コード例 #1
0
ファイル: TileDemo.cs プロジェクト: chengcong/cocos2d-xna
        public override void ccTouchMoved(CCTouch touch, CCEvent parmevent)
        {
            CCPoint touchLocation = touch.locationInView(touch.view());
            CCPoint prevLocation  = touch.previousLocationInView(touch.view());

            touchLocation = CCDirector.sharedDirector().convertToGL(touchLocation);
            prevLocation  = CCDirector.sharedDirector().convertToGL(prevLocation);

            CCPoint diff = new CCPoint(touchLocation.x - prevLocation.x, touchLocation.y - prevLocation.y);

            CCNode  node       = getChildByTag(1);
            CCPoint currentPos = node.position;

            node.position = new CCPoint(currentPos.x + diff.x, currentPos.y + diff.y);
        }
コード例 #2
0
        public void ccTouchesMoved(List <CCObject> touches, CCEvent events)
        {
            foreach (var it in touches)
            {
                CCTouch touch = (CCTouch)it;
                CCPoint start = touch.locationInView(touch.view());
                start = CCDirector.sharedDirector().convertToGL(start);
                CCPoint end = touch.previousLocationInView(touch.view());

                // begin drawing to the render texture
                //m_pTarget->begin();

                // for extra points, we'll draw this smoothly from the last position and vary the sprite's
                // scale/rotation/offset
                float distance = CCPointExtension.ccpDistance(start, end);
                if (distance > 1)
                {
                    int    d    = (int)distance;
                    Random rand = new Random();

                    for (int i = 0; i < d; i++)
                    {
                        float difx  = end.x - start.x;
                        float dify  = end.y - start.y;
                        float delta = (float)i / distance;
                        m_pBrush.position = new CCPoint(start.x + (difx * delta), start.y + (dify * delta));
                        m_pBrush.rotation = rand.Next() % 360;
                        float r = (float)(rand.Next() % 50 / 50.0f) + 0.25f;
                        m_pBrush.scale = r;
                        /*m_pBrush->setColor(ccc3(CCRANDOM_0_1() * 127 + 128, 255, 255));*/
                        // Use CCRANDOM_0_1() will cause error when loading libtests.so on android, I don't know why.
                        m_pBrush.Color = new ccColor3B {
                            r = (byte)(rand.Next() % 127 + 128), g = 255, b = 255
                        };
                        // Call visit to draw the brush, don't call draw..
                        m_pBrush.visit();
                    }
                }
            }
            // finish drawing and return context back to the screen
            //m_pTarget->end();
        }
コード例 #3
0
        public override void ccTouchesMoved(List <CCTouch> touches, CCEvent events)
        {
            foreach (var it in touches)
            {
                CCTouch touch = it;
                CCPoint start = touch.locationInView(touch.view());
                start = CCDirector.sharedDirector().convertToGL(start);
                CCPoint end = touch.previousLocationInView(touch.view());
                end = CCDirector.sharedDirector().convertToGL(end);

                // begin drawing to the render texture
                //m_target->begin();

                // for extra points, we'll draw this smoothly from the last position and vary the sprite's
                // scale/rotation/offset
                float distance = CCPointExtension.ccpDistance(start, end);
                if (distance > 1)
                {
                    int    d    = (int)distance;
                    Random rand = new Random();
                    ;
                    for (int i = 0; i < d; i++)
                    {
                        float difx  = end.x - start.x;
                        float dify  = end.y - start.y;
                        float delta = (float)i / distance;
                        m_brush.position = new CCPoint(start.x + (difx * delta), start.y + (dify * delta));
                        m_brush.rotation = rand.Next() % 360;
                        float r = ((float)(rand.Next() % 50) / 50.0f) + 0.25f;
                        m_brush.scale = r;
                        // Call visit to draw the brush, don't call draw..
                        m_brush.visit();
                    }
                }
                // finish drawing and return context back to the screen
                //m_target->end(false);
            }
        }