void Start() { CharacterController cc = transform.GetComponent <CharacterController>(); m_nma = transform.gameObject.AddComponent <UnityEngine.AI.NavMeshAgent>(); m_nma.radius = cc.radius; m_nma.speed = speed; m_nma.height = cc.height; GameObject dimian = GameObject.Find("pengzhuang_zong"); if (dimian != null) { Common.SetObjectAlllayer(dimian, TERRAIN_LAYER); } GameObject dianti = GameObject.Find("dianti"); if (dianti != null) { dianti.layer = TERRAIN_LAYER; } m_pAnimator = new CAnimator(GetComponent <Animator>()); }
void Start() { m_pAnimator = new CAnimator(GetComponent <Animator>()); GameObject dimian = GameObject.Find("pengzhuang_zong"); if (dimian != null) { Common.SetObjectAlllayer(dimian, TERRAIN_LAYER); } }
public void TestUnit(EFaction factions, EUnitType unitType, int number) { GameObject go = new GameObject(); CSpriteRenderer sp = new CSpriteRenderer(SpriteContainer.Instance.Pixel); CAnimator animator = new CAnimator(); CUnit unit = new CUnit(ETeam.Team01, unitType, factions); CMove move = new CMove(); go.AddComponent <CUnit>(unit); go.AddComponent <CMove>(move); go.AddComponent <CSpriteRenderer>(sp); go.AddComponent <CAnimator>(animator); go.Transform.Position -= new Microsoft.Xna.Framework.Vector2(650 - 150 * number, 0); Instantiate(go); }
public GameObject Create(string type, EFaction faction, ETeam team) { // Main GameObject GameObject go = new GameObject(); CSpriteRenderer sr = new CSpriteRenderer(SpriteContainer.Instance.Pixel); CAnimator animator = new CAnimator(); CUnit unit = new CUnit(team, (EUnitType)Enum.Parse(typeof(EUnitType), type), faction); CMove move = new CMove(); CStats stats = new CStats(); CAstar astar = new CAstar(unit); CSelectable canBeSelected = new CSelectable(); CShadow shadow = new CShadow(); go.AddComponent <CUnit>(unit); go.AddComponent <CMove>(move); go.AddComponent <CStats>(stats); go.AddComponent <CShadow>(shadow); go.AddComponent <CSpriteRenderer>(sr); go.AddComponent <CAnimator>(animator); go.AddComponent <CSelectable>(canBeSelected); go.AddComponent <CAstar>(astar); switch (team) { case ETeam.Team01: sr.Color = Color.LightPink; break; case ETeam.Team02: sr.Color = Color.LightBlue; break; case ETeam.Team03: sr.Color = Color.LightGreen; break; case ETeam.Team04: sr.Color = Color.Yellow; break; case ETeam.Team05: break; case ETeam.Team06: break; case ETeam.Team07: break; case ETeam.Team08: break; default: break; } sr.LayerDepth = 0.3f; sr.OffSet = new Vector2(-0.75f * 128, -0.9f * 128); go.Transform.Scale *= 1.0f; return(go); }