コード例 #1
0
ファイル: Apocalypse.cs プロジェクト: moisterrific/C3Mod_Mod
        public static void ApoLost(C3Player player, int reason)
        {
            switch (reason)
            {
            case 0:
            {
                C3Tools.BroadcastMessageToGametype("apoc", "You lost! All died!", Color.Cyan);
                C3Tools.BroadcastMessageToGametype("", "The Apocalypse failed, because all are dead! Wimps!", Color.Cyan);
                break;
            }

            case 1:
            {
                C3Tools.BroadcastMessageToGametype("apoc", "Lost! Idiots! Your not fast enough!", Color.Cyan);
                C3Tools.BroadcastMessageToGametype("", "The Apocalypse was not defeated in time! Wimps!", Color.Cyan);
                break;
            }
            }

            TpToSpawns(false);
            C3Tools.ResetGameType("apoc");
            Running      = false;
            Intermission = false;
            StartCount   = 3;

            //NEW CODE TO EXPAND THE APOCAYLPSE
            MonsterApocalypseIntermissionTimeCache = C3Mod.C3Config.MonsterApocalypseIntermissionTime;
            //NEW CODE TO EXPAND THE APOCAYLPSE

            List <C3Player> Players = new List <C3Player>();

            foreach (C3Player player1 in C3Mod.C3Players)
            {
                if (player1.GameType == "apoc")
                {
                    Players.Add(player);
                }
            }

            C3Events.GameEnd(new List <C3Player>(), Players, "apoc", 0, Wave);
        }
コード例 #2
0
        public static void OnUpdate()
        {
            lock (C3Mod.C3Players)
            {
                if (C3Mod.VoteRunning && C3Mod.VoteType == "ctf")
                {
                    int VotedPlayers = 0;
                    int TotalPlayers = 0;

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "" || player.GameType == "ctf")
                        {
                            TotalPlayers++;
                        }
                        if (player.GameType == "ctf")
                        {
                            VotedPlayers++;
                        }
                    }

                    if (VotedPlayers == TotalPlayers)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "Vote to play Capture the Flag passed, Teleporting to start positions", Color.DarkCyan);
                        C3Mod.VoteRunning    = false;
                        C3Mod.VoteType       = "";
                        CTF.Team2FlagCarrier = null;
                        CTF.Team1FlagCarrier = null;
                        CTF.Team2Score       = 0;
                        CTF.Team1Score       = 0;
                        bool[] playersDead = new bool[Main.maxNetPlayers];
                        CTF.TpToSpawn();
                        CTF.countDownTick    = DateTime.UtcNow;
                        CTF.CTFGameCountdown = true;
                        return;
                    }

                    double tick = (DateTime.UtcNow - voteCountDown).TotalMilliseconds;
                    if (tick > (C3Mod.C3Config.VoteNotifyInterval * 1000) && VoteCount > 0)
                    {
                        if (VoteCount != 1 && VoteCount < (C3Mod.C3Config.VoteTime / C3Mod.C3Config.VoteNotifyInterval))
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Vote still in progress, please be patient", Color.Cyan);
                            C3Tools.BroadcastMessageToGametype("", "Vote to play Capture the Flag in progress, type /join to join the lobby", Color.Cyan);
                        }

                        VoteCount--;
                        voteCountDown = DateTime.UtcNow;
                    }

                    else if (VoteCount == 0)
                    {
                        C3Mod.VoteRunning = false;

                        int team1players = 0;
                        int team2players = 0;

                        foreach (C3Player player in C3Mod.C3Players)
                        {
                            if (player.Team == 1)
                            {
                                team1players++;
                            }
                            else if (player.Team == 2)
                            {
                                team2players++;
                            }
                        }

                        if (team1players >= C3Mod.C3Config.VoteMinimumPerTeam && team2players >= C3Mod.C3Config.VoteMinimumPerTeam)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Vote to play Capture the Flag passed, Teleporting to start positions", Color.DarkCyan);
                            CTF.Team2FlagCarrier = null;
                            CTF.Team1FlagCarrier = null;
                            CTF.Team2Score       = 0;
                            CTF.Team1Score       = 0;
                            bool[] playersDead = new bool[Main.maxNetPlayers];
                            CTF.TpToSpawn();
                            CTF.countDownTick    = DateTime.UtcNow;
                            CTF.CTFGameCountdown = true;
                        }
                        else
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Vote to play Capture the Flag failed, Not enough players", Color.DarkCyan);
                        }
                    }
                }

                if (CTFGameCountdown)
                {
                    double tick = (DateTime.UtcNow - countDownTick).TotalMilliseconds;
                    if (tick > 1000 && StartCount > -1)
                    {
                        if (TpToSpawn() > 0)
                        {
                            if (StartCount == 0)
                            {
                                C3Tools.BroadcastMessageToGametype("ctf", "Capture...The...Flag!!!", Color.Cyan);
                                StartCount       = 5;
                                CTFGameCountdown = false;
                                CTFGameRunning   = true;
                            }
                            else
                            {
                                C3Tools.BroadcastMessageToGametype("ctf", "Game starting in " + StartCount.ToString() + "...", Color.Cyan);
                                countDownTick = DateTime.UtcNow;
                                StartCount--;
                            }
                        }
                        else
                        {
                            StartCount = 5;
                            C3Tools.ResetGameType("ctf");
                            return;
                        }
                    }
                }

                if (CTFGameRunning)
                {
                    int team1players = 0;
                    int team2players = 0;

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.TSPlayer == null)
                        {
                            C3Mod.C3Players.Remove(player);
                            break;
                        }

                        if (player.GameType == "ctf")
                        {
                            if (!player.TSPlayer.TpLock)
                            {
                                if (C3Mod.C3Config.TPLockEnabled)
                                {
                                    player.TSPlayer.TpLock = true;
                                }
                            }

                            if (player.Team == 1)
                            {
                                team1players++;
                            }
                            else if (player.Team == 2)
                            {
                                team2players++;
                            }
                            if ((player.Team == 1 && Main.player[player.Index].team != C3Mod.C3Config.TeamColor1))
                            {
                                TShock.Players[player.Index].SetTeam(C3Mod.C3Config.TeamColor1);
                            }
                            if ((player.Team == 2 && Main.player[player.Index].team != C3Mod.C3Config.TeamColor2))
                            {
                                TShock.Players[player.Index].SetTeam(C3Mod.C3Config.TeamColor2);
                            }
                            if (!Main.player[player.Index].hostile)
                            {
                                Main.player[player.Index].hostile = true;
                                NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", player.Index, 0f, 0f, 0f);
                            }

