static void Main() { CCApplication application = new CCApplication(false, new CCSize(800f, 450f)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
public override void FinishedLaunching(UIApplication app) { var application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); application.StartGame(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { CCApplication application = new CCApplication(false, new CCSize(1024f, 768f)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
public override void FinishedLaunching(NSObject notification) { var application = new CCApplication(); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
public override void FinishedLaunching(NSObject notification) { CCApplication application = new CCApplication(false, new CCSize(1024f, 768f)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
public override bool FinishedLaunching(UIApplication app, NSDictionary options) { var application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); application.StartGame(); return(true); }
public override void FinishedLaunching(UIApplication application) { var ccApp = new CCApplication { ApplicationDelegate = new GameAppDelegate() }; ccApp.StartGame(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main() { CCApplication application = new CCApplication(true); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
public override void FinishedLaunching(MonoMac.Foundation.NSObject notification) { CCApplication application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); application.StartGame(); }
public override void FinishedLaunching(UIApplication app) { CCApplication application = new CCApplication(); application.ApplicationDelegate = new HarkDev.CocosSharp.CCSpawn.AppDelegate(); application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); var application = new CCApplication(); application.ApplicationDelegate = new CocosApplicationDelegate(); SetContentView(application.AndroidContentView); application.StartGame(); }
static void Main(string[] args) { Constants.oS = Constants.OS.WINDOWS; CCApplication application = new CCApplication(false, new CCSize(Constants.COCOS_WORLD_WIDTH / 3, Constants.COCOS_WORLD_HEIGHT / 3)); application.ApplicationDelegate = new AppDelegate(); application.StartGame(); }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override void FinishedLaunching(UIApplication app) { CCLog.Logger = System.Diagnostics.Debug.WriteLine; CCApplication application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); application.StartGame(); }
private static void Main(string[] args) { Locator.CurrentMutable.RegisterConstant(new ConsoleLogger(), typeof(ILogger)); var app = new CCApplication(false, new CCSize(1024f, 768f)) { ApplicationDelegate = new CocosInjectionAppDelgate() }; app.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); CoinTimeGame.ContentLoading.XmlDeserializer.Self.Activity = this; var application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); SetContentView(application.AndroidContentView); application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); var application = new CCApplication(); application.ApplicationDelegate = new GoneBananasApplicationDelegate(); SetContentView(application.AndroidContentView); application.StartGame(); // Set our view from the "main" layout resource // SetContentView (Resource.Layout.Main); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); var application = new CCApplication(); // GameAppDelegate is your class that inherits // from CCApplicationDelegate application.ApplicationDelegate = new GameAppDelegate(); SetContentView(application.AndroidContentView); application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); #if OUYA Ouya.Console.Api.OuyaFacade.Instance.Init(this, "f3366755-190b-4b95-af21-ca4a01a99478"); // Our UUID dev ID #endif CCApplication application = new CCApplication(); application.ApplicationDelegate = new AppDelegate(); this.SetContentView(application.AndroidContentView); application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); ContentLoading.XmlDeserializer.Self.Activity = this; var application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); //https://forums.xamarin.com/discussion/55345/cocossharp-v1-7-0-0-pre1-embeddable-game-view-and-xamarin-forms-support SetContentView(application.AndroidContentView); application.StartGame(); application.AndroidContentView.RequestFocus(); application.AndroidContentView.KeyPress += HandleKeyPress; }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override void FinishedLaunching(UIApplication app) { CCApplication application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); #if !DEBUG Xamarin.Insights.Initialize("24e57f0b30120942dd4c385da58011842fe77c59"); Xamarin.Insights.ForceDataTransmission = true; #endif application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); CCLog.Logger = (e, a) => { }; System.Diagnostics.Debug.WriteLine(""); #if DEBUG Tests.RunTests(); #endif string buildingXml; string colorXml; string languageXml; using (var colorsStream = Assets.Open("colors.xml")) { using (var sr = new StreamReader(colorsStream)) { colorXml = sr.ReadToEnd(); } } using (var buildingStream = Assets.Open("buildings.xml")) { using (var sr = new StreamReader(buildingStream)) { buildingXml = sr.ReadToEnd(); } } using (var languageStream = Assets.Open("languages.xml")) { using (var sr = new StreamReader(languageStream)) { languageXml = sr.ReadToEnd(); } } var buildingDescriptionDatabase = BuildingDescriptionDatabase.CreateFromXml(buildingXml); var colorCollectionFile = ColorCollectionFile.CreateFromXml(colorXml); var languageSettings = LoadLanguagesFromXml(languageXml); CCApplication application = new CCApplication { ApplicationDelegate = new AppDelegate(new AndroidDataLoader(), this, buildingDescriptionDatabase, colorCollectionFile, languageSettings) }; SetContentView(application.AndroidContentView); application.StartGame(); }
static void Main(string[] args) { XmlConfigurator.Configure(); CCApplication application = new CCApplication(false, new CCSize(1024f, 768f)); application.ApplicationDelegate = new AppDelegate(); try { application.StartGame(); } catch (Exception e) { Console.WriteLine(e.ToString()); Console.Read(); } }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); #if !DEBUG Xamarin.Insights.Initialize("24e57f0b30120942dd4c385da58011842fe77c59"); Xamarin.Insights.ForceDataTransmission = true; #endif var application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(); GameAppDelegate.CurrentActivity = this; SetContentView(application.AndroidContentView); application.StartGame(); }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); var application = new CCApplication(); application.ApplicationDelegate = new GoneBananasApplicationDelegate(); SetContentView(application.AndroidContentView); application.StartGame(); if (mSensorManager == null) { mSensorManager = (SensorManager)GetSystemService(Activity.SensorService); } if (mAccelerometer == null) { mAccelerometer = new Accelerometer_Droid(mSensorManager); } }
protected override void OnCreate(Bundle bundle) { base.OnCreate(bundle); CCApplication application = new CCApplication(); var appDelegate = new AppDelegate(); appDelegate.BackButtonWasPressed = BackButtonWasPressed; application.ApplicationDelegate = appDelegate; this.SetContentView(application.AndroidContentView); var packageName = this.PackageName; var appInfo = PackageManager.GetApplicationInfo(packageName, PackageInfoFlags.Activities); _juceActivity = new JuceActivity(); _juceActivity.LaunchApp(appInfo.PublicSourceDir, appInfo.DataDir); application.StartGame(); }
/// <param name="requestCode">The integer request code originally supplied to /// startActivityForResult(), allowing you to identify who this /// result came from.</param> /// <param name="resultCode">The integer result code returned by the child activity /// through its setResult().</param> /// <param name="data">An Intent, which can return result data to the caller /// (various data can be attached to Intent "extras").</param> /// <summary> /// Called when an activity you launched exits, giving you the requestCode /// you started it with, the resultCode it returned, and any additional /// data from it. /// </summary> protected override void OnActivityResult(int requestCode, Result resultCode, Intent data) { _playerControllerList.Clear(); if (requestCode == 2 && resultCode == Result.Ok) { BTManager.Instance.eventLocalMessageReceived += handleLocalMessage; if (!BTManager.Instance.isSlave()) { _gameProfile = new GameProfile(data); using (CriptoRandom rnd = new CriptoRandom()) Board.Instance.InitializeMaster(_gameProfile.PlayerNames, _gameProfile.Dealer, rnd); BTManager.Instance.initializeCommunication(); if (BTManager.Instance.getNumConnected() > 0) { BTManager.Instance.WriteToAllSlave(new PackageBoard()); } _playerControllerList = new List <IPlayerController> (Board.PLAYER_NUMBER); for (int i = 1; i < Board.PLAYER_NUMBER; i++) { if (_gameProfile.getPlayerAddress(i - 1) == Resources.GetString(Resource.String.none_add)) { _playerControllerList.Add(new AIPlayerController((Player)i, new AIBMobileJump(3, 1, 1), new AISQuality(), new AICProva())); } else { BTPlayerController bt = new BTPlayerController(i); _playerControllerList.Add(bt); ((Player)i).SetController(bt); } } } if (primo) { var application = new CCApplication(); application.ApplicationDelegate = new GameAppDelegate(_terminateMsg); SetContentView(application.AndroidContentView); application.StartGame(); primo = false; } else { lock (_terminateMsg) { Monitor.Pulse(_terminateMsg); } } if (BTManager.Instance.isSlave()) { BTManager.Instance.eventPackageReceived += terminateHandle; } else { new Thread(finisher).Start(); } } }