public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { TUF.Entities.EntityPhysicsManager physicsManager = (TUF.Entities.EntityPhysicsManager)controller.PhysicsManager; Vector3 f = Vector3.zero; if (xzForce) { f.x = variables.floatVars[0]; f.z = variables.floatVars[1]; } if (yForce) { f.y = variables.floatVars[2]; } f = controller.GetVisualBasedDirection(f); if (yForce) { physicsManager.forceGravity.y += f.y; } if (xzForce) { f.y = 0; physicsManager.forceMovement += f; } return(false); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { EntityManager e = (EntityManager)controller; EntityPhysicsManager physicsManager = (EntityPhysicsManager)controller.PhysicsManager; Vector3 f = Vector3.zero; if (xForce) { f.x = variables.floatVars[0] * e.FaceDirection; } if (yForce) { f.y = variables.floatVars[1]; } if (yForce) { physicsManager.forceGravity.y = f.y; } if (xForce) { f.y = 0; physicsManager.forceMovement = f; } return(false); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { TUF.Entities.EntityPhysicsManager physicsManager = (TUF.Entities.EntityPhysicsManager)controller.PhysicsManager; physicsManager.forceMovement = Vector3.ClampMagnitude(physicsManager.forceMovement, variables.floatVars[0]); return(false); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { TUF.Entities.EntityPhysicsManager physicsManager = (TUF.Entities.EntityPhysicsManager)controller.PhysicsManager; physicsManager.forceGravity.y = Mathf.Clamp(physicsManager.forceGravity.y, variables.floatVars[0], variables.floatVars[1]); return(false); }
public void SetLockOnTarget(CAF.Entities.EntityManager entityTarget) { if (entityTarget == null) { thirdPersonaCamera.ExitLockOn(); return; } thirdPersonaCamera.InitiateLockOn(entityTarget.gameObject); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { TUF.Entities.EntityPhysicsManager physicsManager = (TUF.Entities.EntityPhysicsManager)controller.PhysicsManager; Vector3 f = Vector3.zero; float percent = (float)frame / (float)endFrame; if (xForce) { f.x = variables.curveVars[0].Evaluate(percent) * variables.floatVars[0]; } if (yForce) { f.y = variables.curveVars[1].Evaluate(percent) * variables.floatVars[1]; } if (zForce) { f.z = variables.curveVars[2].Evaluate(percent) * variables.floatVars[2]; } float tempY = f.y; f = controller.GetVisualBasedDirection(f); // Set Mode if (variables.intVars[0] == 0) { if (yForce) { physicsManager.forceGravity.y = tempY; } if (xForce || zForce) { f.y = 0; physicsManager.forceMovement = f; } } else { if (yForce) { physicsManager.forceGravity.y += f.y; } if (xForce || zForce) { f.y = 0; physicsManager.forceMovement += f; } } return(false); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { TUF.Entities.EntityManager c = (TUF.Entities.EntityManager)controller; SoundDefinition sound = c.GameManager.ModManager.GetSoundDefinition(((ModObjectLink)variables.objectVars[0]).reference); if (sound) { SoundManager.Play(sound, 0, controller.transform); } return(false); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { TUF.Entities.EntityPhysicsManager physicsManager = (TUF.Entities.EntityPhysicsManager)controller.PhysicsManager; if (xzFriction) { physicsManager.ApplyMovementFriction(variables.floatVars[0]); } if (yFriction) { physicsManager.ApplyGravityFriction(variables.floatVars[0]); } return(false); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { EntityPhysicsManager physicsManager = (EntityPhysicsManager)controller.PhysicsManager; if (controller.IsGrounded) { physicsManager.forceGravity = Vector3.zero; return(false); } EntityStats entityStats = ((TDAction.Entities.EntityManager)controller).entityDefinition.GetEntityStats(); float percent = (float)frame / (float)endFrame; float gravity = entityStats.gravity; if (!useEntityGravity) { gravity = variables.curveVars[0].Evaluate(percent) * variables.floatVars[0]; } float gravityScale = physicsManager.GravityScale; if (!useEntityGravityScale) { gravityScale = variables.curveVars[1].Evaluate(percent) * variables.floatVars[1]; } float maxFallSpeed = entityStats.maxFallSpeed; if (!useEntityMaxFallSpeed) { maxFallSpeed = variables.curveVars[2].Evaluate(percent) * variables.floatVars[2]; } physicsManager.HandleGravity(maxFallSpeed, gravity, gravityScale); return(false); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { return(base.Evaluate(frame, endFrame, controller, variables)); }
public override bool Evaluate(uint frame, uint endFrame, CAF.Entities.EntityManager controller, AttackEventVariables variables) { controller.CombatManager.SetAttack((MovesetAttackNode)variables.objectVars[0]); controller.StateManager.ChangeState((int)EntityStates.ATTACK, resetFrameCounter ? 0 : controller.StateManager.CurrentStateFrame); return(true); }