                            //Respawn on flag
                            if (Main.player[player.Index].dead)
                            {
                                player.Dead = true;
                            }
                            else
                            {
                                if (player.Dead)
                                {
                                    player.Dead            = false;
                                    player.TSPlayer.TpLock = false;
                                    if (player.Team == 1)
                                    {
                                        TShock.Players[player.Index].Teleport((int)spawnPoints[0].X, (int)spawnPoints[0].Y);
                                    }
                                    else if (player.Team == 2)
                                    {
                                        TShock.Players[player.Index].Teleport((int)spawnPoints[1].X, (int)spawnPoints[1].Y);
                                    }
                                    NetMessage.SendData(4, -1, player.Index, player.PlayerName, player.Index, 0f, 0f, 0f, 0);
                                    if (C3Mod.C3Config.TPLockEnabled)
                                    {
                                        player.TSPlayer.TpLock = true;
                                    }
                                }
                            }

                            //Grab flag
                            if (!player.Dead)
                            {
                                if (player.Team == 1 && Team1FlagCarrier == null)
                                {
                                    if ((int)player.tileX >= flagPoints[1].X - 2 && (int)player.tileX <= flagPoints[1].X + 2 && (int)player.tileY == (int)(flagPoints[1].Y - 3))
                                    {
                                        Team1FlagCarrier = player;
                                        switch (C3Mod.C3Config.TeamColor1)
                                        {
                                        case 1:
                                        {
                                            C3Tools.BroadcastMessageToGametype("ctf", Main.player[player.Index].name + " has the flag!", Color.OrangeRed);
                                            break;
                                        }

                                        case 2:
                                        {
                                            C3Tools.BroadcastMessageToGametype("ctf", Main.player[player.Index].name + " has the flag!", Color.LightGreen);
                                            break;
                                        }

                                        case 3:
                                        {
                                            C3Tools.BroadcastMessageToGametype("ctf", Main.player[player.Index].name + " has the flag!", Color.LightBlue);
                                            break;
                                        }

                                        case 4:
                                        {
                                            C3Tools.BroadcastMessageToGametype("ctf", Main.player[player.Index].name + " has the flag!", Color.LightYellow);
                                            break;
                                        }
                                        }
                                        C3Events.FlagGrabbed(player, "ctf");
                                    }
                                }
                                if (player.Team == 2 && Team2FlagCarrier == null)
                                {
                                    if ((int)player.tileX >= flagPoints[0].X - 2 && (int)player.tileX <= flagPoints[0].X + 2 && (int)player.tileY == (int)(flagPoints[0].Y - 3))
                                    {
                                        Team2FlagCarrier = player;
                                        switch (C3Mod.C3Config.TeamColor2)
                                        {
                                        case 1:
                                        {
                                            C3Tools.BroadcastMessageToGametype("ctf", Main.player[player.Index].name + " has the flag!", Color.OrangeRed);
                                            break;
                                        }

                                        case 2:
                                        {
                                            C3Tools.BroadcastMessageToGametype("ctf", Main.player[player.Index].name + " has the flag!", Color.LightGreen);
                                            break;
                                        }

                                        case 3:
                                        {
                                            C3Tools.BroadcastMessageToGametype("ctf", Main.player[player.Index].name + " has the flag!", Color.LightBlue);
                                            break;
                                        }

                                        case 4:
                                        {
                                            C3Tools.BroadcastMessageToGametype("ctf", Main.player[player.Index].name + " has the flag!", Color.LightYellow);
                                            break;
                                        }
                                        }
                                        C3Events.FlagGrabbed(player, "ctf");
                                    }
                                }
                            }
                        }
                    }

                    if (team1players == 0 || team2players == 0)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "Capture the Flag stopped, Not enough players to continue", Color.DarkCyan);
                        CTFGameRunning = false;
                        TpToSpawns(false);
                        C3Tools.ResetGameType("ctf");
                        flagPoints  = new Vector2[2];
                        spawnPoints = new Vector2[2];
                        return;
                    }

                    //Check on flag carriers
                    if (Team2FlagCarrier != null)
                    {
                        //Make them drop the flag
                        if (Team2FlagCarrier.TerrariaDead)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Dropped the flag!", Color.LightBlue);
                            Team2FlagCarrier = null;
                        }
                        //Capture the flag
                        else
                        {
                            if ((int)Team2FlagCarrier.tileX >= flagPoints[1].X - 2 && (int)Team2FlagCarrier.tileX <= flagPoints[1].X + 2 && (int)Team2FlagCarrier.tileY == (int)(flagPoints[1].Y - 3))
                            {
                                Team2Score++;
                                switch (C3Mod.C3Config.TeamColor2)
                                {
                                case 1:
                                {
                                    if (C3Mod.C3Config.TeamColor1 == 2)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Red - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Green", Color.OrangeRed);
                                    }
                                    else if (C3Mod.C3Config.TeamColor1 == 3)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Red - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Blue", Color.OrangeRed);
                                    }
                                    else if (C3Mod.C3Config.TeamColor1 == 4)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Red - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Yellow", Color.OrangeRed);
                                    }
                                    break;
                                }

                                case 2:
                                {
                                    if (C3Mod.C3Config.TeamColor1 == 1)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Green - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Red", Color.LightGreen);
                                    }
                                    else if (C3Mod.C3Config.TeamColor1 == 3)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Green - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Blue", Color.LightGreen);
                                    }
                                    else if (C3Mod.C3Config.TeamColor1 == 4)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Green - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Yellow", Color.LightGreen);
                                    }
                                    break;
                                }

                                case 3:
                                {
                                    if (C3Mod.C3Config.TeamColor1 == 1)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Blue - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Red", Color.LightBlue);
                                    }
                                    else if (C3Mod.C3Config.TeamColor1 == 2)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Blue - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Green", Color.LightBlue);
                                    }
                                    else if (C3Mod.C3Config.TeamColor1 == 4)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Blue - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Yellow", Color.LightBlue);
                                    }
                                    break;
                                }

