コード例 #1
0
    void Start()
    {
        CharacterController cc = transform.GetComponent <CharacterController>();

        m_nma        = transform.gameObject.AddComponent <UnityEngine.AI.NavMeshAgent>();
        m_nma.radius = cc.radius;
        m_nma.speed  = speed;
        m_nma.height = cc.height;

        GameObject dimian = GameObject.Find("pengzhuang_zong");

        if (dimian != null)
        {
            Common.SetObjectAlllayer(dimian, TERRAIN_LAYER);
        }

        GameObject dianti = GameObject.Find("dianti");

        if (dianti != null)
        {
            dianti.layer = TERRAIN_LAYER;
        }

        m_pAnimator = new CAnimator(GetComponent <Animator>());
    }
コード例 #2
0
    void Start()
    {
        m_pAnimator = new CAnimator(GetComponent <Animator>());

        GameObject dimian = GameObject.Find("pengzhuang_zong");

        if (dimian != null)
        {
            Common.SetObjectAlllayer(dimian, TERRAIN_LAYER);
        }
    }
コード例 #3
0
        public void TestUnit(EFaction factions, EUnitType unitType, int number)
        {
            GameObject      go       = new GameObject();
            CSpriteRenderer sp       = new CSpriteRenderer(SpriteContainer.Instance.Pixel);
            CAnimator       animator = new CAnimator();
            CUnit           unit     = new CUnit(ETeam.Team01, unitType, factions);
            CMove           move     = new CMove();

            go.AddComponent <CUnit>(unit);
            go.AddComponent <CMove>(move);
            go.AddComponent <CSpriteRenderer>(sp);
            go.AddComponent <CAnimator>(animator);

            go.Transform.Position -= new Microsoft.Xna.Framework.Vector2(650 - 150 * number, 0);
            Instantiate(go);
        }
コード例 #4
0
        public GameObject Create(string type, EFaction faction, ETeam team)
        {
            // Main GameObject
            GameObject      go            = new GameObject();
            CSpriteRenderer sr            = new CSpriteRenderer(SpriteContainer.Instance.Pixel);
            CAnimator       animator      = new CAnimator();
            CUnit           unit          = new CUnit(team, (EUnitType)Enum.Parse(typeof(EUnitType), type), faction);
            CMove           move          = new CMove();
            CStats          stats         = new CStats();
            CAstar          astar         = new CAstar(unit);
            CSelectable     canBeSelected = new CSelectable();
            CShadow         shadow        = new CShadow();

            go.AddComponent <CUnit>(unit);
            go.AddComponent <CMove>(move);
            go.AddComponent <CStats>(stats);
            go.AddComponent <CShadow>(shadow);
            go.AddComponent <CSpriteRenderer>(sr);
            go.AddComponent <CAnimator>(animator);
            go.AddComponent <CSelectable>(canBeSelected);
            go.AddComponent <CAstar>(astar);

            switch (team)
            {
            case ETeam.Team01:
                sr.Color = Color.LightPink;
                break;

            case ETeam.Team02:
                sr.Color = Color.LightBlue;
                break;

            case ETeam.Team03:
                sr.Color = Color.LightGreen;
                break;

            case ETeam.Team04:
                sr.Color = Color.Yellow;
                break;

            case ETeam.Team05:
                break;

            case ETeam.Team06:
                break;

            case ETeam.Team07:
                break;

            case ETeam.Team08:
                break;

            default:
                break;
            }

            sr.LayerDepth       = 0.3f;
            sr.OffSet           = new Vector2(-0.75f * 128, -0.9f * 128);
            go.Transform.Scale *= 1.0f;

            return(go);
        }