// ------------------------- Netzwerk ------------------------- private void Client_OnPlayerUpdate(CCC_Client.DeserializedPlayer player) { if (player.ID == PlayerID) { LifeEnergy = player.Health; HUDManagment.SetPlayerHealth(player.Health); } }
// ---------------------- Netzwerkschnittstelle ---------------------- private void OnPlayerUpdate(CCC_Client.DeserializedPlayer player) { if (PlayerID != player.ID) { return; } Dispatcher.Instance.Invoke(delegate() { transform.position = player.Position; transform.rotation = player.Rotation; transform.localScale = player.Scale; isCrouching = player.Crouching; anim.Speed_straight = Mathf.Lerp(anim.Speed_straight, player.Velocity.z, 0.6f); anim.Speed_sideways = Mathf.Lerp(anim.Speed_sideways, player.Velocity.x, 0.6f); }); }