                                case 4:
                                {
                                    if (C3Mod.C3Config.TeamColor1 == 1)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Yellow - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Red", Color.LightYellow);
                                    }
                                    else if (C3Mod.C3Config.TeamColor1 == 2)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Yellow - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Green", Color.LightYellow);
                                    }
                                    else if (C3Mod.C3Config.TeamColor1 == 3)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team2FlagCarrier.PlayerName + ": Scores!  Yellow - " + Team2Score.ToString() + " --- " + Team1Score.ToString() + " - Blue", Color.LightYellow);
                                    }
                                    break;
                                }
                                }
                                C3Events.FlagCapture(Team2FlagCarrier, "ctf", "Team2", Team2Score, Team1Score);
                                Team2FlagCarrier = null;

                                if (C3Mod.C3Config.RespawnPlayersOnFlagCapture && Team2Score != C3Mod.C3Config.CTFScoreLimit)
                                {
                                    Team1FlagCarrier = null;
                                    TpToSpawn();
                                }

                                if (C3Mod.C3Config.ReCountdownOnFlagCapture && Team2Score != C3Mod.C3Config.CTFScoreLimit)
                                {
                                    Team1FlagCarrier = null;
                                    CTFGameRunning   = false;
                                    CTFGameCountdown = true;
                                }

                                if (C3Mod.C3Config.HealPlayersOnFlagCapture)
                                {
                                    Item heart = TShock.Utils.GetItemById(58);
                                    Item star  = TShock.Utils.GetItemById(184);

                                    foreach (C3Player player in C3Mod.C3Players)
                                    {
                                        if (player.GameType == "ctf")
                                        {
                                            player.GiveItem(heart.type, heart.name, heart.width, heart.height, 20);
                                            player.GiveItem(star.type, star.name, star.width, star.height, 20);
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (Team1FlagCarrier != null)
                    {
                        if (Team1FlagCarrier.TerrariaDead)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Dropped the flag!", Color.OrangeRed);
                            Team1FlagCarrier = null;
                        }
                        else
                        {
                            if ((int)Team1FlagCarrier.tileX >= flagPoints[0].X - 2 && (int)Team1FlagCarrier.tileX <= flagPoints[0].X + 2 && (int)Team1FlagCarrier.tileY == (int)(flagPoints[0].Y - 3))
                            {
                                Team1Score++;
                                switch (C3Mod.C3Config.TeamColor1)
                                {
                                case 1:
                                {
                                    if (C3Mod.C3Config.TeamColor2 == 2)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Red - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Green", Color.OrangeRed);
                                    }
                                    else if (C3Mod.C3Config.TeamColor2 == 3)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Red - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Blue", Color.OrangeRed);
                                    }
                                    else if (C3Mod.C3Config.TeamColor2 == 4)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Red - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Yellow", Color.OrangeRed);
                                    }
                                    break;
                                }

                                case 2:
                                {
                                    if (C3Mod.C3Config.TeamColor2 == 1)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Green - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Red", Color.LightGreen);
                                    }
                                    else if (C3Mod.C3Config.TeamColor2 == 3)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Green - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Blue", Color.LightGreen);
                                    }
                                    else if (C3Mod.C3Config.TeamColor2 == 4)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Green - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Yellow", Color.LightGreen);
                                    }
                                    break;
                                }

                                case 3:
                                {
                                    if (C3Mod.C3Config.TeamColor2 == 1)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Blue - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Red", Color.LightBlue);
                                    }
                                    else if (C3Mod.C3Config.TeamColor2 == 2)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Blue - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Green", Color.LightBlue);
                                    }
                                    else if (C3Mod.C3Config.TeamColor2 == 4)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Blue - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Yellow", Color.LightBlue);
                                    }
                                    break;
                                }

                                case 4:
                                {
                                    if (C3Mod.C3Config.TeamColor2 == 1)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Yellow - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Red", Color.LightYellow);
                                    }
                                    else if (C3Mod.C3Config.TeamColor2 == 2)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Yellow - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Green", Color.LightYellow);
                                    }
                                    else if (C3Mod.C3Config.TeamColor2 == 3)
                                    {
                                        C3Tools.BroadcastMessageToGametype("ctf", Team1FlagCarrier.PlayerName + ": Scores!  Yellow - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Blue", Color.LightYellow);
                                    }
                                    break;
                                }
                                }
                                C3Events.FlagCapture(Team1FlagCarrier, "ctf", "Team1", Team1Score, Team2Score);
                                Team1FlagCarrier = null;

                                if (C3Mod.C3Config.RespawnPlayersOnFlagCapture && Team1Score != C3Mod.C3Config.CTFScoreLimit)
                                {
                                    Team2FlagCarrier = null;
                                    TpToSpawn();
                                }

                                if (C3Mod.C3Config.ReCountdownOnFlagCapture && Team1Score != C3Mod.C3Config.CTFScoreLimit)
                                {
                                    Team2FlagCarrier = null;
                                    CTFGameRunning   = false;
                                    CTFGameCountdown = true;
                                }

                                if (C3Mod.C3Config.HealPlayersOnFlagCapture)
                                {
                                    Item heart = TShock.Utils.GetItemById(58);
                                    Item star  = TShock.Utils.GetItemById(184);

                                    foreach (C3Player player in C3Mod.C3Players)
                                    {
                                        if (player.GameType == "ctf")
                                        {
                                            player.GiveItem(heart.type, heart.name, heart.width, heart.height, 20);
                                            player.GiveItem(star.type, star.name, star.width, star.height, 20);
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                if (Team2Score == C3Mod.C3Config.CTFScoreLimit)
                {
                    CTFGameRunning = false;
                    if (C3Mod.C3Config.TeamColor2 == 1)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "RED TEAM WINS!", Color.OrangeRed);
                    }
                    else if (C3Mod.C3Config.TeamColor2 == 2)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "GREEN TEAM WINS!", Color.LightGreen);
                    }
                    else if (C3Mod.C3Config.TeamColor2 == 3)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "BLUE TEAM WINS!", Color.LightBlue);
                    }
                    else if (C3Mod.C3Config.TeamColor2 == 4)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "YELLOW TEAM WINS!", Color.LightYellow);
                    }
                    List <C3Player> LostPlayers = new List <C3Player>();
                    List <C3Player> WonPlayers  = new List <C3Player>();

                    foreach (C3Player player1 in C3Mod.C3Players)
                    {
                        if (player1.GameType == "ctf")
                        {
                            if (player1.Team == 2)
                            {
                                WonPlayers.Add(player1);
                            }
                            if (player1.Team == 1)
                            {
                                LostPlayers.Add(player1);
                            }
                        }
                    }

                    C3Events.GameEnd(WonPlayers, LostPlayers, "ctf", Team2Score, Team1Score);

