public Player(Config config, IAssetLoader assetLoader) { Name = "Player"; PlayerData = new PlayerData(); Components.Add(PlayerData.Position); CanMove = true; Components.Add(CCollisionBound.Circle(8, 6)); Components.Add(new CSize(new Vector2(16, 16))); Components.Add(Input = new CInputState()); Components.Add(new CKeyboard(config.ControlsKeyboard)); Components.Add(new CController(PlayerIndex.One, config.ControlsGamepad, config.Deadzone / 100f)); Components.Add(new CInputPriority(InputPriority.GamePad)); Components.Add(new CTarget()); Components.Add(new CRunning()); Components.Add(new CSprite(assetLoader.Get <Texture2D>("sprites/player.png"), new Vector2(16, 32))); Components.Add(new CMapEntity()); Components.Add(new CMaskEntity()); Components.Add(new CFringeEntity { Opacity = 0.35f }); var animation = new CAnimation() { Loop = true }; animation.AddAnimation("idle-down", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(0, 0, 32, 48), 0f) }); animation.AddAnimation("walk-down", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(32, 0, 32, 48), 0.135f), new AnimationFrame(new Rectangle(64, 0, 32, 48), 0.135f), new AnimationFrame(new Rectangle(96, 0, 32, 48), 0.135f), new AnimationFrame(new Rectangle(128, 0, 32, 48), 0.135f), new AnimationFrame(new Rectangle(160, 0, 32, 48), 0.135f), new AnimationFrame(new Rectangle(192, 0, 32, 48), 0.135f) }); animation.AddAnimation("run-down", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(32, 0, 32, 48), 0.08f), new AnimationFrame(new Rectangle(64, 0, 32, 48), 0.055f), new AnimationFrame(new Rectangle(224, 0, 32, 48), 0.125f), new AnimationFrame(new Rectangle(128, 0, 32, 48), 0.08f), new AnimationFrame(new Rectangle(160, 0, 32, 48), 0.055f), new AnimationFrame(new Rectangle(256, 0, 32, 48), 0.125f) }); animation.AddAnimation("idle-up", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(0, 48, 32, 48), 0f) }); animation.AddAnimation("walk-up", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(32, 48, 32, 48), 0.135f), new AnimationFrame(new Rectangle(64, 48, 32, 48), 0.135f), new AnimationFrame(new Rectangle(96, 48, 32, 48), 0.135f), new AnimationFrame(new Rectangle(128, 48, 32, 48), 0.135f), new AnimationFrame(new Rectangle(160, 48, 32, 48), 0.135f), new AnimationFrame(new Rectangle(192, 48, 32, 48), 0.135f) }); animation.AddAnimation("run-up", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(32, 48, 32, 48), 0.08f), new AnimationFrame(new Rectangle(64, 48, 32, 48), 0.055f), new AnimationFrame(new Rectangle(224, 48, 32, 48), 0.125f), new AnimationFrame(new Rectangle(128, 48, 32, 48), 0.08f), new AnimationFrame(new Rectangle(160, 48, 32, 48), 0.055f), new AnimationFrame(new Rectangle(256, 48, 32, 48), 0.125f) }); animation.AddAnimation("idle-right", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(0, 96, 32, 48), 0f) }); animation.AddAnimation("walk-right", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(32, 96, 32, 48), 0.135f), new AnimationFrame(new Rectangle(64, 96, 32, 48), 0.135f), new AnimationFrame(new Rectangle(96, 96, 32, 48), 0.135f), new AnimationFrame(new Rectangle(128, 96, 32, 48), 0.135f), new AnimationFrame(new Rectangle(160, 96, 32, 48), 0.135f), new AnimationFrame(new Rectangle(192, 96, 32, 48), 0.135f) }); animation.AddAnimation("run-right", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(32, 96, 32, 48), 0.08f), new AnimationFrame(new Rectangle(64, 96, 32, 48), 0.055f), new AnimationFrame(new Rectangle(224, 96, 32, 48), 0.125f), new AnimationFrame(new Rectangle(128, 96, 32, 48), 0.08f), new AnimationFrame(new Rectangle(160, 96, 32, 48), 0.055f), new AnimationFrame(new Rectangle(256, 96, 32, 48), 0.125f) }); animation.AddAnimation("idle-left", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(0, 144, 32, 48), 0f) }); animation.AddAnimation("walk-left", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(32, 144, 32, 48), 0.135f), new AnimationFrame(new Rectangle(64, 144, 32, 48), 0.135f), new AnimationFrame(new Rectangle(96, 144, 32, 48), 0.135f), new AnimationFrame(new Rectangle(128, 144, 32, 48), 0.135f), new AnimationFrame(new Rectangle(160, 144, 32, 48), 0.135f), new AnimationFrame(new Rectangle(192, 144, 32, 48), 0.135f) }); animation.AddAnimation("run-left", new List <AnimationFrame>() { new AnimationFrame(new Rectangle(32, 144, 32, 48), 0.08f), new AnimationFrame(new Rectangle(64, 144, 32, 48), 0.055f), new AnimationFrame(new Rectangle(224, 144, 32, 48), 0.125f), new AnimationFrame(new Rectangle(128, 144, 32, 48), 0.08f), new AnimationFrame(new Rectangle(160, 144, 32, 48), 0.055f), new AnimationFrame(new Rectangle(256, 144, 32, 48), 0.125f) }); animation.SetDefaultAnimation("idle-down"); animation.Play("idle-down"); Components.Add(animation); }
public void StartAnimation() { m_cStarAnimation.RecetAnimation(); m_cStarAnimation.Play(); }