コード例 #1
0
        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCProgressTo to   = new CCProgressTo(6, 100);
            CCAction     tint = CCSequence.FromActions(new CCTintTo(1, 255, 0, 0),
                                                       new CCTintTo(1, 0, 255, 0),
                                                       new CCTintTo(1, 0, 0, 255));
            CCAction fade = CCSequence.FromActions(new CCFadeTo(1.0f, 0),
                                                   new CCFadeTo(1.0f, 255));

            CCProgressTimer left = new CCProgressTimer(new CCSprite(s_pPathSister1));

            left.Type = CCProgressTimerType.Bar;

            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            left.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            left.BarChangeRate = new CCPoint(1, 0);
            AddChild(left);
            left.Position = new CCPoint(100, s.Height / 2);
            left.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));
            left.RunAction(new CCRepeatForever((CCActionInterval)tint.Copy()));

            left.AddChild(new CCLabelTTF("Tint", "arial", 20.0f));

            CCProgressTimer middle = new CCProgressTimer(new CCSprite(s_pPathSister2));

            middle.Type = CCProgressTimerType.Bar;
            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            middle.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            middle.BarChangeRate = new CCPoint(1, 1);
            AddChild(middle);
            middle.Position = new CCPoint(s.Width / 2, s.Height / 2);
            middle.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));
            middle.RunAction(new CCRepeatForever((CCActionInterval)fade.Copy()));

            middle.AddChild(new CCLabelTTF("Fade", "arial", 20.0f));

            CCProgressTimer right = new CCProgressTimer(new CCSprite(s_pPathSister2));

            right.Type = CCProgressTimerType.Bar;
            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            right.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            right.BarChangeRate = new CCPoint(0, 1);
            AddChild(right);
            right.Position = new CCPoint(s.Width - 100, s.Height / 2);
            right.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));
            right.RunAction(new CCRepeatForever((CCActionInterval)tint.Copy()));
            right.RunAction(new CCRepeatForever((CCActionInterval)fade.Copy()));

            right.AddChild(new CCLabelTTF("Tint and Fade", "arial", 20.0f));
        }
コード例 #2
0
        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCProgressTo to1 = new CCProgressTo(2, 100);
            CCProgressTo to2 = new CCProgressTo(2, 100);

            CCProgressTimer left = new CCProgressTimer(s_pPathSister1);

            left.Type = CCProgressTimerType.Bar;
            //    Setup for a bar starting from the left since the midpoint is 0 for the y
            left.Midpoint = new CCPoint(0, 0);
            //    Setup for a horizontal bar since the bar change rate is 0 for y meaning no horizontaly change
            left.BarChangeRate = new CCPoint(0, 1);
            AddChild(left);
            left.Position = new CCPoint(100, s.Height / 2);
            left.RunAction(new CCRepeatForever(to1));

            CCProgressTimer right = new CCProgressTimer(s_pPathSister2);

            right.Type = CCProgressTimerType.Bar;
            //    Setup for a bar starting from the left since the midpoint is 0 for the y
            right.Midpoint = new CCPoint(0, 1);
            //    Setup for a horizontal bar since the bar change rate is 0 for y meaning no horizontaly change
            right.BarChangeRate = new CCPoint(0, 1);
            AddChild(right);
            right.Position = new CCPoint(s.Width - 100, s.Height / 2);
            right.RunAction(new CCRepeatForever(to2));
        }
コード例 #3
0
        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCProgressTo action = new CCProgressTo(2, 100);

            /**
             *  Our image on the left should be a radial progress indicator, clockwise
             */
            CCProgressTimer left = new CCProgressTimer(new CCSprite(s_pPathBlock));

            left.Type = CCProgressTimerType.Radial;
            AddChild(left);
            left.Midpoint = new CCPoint(0.25f, 0.75f);
            left.Position = new CCPoint(100, s.Height / 2);
            left.RunAction(new CCRepeatForever((CCActionInterval)action.Copy()));

            /**
             *  Our image on the left should be a radial progress indicator, counter clockwise
             */
            CCProgressTimer right = new CCProgressTimer(new CCSprite(s_pPathBlock));

            right.Type     = CCProgressTimerType.Radial;
            right.Midpoint = new CCPoint(0.75f, 0.25f);

            /**
             *  Note the reverse property (default=NO) is only added to the right image. That's how
             *  we get a counter clockwise progress.
             */
            AddChild(right);
            right.Position = new CCPoint(s.Width - 100, s.Height / 2);
            right.RunAction(new CCRepeatForever((CCActionInterval)action.Copy()));
        }
コード例 #4
0
        public override void OnEnter()
        {
            base.OnEnter();

            SetupTransition();