                    TpToSpawns(false);
                    C3Tools.ResetGameType("ctf");
                    flagPoints  = new Vector2[2];
                    spawnPoints = new Vector2[2];
                    return;
                }
                if (Team1Score == C3Mod.C3Config.CTFScoreLimit)
                {
                    CTFGameRunning = false;
                    if (C3Mod.C3Config.TeamColor1 == 1)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "RED TEAM WINS!", Color.OrangeRed);
                    }
                    else if (C3Mod.C3Config.TeamColor1 == 2)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "GREEN TEAM WINS!", Color.LightGreen);
                    }
                    else if (C3Mod.C3Config.TeamColor1 == 3)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "BLUE TEAM WINS!", Color.LightBlue);
                    }
                    else if (C3Mod.C3Config.TeamColor1 == 4)
                    {
                        C3Tools.BroadcastMessageToGametype("ctf", "YELLOW TEAM WINS!", Color.LightYellow);
                    }
                    List <C3Player> LostPlayers = new List <C3Player>();
                    List <C3Player> WonPlayers  = new List <C3Player>();

                    foreach (C3Player player1 in C3Mod.C3Players)
                    {
                        if (player1.GameType == "ctf")
                        {
                            if (player1.Team == 1)
                            {
                                WonPlayers.Add(player1);
                            }
                            if (player1.Team == 2)
                            {
                                LostPlayers.Add(player1);
                            }
                        }
                    }

                    C3Events.GameEnd(WonPlayers, LostPlayers, "ctf", Team1Score, Team2Score);

                    TpToSpawns(false);
                    C3Tools.ResetGameType("ctf");
                    flagPoints  = new Vector2[2];
                    spawnPoints = new Vector2[2];
                    return;
                }
            }
        }
コード例 #3
0
        public static void OnUpdate(EventArgs args)
        {
            lock (C3Mod.C3Players)
            {
                if (C3Mod.VoteRunning && C3Mod.VoteType == "ffa")
                {
                    int VotedPlayers = 0;
                    int TotalPlayers = 0;

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "" || player.GameType == "ffa")
                        {
                            TotalPlayers++;
                        }
                        if (player.GameType == "ffa")
                        {
                            VotedPlayers++;
                        }
                    }

                    if (VotedPlayers == TotalPlayers)
                    {
                        C3Tools.BroadcastMessageToGametype("ffa", "Vote to play Free For All passed, Teleporting to start position", Color.DarkCyan);
                        C3Mod.VoteRunning = false;
                        C3Mod.VoteType    = "";
                        bool[] playersDead = new bool[Main.maxNetPlayers];
                        TpToSpawnPoint();
                        countDownTick = DateTime.UtcNow;
                        FFACountdown  = true;
                        return;
                    }

                    double tick = (DateTime.UtcNow - voteCountDown).TotalMilliseconds;
                    if (tick > (C3Mod.C3Config.VoteNotifyInterval * 1000) && VoteCount > 0)
                    {
                        if (VoteCount != 1 && VoteCount < (C3Mod.C3Config.VoteTime / C3Mod.C3Config.VoteNotifyInterval))
                        {
                            C3Tools.BroadcastMessageToGametype("ffa", "Vote still in progress, please be patient", Color.Cyan);
                            C3Tools.BroadcastMessageToGametype("", "Vote to play Free For All in progress, type /join to join the lobby", Color.Cyan);
                        }

                        VoteCount--;
                        voteCountDown = DateTime.UtcNow;
                    }
                    else if (VoteCount == 0)
                    {
                        C3Mod.VoteRunning = false;

                        int players = 0;

                        foreach (C3Player player in C3Mod.C3Players)
                        {
                            if (player.GameType == "ffa")
                            {
                                players++;
                            }
                        }

                        if (players >= C3Mod.C3Config.VoteMinimumPerTeam)
                        {
                            C3Tools.BroadcastMessageToGametype("ffa", "Vote to play Free For All passed, Teleporting to start position", Color.DarkCyan);
                            bool[] playersDead = new bool[Main.maxNetPlayers];
                            TpToSpawnPoint();
                            countDownTick = DateTime.UtcNow;
                            FFACountdown  = true;
                        }
                        else
                        {
                            C3Tools.BroadcastMessageToGametype("ffa", "Vote to play Free For All failed, Not enough players", Color.DarkCyan);
                            FFASpawn = new Vector2();
                        }
                    }
                }

                if (FFACountdown)
                {
                    double tick = (DateTime.UtcNow - countDownTick).TotalMilliseconds;
                    if (tick > 1000 && StartCount > -1)
                    {
                        if (TpToSpawnPoint() > 0)
                        {
                            if (StartCount == 0)
                            {
                                C3Tools.BroadcastMessageToGametype("ffa", "Fight!!!", Color.Cyan);
                                foreach (C3Player player in C3Mod.C3Players)
                                {
                                    if (player.GameType == "ffa")
                                    {
                                        player.SpawnProtectionEnabled = true;
                                        player.LastSpawn = DateTime.UtcNow;
                                    }
                                }
                                StartCount   = 5;
                                FFACountdown = false;
                                FFARunning   = true;
                            }
                            else
                            {
                                C3Tools.BroadcastMessageToGametype("ffa", "Game starting in " + StartCount + "...", Color.Cyan);
                                countDownTick = DateTime.UtcNow;
                                StartCount--;
                            }
                        }
                        else
                        {
                            StartCount = 5;
                            C3Tools.ResetGameType("ffa");
                            return;
                        }
                    }
                }

                if (FFARunning)
                {
                    int players = 0;

                    double tick = (DateTime.UtcNow - scoreNotify).TotalMilliseconds;
                    lock (C3Mod.C3Players)
                    {
                        foreach (C3Player player in C3Mod.C3Players)
                        {
                            if (player.TSPlayer == null)
                            {
                                C3Mod.C3Players.Remove(player);
                                break;
                            }

                            if (player.GameType == "ffa")
                            {
                                if (!player.TSPlayer.TpLock)
                                {
                                    if (C3Mod.C3Config.TPLockEnabled)
                                    {
                                        player.TSPlayer.TpLock = true;
                                    }
                                }

                                players++;

                                if (Main.player[player.Index].team != 0)
                                {
                                    TShock.Players[player.Index].SetTeam(0);
                                }

                                if (!Main.player[player.Index].hostile)
                                {
                                    Main.player[player.Index].hostile = true;
                                    NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", player.Index, 0f, 0f,
                                                        0f);
                                }

