コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     player         = FindObjectOfType <PlayerCtrl>();
     enemy          = FindObjectOfType <EnemyCtrl>();
     board          = FindObjectOfType <BoardCtrl>();
     m_Owner        = CARD_OWNER.DECK;
     //m_Type = CARD_TYPE.NONE;
     //m_Number = m_Damage = 0;
 }
コード例 #2
0
 public void SetCardOwner(CARD_OWNER owner)
 {
     Debug.Log(owner);
     m_Owner = owner;
 }