustomWaitUI(); CCustomDialog.OpenCustomConfirmUI(2206); } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_UPDATELEAVEROOMANDSIT: { byte sit = _ms.ReadByte(); uint userId = _ms.ReadUInt(); string name = _ms.ReadString(); if (sit < m_ChairList.Count) { m_ChairList[sit].Show(false); } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_UPDATELEAVEROOMANDSITTOREADYALL: { byte sit = _ms.ReadByte(); uint deskId = _ms.ReadByte(); m_dictIndexDesks[deskId].ShowPlayer(sit, false); } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_APPLYREADY: { byte state = _ms.ReadByte(); if (state == 0) { byte sit = _ms.ReadByte(); if (sit < m_ChairList.Count) { m_ChairList[sit].SetReady(true); } ShowKickTip(false); } else { TableTfm.Find("bottom/Button_Ready").GetComponent <Button>().interactable = true; } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_UPDATEAPPLYREADY: { byte sit = _ms.ReadByte(); if (sit < m_ChairList.Count) { m_ChairList[sit].SetReady(true); } } break; case GameCity.EMSG_ENUM.CrazyCityMsg_SM_KICKOUTROOM: { byte state = _ms.ReadByte(); //1 长时间不点准备 2 不够入场钱 3 不够台费 uint tipsID = 2601; switch (state) { case 1: tipsID = 1647; break; case 2: tipsID = 1652; break; case 3: tipsID = 1664; break; } CCustomDialog.CloseCustomWaitUI(); CCustomDialog.OpenCustomConfirmUI(tipsID, (obj) => { OnEnd(); }); } break; case GameCity.EMSG_ENUM.CrazyCityMsg_UPDATERECHARGETOROOMSER: { uint userId = _ms.ReadUInt(); uint diamond = _ms.ReadUInt(); UpdateDiamond(diamond); } break; default: break; } return(true); }