                                double tick2 = (DateTime.UtcNow - player.LastSpawn).TotalMilliseconds;

                                if (player.SpawnProtectionEnabled &&
                                    tick2 >= (C3Mod.C3Config.FFASpawnProtectionTime * 1000))
                                {
                                    player.SpawnProtectionEnabled = false;
                                }

                                if (!Main.player[player.Index].dead && player.Dead)
                                {
                                    player.LastSpawn = DateTime.UtcNow;
                                    player.SpawnProtectionEnabled = true;
                                    player.Dead            = false;
                                    player.TSPlayer.TpLock = false;
                                    TShock.Players[player.Index].Teleport((int)FFASpawn.X * 16, (int)FFASpawn.Y * 16);
                                    NetMessage.SendData(4, -1, player.Index, player.PlayerName, player.Index, 0f, 0f, 0f,
                                                        0);
                                    if (C3Mod.C3Config.TPLockEnabled)
                                    {
                                        player.TSPlayer.TpLock = true;
                                    }
                                }

                                if (player.FFAScore == C3Mod.C3Config.FFAScorelimit)
                                {
                                    FFARunning = false;
                                    C3Tools.BroadcastMessageToGametype("ffa", player.TSPlayer.Name + " WINS!",
                                                                       Color.


                                                                       Blue);

                                    List <C3Player> LostPlayers = new List <C3Player>();
                                    List <C3Player> Winner      = new List <C3Player>();
                                    Winner.Add(player);

                                    foreach (C3Player player1 in C3Mod.C3Players)
                                    {
                                        if (player1.GameType == "ffa")
                                        {
                                            if (player1 != player)
                                            {
                                                LostPlayers.Add(player);
                                            }
                                        }
                                    }

                                    C3Events.GameEnd(Winner, LostPlayers, "ffa", player.FFAScore, -1);

                                    TpToSpawns(false);
                                    C3Tools.ResetGameType("ffa");
                                    TDM.TDMSpawns = new Vector2[2];
                                    return;
                                }
                            }
                        }
                    }
                    if (players == 1)
                    {
                        C3Tools.BroadcastMessageToGametype("ffa", "Not enough players to continue, ending game", Color.DarkCyan);
                        FFARunning = false;
                        TpToSpawns(false);
                        C3Tools.ResetGameType("ffa");
                        TDM.TDMSpawns = new Vector2[2];
                    }
                }
            }
        }
コード例 #4
0
        public static void OnUpdate(EventArgs args)
        {
            lock (C3Mod.C3Players)
            {
                if (C3Mod.VoteRunning && C3Mod.VoteType == "tdm")
                {
                    int VotedPlayers = 0;
                    int TotalPlayers = 0;

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "" || player.GameType == "tdm")
                        {
                            TotalPlayers++;
                        }
                        if (player.GameType == "tdm")
                        {
                            VotedPlayers++;
                        }
                    }

                    if (VotedPlayers == TotalPlayers)
                    {
                        C3Tools.BroadcastMessageToGametype("tdm", "Vote to play Team Deathmatch passed! Teleporting to start positions!", Color.DarkCyan);
                        C3Mod.VoteRunning = false;
                        C3Mod.VoteType    = "";
                        Team2Score        = 0;
                        Team1Score        = 0;
                        bool[] playersDead = new bool[Main.maxNetPlayers];
                        TpToSpawnPoint();
                        countDownTick = DateTime.UtcNow;
                        TDMCountdown  = true;
                        return;
                    }

                    double tick = (DateTime.UtcNow - voteCountDown).TotalMilliseconds;
                    if (tick > (C3Mod.C3Config.VoteNotifyInterval * 1000) && VoteCount > 0)
                    {
                        if (VoteCount != 1 && VoteCount < (C3Mod.C3Config.VoteTime / C3Mod.C3Config.VoteNotifyInterval))
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Vote still in progress, please be patient!", Color.Cyan);
                            C3Tools.BroadcastMessageToGametype("", "Vote to play Team Deathmatch in progress, type /join to join the lobby!", Color.Cyan);
                        }

                        VoteCount--;
                        voteCountDown = DateTime.UtcNow;
                    }

                    else if (VoteCount == 0)
                    {
                        C3Mod.VoteRunning = false;

                        int team1players = 0;
                        int team2players = 0;

                        foreach (C3Player player in C3Mod.C3Players)
                        {
                            if (player.Team == 7)
                            {
                                team1players++;
                            }
                            else if (player.Team == 8)
                            {
                                team2players++;
                            }
                        }

                        if (team1players >= C3Mod.C3Config.VoteMinimumPerTeam && team2players >= C3Mod.C3Config.VoteMinimumPerTeam)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Vote to play Team Deathmatch passed! Teleporting to start positions!", Color.DarkCyan);
                            Team2Score = 0;
                            Team1Score = 0;
                            bool[] playersDead = new bool[Main.maxNetPlayers];
                            TpToSpawnPoint();
                            countDownTick = DateTime.UtcNow;
                            TDMCountdown  = true;
                        }
                        else
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Vote to play Team Deathmatch failed. Not enough players!", Color.DarkCyan);
                            TDM.TDMSpawns = new Vector2[2];
                        }
                    }
                }

                if (TDMCountdown)
                {
                    double tick = (DateTime.UtcNow - countDownTick).TotalMilliseconds;
                    if (tick > 1000 && StartCount > -1)
                    {
                        if (TpToSpawnPoint() > 0)
                        {
                            if (StartCount == 0)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Fight!!!", Color.Cyan);
                                StartCount   = 5;
                                TDMCountdown = false;
                                TDMRunning   = true;
                            }
                            else
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Game starting in " + StartCount.ToString() + "...", Color.Cyan);
                                countDownTick = DateTime.UtcNow;
                                StartCount--;
                            }
                        }
                        else
                        {
                            StartCount = 5;
                            C3Tools.ResetGameType("tdm");
                            return;
                        }
                    }
                }

                if (TDMRunning)
                {
                    int Team1Players = 0;
                    int Team2Players = 0;

                    double tick = (DateTime.UtcNow - scoreNotify).TotalMilliseconds;
                    if (tick > (C3Mod.C3Config.TDMScoreNotifyInterval * 1000))
                    {
                        switch (C3Mod.C3Config.TeamColor1)
                        {
                        case 1:
                        {
                            if (C3Mod.C3Config.TeamColor2 == 2)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Red - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Green", Color.Cyan);
                            }
                            else if (C3Mod.C3Config.TeamColor2 == 3)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Red - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Blue", Color.Cyan);
                            }
                            else if (C3Mod.C3Config.TeamColor2 == 4)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Red - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Yellow", Color.Cyan);
                            }
                            break;
                        }