            // create a transparent color layer
            // in which we are going to add our rendertextures
            CCSize size = CCDirector.SharedDirector.WinSize;

            // create the second render texture for outScene
            CCRenderTexture texture = new CCRenderTexture((int)size.Width, (int)size.Height);

            texture.Sprite.AnchorPoint = new CCPoint(0.5f, 0.5f);
            texture.Position           = new CCPoint(size.Width / 2, size.Height / 2);
            texture.AnchorPoint        = new CCPoint(0.5f, 0.5f);

            // render outScene to its texturebuffer
            texture.Clear(0, 0, 0, 1);
            texture.Begin();
            m_pSceneToBeModified.Visit();
            texture.End();

            //    Since we've passed the outScene to the texture we don't need it.
            if (m_pSceneToBeModified == m_pOutScene)
            {
                HideOutShowIn();
            }

            //    We need the texture in RenderTexture.
            CCProgressTimer node = ProgressTimerNodeWithRenderTexture(texture);

            // create the blend action
            CCSequence layerAction = CCSequence.FromActions(
                new CCProgressFromTo(m_fDuration, m_fFrom, m_fTo),
                new CCCallFunc(Finish)
                );

            // run the blend action
            node.RunAction(layerAction);

            // add the layer (which contains our two rendertextures) to the scene
            AddChild(node, 2, kCCSceneRadial);
        }
コード例 #5
0
        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCProgressTo to = new CCProgressTo(6, 100);

            CCSpriteFrameCache.SharedSpriteFrameCache.AddSpriteFramesWithFile("zwoptex/grossini.plist");

            CCProgressTimer left = new CCProgressTimer(new CCSprite("grossini_dance_01.png"));

            left.Type = CCProgressTimerType.Bar;
            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            left.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            left.BarChangeRate = new CCPoint(1, 0);
            AddChild(left);
            left.Position = new CCPoint(100, s.Height / 2);
            left.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));

            CCProgressTimer middle = new CCProgressTimer(new CCSprite("grossini_dance_02.png"));

            middle.Type = CCProgressTimerType.Bar;
            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            middle.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            middle.BarChangeRate = new CCPoint(1, 1);
            AddChild(middle);
            middle.Position = new CCPoint(s.Width / 2, s.Height / 2);
            middle.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));

            CCProgressTimer right = new CCProgressTimer(new CCSprite("grossini_dance_03.png"));

            right.Type = CCProgressTimerType.Radial;
            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            right.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            right.BarChangeRate = new CCPoint(0, 1);
            AddChild(right);
            right.Position = new CCPoint(s.Width - 100, s.Height / 2);
            right.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));
        }
コード例 #6
0
        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCProgressTo to = new CCProgressTo(2, 100);

            CCProgressTimer left = new CCProgressTimer(new CCSprite(s_pPathSister1));

            left.Type = CCProgressTimerType.Bar;

            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            left.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            left.BarChangeRate = new CCPoint(1, 0);
            AddChild(left);
            left.Position = new CCPoint(100, s.Height / 2);
            left.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));

            CCProgressTimer middle = new CCProgressTimer(new CCSprite(s_pPathSister2));

            middle.Type = CCProgressTimerType.Bar;
            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            middle.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            middle.BarChangeRate = new CCPoint(1, 1);
            AddChild(middle);
            middle.Position = new CCPoint(s.Width / 2, s.Height / 2);
            middle.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));

            CCProgressTimer right = new CCProgressTimer(new CCSprite(s_pPathSister2));

            right.Type = CCProgressTimerType.Bar;
            //    Setup for a bar starting from the bottom since the midpoint is 0 for the y
            right.Midpoint = new CCPoint(0.5f, 0.5f);
            //    Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
            right.BarChangeRate = new CCPoint(0, 1);
            AddChild(right);
            right.Position = new CCPoint(s.Width - 100, s.Height / 2);
            right.RunAction(new CCRepeatForever((CCActionInterval)to.Copy()));
        }
コード例 #7
0
        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = CCDirector.SharedDirector.WinSize;

            CCProgressTo to1 = new CCProgressTo(2, 100);
            CCProgressTo to2 = new CCProgressTo(2, 100);

            CCProgressTimer left = new CCProgressTimer(s_pPathSister1);

            left.Type = CCProgressTimerType.Radial;
            AddChild(left);
            left.Position = new CCPoint(100, s.Height / 2);
            left.RunAction(new CCRepeatForever(to1));

            CCProgressTimer right = new CCProgressTimer(s_pPathBlock);

            right.Type            = CCProgressTimerType.Radial;
            right.ReverseProgress = true;
            AddChild(right);
            right.Position = new CCPoint(s.Width - 100, s.Height / 2);
            right.RunAction(new CCRepeatForever(to2));
        }