コード例 #1
0
ファイル: CCBezierTo.cs プロジェクト: lonag/cocos-u3d
 public override void startWithTarget(CCNode target)
 {
     base.startWithTarget(target);
     m_sConfig.controlPoint_1 = CCPointExtension.ccpSub(m_sConfig.controlPoint_1, m_startPosition);
     m_sConfig.controlPoint_2 = CCPointExtension.ccpSub(m_sConfig.controlPoint_2, m_startPosition);
     m_sConfig.endPosition    = CCPointExtension.ccpSub(m_sConfig.endPosition, m_startPosition);
 }
コード例 #2
0
        public override void ccTouchEnded(CCTouch touch, CCEvent eve)
        {
            CCPoint location          = touch.locationInView(touch.view());
            CCPoint convertedLocation = CCDirector.sharedDirector().convertToGL(location);

            CCPoint pos = new CCPoint(0, 0);

            if (m_background != null)
            {
                pos = m_background.convertToWorldSpace(new CCPoint(0, 0));
            }
            m_emitter.position = CCPointExtension.ccpSub(convertedLocation, pos);
        }
コード例 #3
0
        public int check_for_error(CCPoint p1, CCPoint p2, CCPoint p3, CCPoint p4, float s, float t)
        {
            //	the hit point is		p3 + t * (p4 - p3);
            //	the hit point also is	p1 + s * (p2 - p1);

            CCPoint p4_p3     = CCPointExtension.ccpSub(p4, p3);
            CCPoint p4_p3_t   = CCPointExtension.ccpMult(p4_p3, t);
            CCPoint hitPoint1 = CCPointExtension.ccpAdd(p3, p4_p3_t);

            CCPoint p2_p1     = CCPointExtension.ccpSub(p2, p1);
            CCPoint p2_p1_s   = CCPointExtension.ccpMult(p2_p1, s);
            CCPoint hitPoint2 = CCPointExtension.ccpAdd(p1, p2_p1_s);

            // Since float has rounding errors, only check if diff is < 0.05
            if ((Math.Abs(hitPoint1.x - hitPoint2.x) > 0.1f) || (Math.Abs(hitPoint1.y - hitPoint2.y) > 0.1f))
            {
                Debug.WriteLine("ERROR: (%f,%f) != (%f,%f)", hitPoint1.x, hitPoint1.y, hitPoint2.x, hitPoint2.y);
                return(1);
            }

            return(0);
        }
コード例 #4
0
 public override void startWithTarget(CCNode target)
 {
     base.startWithTarget(target);
     m_startPosition = target.position;
     m_delta         = CCPointExtension.ccpSub(m_endPosition, m_startPosition);
 }