// Update is called once per frame protected new void Update() { if (Input.GetMouseButtonDown(0) && sceneController.status == 0) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.transform.tag == "Devil" || hit.transform.tag == "Priest") { if (hit.transform.parent == sceneController.boat.transform) { offBoat = CCGetOffBoat.GetSSAction(); this.RunAction(hit.collider.gameObject, offBoat, this); } else { onBoat = CCGetOnBoat.GetSSAction(); this.RunAction(hit.collider.gameObject, onBoat, this); } } else if (hit.transform.tag == "Boat" && sceneController.boatCapacity != 2) { moveBoat = CCBoatMove.GetSSAction(); this.RunAction(hit.collider.gameObject, moveBoat, this); } } } base.Update(); }
public static CCGetOffBoat GetSSAction(int side) { CCGetOffBoat action = ScriptableObject.CreateInstance <CCGetOffBoat>(); action.side = side; return(action); }
// Update is called once per frame protected new void Update() { if (Input.GetMouseButtonDown(0) && sceneController.game == 0) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.transform.tag == "Devil" || hit.transform.tag == "Priest") { if (hit.collider.gameObject == sceneController.boat[0] || hit.collider.gameObject == sceneController.boat[1]) { if (hit.collider.gameObject == sceneController.boat[0]) { getoffB = CCGetOffBoat.GetSSAction(0); this.RunAction(hit.collider.gameObject, getoffB, this); } else { getoffB = CCGetOffBoat.GetSSAction(1); this.RunAction(hit.collider.gameObject, getoffB, this); } } else { getonA = CCGetOnTheBoat.GetSSAction(); this.RunAction(hit.collider.gameObject, getonA, this); } } else if (hit.transform.tag == "Boat" && sceneController.boatCapacity != 2) { print(hit.transform.tag); boatmovingC = CCBoatMoveing.GetSSAction(); this.RunAction(hit.collider.gameObject, boatmovingC, this); } } } base.Update(); }
public static CCGetOffBoat GetSSAction() { CCGetOffBoat action = ScriptableObject.CreateInstance <CCGetOffBoat>(); return(action); }