                        case 2:
                        {
                            if (C3Mod.C3Config.TeamColor2 == 1)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Green - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Red", Color.Cyan);
                            }
                            else if (C3Mod.C3Config.TeamColor2 == 3)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Green - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Blue", Color.Cyan);
                            }
                            else if (C3Mod.C3Config.TeamColor2 == 4)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Green - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Yellow", Color.Cyan);
                            }
                            break;
                        }

                        case 3:
                        {
                            if (C3Mod.C3Config.TeamColor2 == 1)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Blue - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Red", Color.Cyan);
                            }
                            else if (C3Mod.C3Config.TeamColor2 == 2)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Blue - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Green", Color.Cyan);
                            }
                            else if (C3Mod.C3Config.TeamColor2 == 4)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Blue - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Blue", Color.Cyan);
                            }
                            break;
                        }

                        case 4:
                        {
                            if (C3Mod.C3Config.TeamColor2 == 1)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Yellow - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Red", Color.Cyan);
                            }
                            else if (C3Mod.C3Config.TeamColor2 == 2)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Yellow - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Green", Color.Cyan);
                            }
                            else if (C3Mod.C3Config.TeamColor2 == 3)
                            {
                                C3Tools.BroadcastMessageToGametype("tdm", "Current score: Yellow - " + Team1Score.ToString() + " --- " + Team2Score.ToString() + " - Blue", Color.Cyan);
                            }
                            break;
                        }
                        }
                        scoreNotify = DateTime.UtcNow;
                    }
                    lock (C3Mod.C3Players)
                    {
                        foreach (C3Player player in C3Mod.C3Players)
                        {
                            if (player.TSPlayer == null)
                            {
                                C3Mod.C3Players.Remove(player);
                                break;
                            }

                            if (player.GameType == "tdm")
                            {
                                if (!player.TSPlayer.TpLock)
                                {
                                    if (C3Mod.C3Config.TPLockEnabled)
                                    {
                                        player.TSPlayer.TpLock = true;
                                    }
                                }

                                if (player.Team == 7)
                                {
                                    Team1Players++;
                                }
                                else if (player.Team == 8)
                                {
                                    Team2Players++;
                                }

                                if ((player.Team == 7 && Main.player[player.Index].team != C3Mod.C3Config.TeamColor1))
                                {
                                    TShock.Players[player.Index].SetTeam(C3Mod.C3Config.TeamColor1);
                                }
                                if ((player.Team == 8 && Main.player[player.Index].team != C3Mod.C3Config.TeamColor2))
                                {
                                    TShock.Players[player.Index].SetTeam(C3Mod.C3Config.TeamColor2);
                                }

                                if (!Main.player[player.Index].hostile)
                                {
                                    Main.player[player.Index].hostile = true;
                                    NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", player.Index, 0f, 0f,
                                                        0f);
                                }

                                //Respawn on flag
                                if (Main.player[player.Index].dead && !player.Dead)
                                {
                                    if (player.Team == 7)
                                    {
                                        Team2Score++;
                                        player.Dead = true;
                                    }
                                    else if (player.Team == 8)
                                    {
                                        Team1Score++;
                                        player.Dead = true;
                                    }
                                }

                                if (!Main.player[player.Index].dead && player.Dead)
                                {
                                    player.Dead            = false;
                                    player.TSPlayer.TpLock = false;
                                    if (player.Team == 7)
                                    {
                                        TShock.Players[player.Index].Teleport((int)TDMSpawns[0].X * 16, (int)TDMSpawns[0].Y * 16);
                                    }
                                    else if (player.Team == 8)
                                    {
                                        TShock.Players[player.Index].Teleport((int)TDMSpawns[1].X * 16, (int)TDMSpawns[1].Y * 16);
                                    }
                                    NetMessage.SendData(4, -1, player.Index, player.PlayerName, player.Index, 0f, 0f, 0f,
                                                        0);
                                    if (C3Mod.C3Config.TPLockEnabled)
                                    {
                                        player.TSPlayer.TpLock = true;
                                    }
                                }
                            }
                        }
                    }
                    if (Team1Players == 0 || Team2Players == 0)
                    {
                        C3Tools.BroadcastMessageToGametype("tdm", "Ending game, because not enough players to continue!!", Color.DarkCyan);
                        TDMRunning = false;
                        TpToSpawns(false);
                        C3Tools.ResetGameType("tdm");
                        TDM.TDMSpawns = new Vector2[2];
                        return;
                    }

                    if (Team2Score == C3Mod.C3Config.TeamDeathmatchScorelimit)
                    {
                        TDMRunning = false;
                        if (C3Mod.C3Config.TeamColor2 == 1)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Red Team wins!", Color.OrangeRed);
                        }
                        else if (C3Mod.C3Config.TeamColor2 == 2)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Green Team wins!", Color.LightGreen);
                        }
                        else if (C3Mod.C3Config.TeamColor2 == 3)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Blue Team wins!", Color.LightBlue);
                        }
                        else if (C3Mod.C3Config.TeamColor2 == 4)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Yellow Team wins!", Color.LightYellow);
                        }

                        List <C3Player> LostPlayers = new List <C3Player>();
                        List <C3Player> WonPlayers  = new List <C3Player>();

                        foreach (C3Player player1 in C3Mod.C3Players)
                        {
                            if (player1.GameType == "tdm")
                            {
                                if (player1.Team == 8)
                                {
                                    WonPlayers.Add(player1);
                                }
                                if (player1.Team == 7)
                                {
                                    LostPlayers.Add(player1);
                                }
                            }
                        }

                        C3Events.GameEnd(WonPlayers, LostPlayers, "tdm", Team2Score, Team1Score);

                        TpToSpawns(false);
                        C3Tools.ResetGameType("tdm");
                        TDM.TDMSpawns = new Vector2[2];
                        return;
                    }

                    if (Team1Score == C3Mod.C3Config.TeamDeathmatchScorelimit)
                    {
                        TDMRunning = false;
                        if (C3Mod.C3Config.TeamColor1 == 1)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Red Team wins!", Color.OrangeRed);
                        }
                        else if (C3Mod.C3Config.TeamColor1 == 2)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Green Team wins!", Color.LightGreen);
                        }
                        else if (C3Mod.C3Config.TeamColor1 == 3)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Blue Team wins!", Color.LightBlue);
                        }
                        else if (C3Mod.C3Config.TeamColor1 == 4)
                        {
                            C3Tools.BroadcastMessageToGametype("tdm", "Yellow Team wins!", Color.LightYellow);
                        }

