// 得到自己的队伍信息(从自己的数据池获取) void FillMyInfo(TeamMemberInfo member) { if (member == null) { throw new NullReferenceException("team member in FillMyInfo(member)"); } CObject_PlayerMySelf pMe = CObjectManager.Instance.getPlayerMySelf(); CCharacterData pMyData = pMe.GetCharacterData(); if (null == pMyData) { return; } member.m_szNick = pMyData.Get_Name(); member.m_uFamily = pMyData.Get_MenPai(); member.m_uDataID = pMyData.Get_RaceID(); member.m_uLevel = pMyData.Get_Level(); member.m_nPortrait = pMyData.Get_PortraitID(); member.m_WorldPos.m_fX = pMe.GetPosition().x; member.m_WorldPos.m_fZ = pMe.GetPosition().z; member.m_nHP = pMyData.Get_HP(); member.m_dwMaxHP = pMyData.Get_MaxHP(); member.m_nMP = pMyData.Get_MP(); member.m_dwMaxMP = pMyData.Get_MaxMP(); member.m_nAnger = 100; // 客户端没有 member.m_WeaponID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_WEAPON); member.m_CapID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_CAP); member.m_ArmourID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_ARMOR); member.m_CuffID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_CUFF); member.m_FootID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_BOOT); member.m_uBackID = pMyData.Get_Equip(HUMAN_EQUIP.HEQUIP_BACK);// [8/30/2010 Sun] member.m_bDead = (pMe.CharacterLogic_Get() == ENUM_CHARACTER_LOGIC.CHARACTER_LOGIC_DEAD); member.m_uFaceMeshID = pMyData.Get_FaceMesh(); member.m_uHairMeshID = pMyData.Get_HairMesh(); member.m_uHairColor = pMyData.Get_HairColor(); }