// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); player = FindObjectOfType <PlayerCtrl>(); enemy = FindObjectOfType <EnemyCtrl>(); board = FindObjectOfType <BoardCtrl>(); m_Owner = CARD_OWNER.DECK; //m_Type = CARD_TYPE.NONE; //m_Number = m_Damage = 0; }
public void SetCardOwner(CARD_OWNER owner) { Debug.Log(owner); m_Owner = owner; }