                        List <C3Player> LostPlayers = new List <C3Player>();
                        List <C3Player> WonPlayers  = new List <C3Player>();

                        foreach (C3Player player1 in C3Mod.C3Players)
                        {
                            if (player1.GameType == "tdm")
                            {
                                if (player1.Team == 7)
                                {
                                    WonPlayers.Add(player1);
                                }
                                if (player1.Team == 8)
                                {
                                    LostPlayers.Add(player1);
                                }
                            }
                        }

                        C3Events.GameEnd(WonPlayers, LostPlayers, "tdm", Team1Score, Team2Score);

                        TpToSpawns(false);
                        C3Tools.ResetGameType("tdm");
                        TDM.TDMSpawns = new Vector2[2];
                        return;
                    }
                }
            }
        }
コード例 #5
0
        public static void OnUpdate()
        {
            if (C3Mod.VoteRunning && C3Mod.VoteType == "apoc")
            {
                int VotedPlayers = 0;
                int TotalPlayers = 0;

                lock (C3Mod.C3Players)
                {
                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "" || player.GameType == "apoc")
                        {
                            TotalPlayers++;
                        }
                        if (player.GameType == "apoc")
                        {
                            VotedPlayers++;
                        }
                    }
                }

                if (VotedPlayers == TotalPlayers)
                {
                    C3Tools.BroadcastMessageToGametype("apoc", "Vote to play Monster Apocalypse passed, Teleporting to start positions", Color.DarkCyan);
                    bool[] playersDead = new bool[Main.maxNetPlayers];
                    TpToSpawnPoint();
                    countDownTick     = DateTime.UtcNow;
                    Intermission      = true;
                    C3Mod.VoteType    = "";
                    C3Mod.VoteRunning = false;
                    ChooseNPC();
                    return;
                }

                double tick = (DateTime.UtcNow - voteCountDown).TotalMilliseconds;
                if (tick > (C3Mod.C3Config.VoteNotifyInterval * 1000) && VoteCount > 0)
                {
                    if (VoteCount != 1 && VoteCount < (C3Mod.C3Config.VoteTime / C3Mod.C3Config.VoteNotifyInterval))
                    {
                        C3Tools.BroadcastMessageToGametype("apoc", "Vote still in progress, please be patient", Color.Cyan);
                        C3Tools.BroadcastMessageToGametype("", "Vote to play Monster Apocalypse in progress, type /join to join the lobby", Color.Cyan);
                    }

                    VoteCount--;
                    voteCountDown = DateTime.UtcNow;
                }
                else if (VoteCount == 0)
                {
                    C3Mod.VoteRunning = false;

                    int players = 0;

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "apoc")
                        {
                            players++;
                        }
                    }

                    if (players >= C3Mod.C3Config.MonsterApocalypseMinimumPlayers)
                    {
                        C3Tools.BroadcastMessageToGametype("apoc", "Vote to play Monster Apocalypse passed, Teleporting to start positions", Color.DarkCyan);
                        bool[] playersDead = new bool[Main.maxNetPlayers];
                        TpToSpawnPoint();
                        countDownTick     = DateTime.UtcNow;
                        Intermission      = true;
                        C3Mod.VoteType    = "";
                        C3Mod.VoteRunning = false;
                        ChooseNPC();
                        return;
                    }
                    else
                    {
                        C3Tools.BroadcastMessageToGametype("apoc", "Vote to play Monster Apocalypse failed, Not enough players", Color.DarkCyan);
                    }
                }
            }

            if (Intermission)
            {
                double tick = (DateTime.UtcNow - countDownTick).TotalMilliseconds;
                if (tick > 5000 && StartCount > -1)
                {
                    if (TpToSpawnPoint() > 0)
                    {
                        if (StartCount == 0)
                        {
                            C3Tools.BroadcastMessageToGametype("apoc", "Fight!!!", Color.Cyan);
                            StartCount   = 3;
                            Intermission = false;
                            Running      = true;
                            SpawnMonsters();
                            playersdead = 0;
                            foreach (C3Player player in C3Mod.C3Players)
                            {
                                player.Dead      = false;
                                player.LivesUsed = 0;
                            }
                        }
                        else
                        {
                            Random r = new Random();

                            switch (r.Next(20) + 1)
                            {
                            case 1:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Apocalypse in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 2:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "World's demise in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 3:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "You are dead in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 4:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Goodbye. Wave starting in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 5:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Are you ready? No. Wave starting in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 6:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "DOOOM! Wave starting in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 7:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Once upon a time.. You died. Wave starting in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 8:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "The year 2012 in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 9:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Space Ship's Leaving in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 10:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Rawr! Wave starting in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 11:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Twitchy is awesome! Wave starting in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 12:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Umm... " + (StartCount * 5).ToString() + " till...death?", Color.Cyan);
                                break;
                            }

                            case 13:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "It hurts ok? Dont believe otherwise! Pain in: " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 14:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Fun in: " + (StartCount * 5).ToString() + ".... Oh wait. Nvm. You'll find out.", Color.Cyan);
                                break;
                            }

                            case 15:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "MWAHAHAHA. Oh, hi there. Ignore that... " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 16:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "The Twitchy god spites you! " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 17:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Peanut butter. Best cure for all cuts and bruises " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 19:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Hehehe... " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 20:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "C3 Apocalypse. Leading the way since 2010! " + (StartCount * 5).ToString() + "...", Color.Cyan);
                                break;
                            }
                            }
                            C3Tools.BroadcastMessageToGametype("apoc", "Next Monster: " + CurMonster.name, Color.Cyan);
                            countDownTick = DateTime.UtcNow;
                            StartCount--;
                        }
                    }
                    else
                    {
                        StartCount = 3;
                        C3Tools.ResetGameType("apoc");
                        return;
                    }
                }
            }

            if (Running)
            {
                double tick = (DateTime.UtcNow - scoreNotify).TotalMilliseconds;
                if (tick > (C3Mod.C3Config.MonsterApocalypseScoreNotifyInterval * 1000))
                {
                    C3Tools.BroadcastMessageToGametype("apoc", CurMonster.name + "'s Left: " + MonstersLeft.ToString(), Color.Cyan);
                    scoreNotify = DateTime.UtcNow;
                }

                if (MonstersLeft == 0)
                {
                    Running      = false;
                    Intermission = true;
                    ChooseNPC();
                    Wave++;
                    List <C3Player> AlivePlayers     = new List <C3Player>();
                    List <C3Player> SpecatingPlayers = new List <C3Player>();

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "apoc")
                        {
                            if (player.Spectator)
                            {
                                SpecatingPlayers.Add(player);
                            }
                            else
                            {
                                AlivePlayers.Add(player);
                            }
                        }
                    }

                    C3Events.WaveAdvance(AlivePlayers, SpecatingPlayers, Wave);

                    return;
                }

                foreach (NPC npc in MonsterWhoAmI)
                {
                    if (!npc.active)
                    {
                        MonsterWhoAmI.Remove(npc);
                        MonstersLeft--;

                        if (MonstersLeft == 0)
                        {
                            Running      = false;
                            Intermission = true;
                            Running      = false;
                            Wave++;
                            ChooseNPC();
                            return;
                        }

                        break;
                    }
                }

                int apocplayers = 0;

                lock (C3Mod.C3Players)
                {
                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "apoc")
                        {
                            apocplayers++;

                            player.TSPlayer.SetPvP(false);

                            if (player.TerrariaTeam != 3)
                            {
                                player.TSPlayer.SetTeam(3);
                            }

                            if (!player.TSPlayer.TpLock)
                            {
                                if (C3Mod.C3Config.TPLockEnabled)
                                {
                                    player.TSPlayer.TpLock = true;
                                }
                            }

                            if (Main.player[player.Index].dead)
                            {
                                player.LivesUsed++;
                                player.TSPlayer.TpLock = false;

                                if (player.LivesUsed >= C3Mod.C3Config.MonsterApocalypseLivesPerWave && !player.Dead)
                                {
                                    playersdead++;
                                    if (playersdead == apocplayers)
                                    {
                                        C3Tools.BroadcastMessageToGametype("apoc", "Your team failed to survive the Apocalypse!", Color.Cyan);
                                        C3Tools.BroadcastMessageToGametype("", "Players on this server failed to survive the apocalypse!", Color.Cyan);
                                        TpToSpawns(false);
                                        C3Tools.ResetGameType("apoc");
                                        Running      = false;
                                        Intermission = false;

                                        List <C3Player> Players = new List <C3Player>();

                                        foreach (C3Player player1 in C3Mod.C3Players)
                                        {
                                            if (player1.GameType == "apoc")
                                            {
                                                Players.Add(player);
                                            }
                                        }

                                        C3Events.GameEnd(new List <C3Player>(), Players, "apoc", 0, Wave);
                                    }
                                    else
                                    {
                                        C3Tools.BroadcastMessageToGametype("apoc", player.PlayerName + ": Is out!", Color.Cyan);
                                        player.TSPlayer.Teleport((int)SpectatorArea.X, (int)SpectatorArea.Y);
                                        player.Dead = true;
                                    }
                                }
                                else
                                {
                                    player.SendMessage("Lives left: " + (C3Mod.C3Config.MonsterApocalypseLivesPerWave - player.LivesUsed).ToString(), Color.Cyan);
                                    player.TSPlayer.Teleport((int)PlayerSpawn.X, (int)PlayerSpawn.Y);
                                }
                            }
                        }
                    }
                }
            }
        }
コード例 #6
0
ファイル: Duel.cs プロジェクト: moisterrific/C3Mod_Mod
        public static void OnUpdate(EventArgs args)
        {
            lock (C3Mod.C3Players)
            {
                foreach (C3Player player in C3Mod.C3Players)
                {
                    if (player.Challenging != null)
                    {
                        double tick = (DateTime.UtcNow - player.ChallengeTick).TotalMilliseconds;
                        if (tick > (C3Mod.C3Config.DuelNotifyInterval * 1000))
                        {
                            if (player.ChallengeNotifyCount != 1)
                            {
                                player.Challenging.SendMessage("You have been challenged to a duel by: " + player.PlayerName + " in Arena: " + Arenas[player.Challenging.ChallengeArena - 1].Name, Color.Cyan);
                                player.Challenging.SendMessage("Type /accept to accept this challenge!", Color.Cyan);
                            }
                            player.ChallengeNotifyCount--;
                            player.ChallengeTick = DateTime.UtcNow;
                        }
                        else if (player.ChallengeNotifyCount == 0)
                        {
                            player.Challenging.SendMessage("Challenge by: " + player.PlayerName + " timed out!", Color.Cyan);
                            player.SendMessage(player.Challenging.PlayerName + ": Did not answer your challenge in the required amount of time!", Color.DarkCyan);
                            player.Challenging          = null;
                            player.ChallengeNotifyCount = 5;
                        }
                    }
                }
            }

            if (DuelCountdown)
            {
                double tick = (DateTime.UtcNow - countDownTick).TotalMilliseconds;
                if (tick > 1000 && StartCount > -1)
                {
                    if (TpToSpawnPoint() > 0)
                    {
                        if (StartCount == 0)
                        {
                            C3Tools.BroadcastMessageToGametype("1v1", "Fight!!!", Color.Cyan);
                            StartCount    = 5;
                            DuelCountdown = false;
                            DuelRunning   = true;
                        }
                        else
                        {
                            C3Tools.BroadcastMessageToGametype("1v1", "Game starting in " + StartCount.ToString() + "...", Color.Cyan);
                            countDownTick = DateTime.UtcNow;
                            StartCount--;
                        }
                    }
                    else
                    {
                        StartCount = 5;
                        C3Tools.ResetGameType("1v1");
                        return;
                    }
                }
            }

            if (DuelRunning)
            {
                int Team1PlayerCount = 0;
                int Team2PlayerCount = 0;

                lock (C3Mod.C3Players)
                {
                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.TSPlayer == null)
                        {
                            C3Mod.C3Players.Remove(player);
                            break;
                        }

                        if (player.GameType == "1v1")
                        {
                            if (!player.TSPlayer.TpLock)
                            {
                                if (C3Mod.C3Config.TPLockEnabled)
                                {
                                    player.TSPlayer.TpLock = true;
                                }
                            }

                            if (player.Team == 3)
                            {
                                Team1PlayerCount++;
                            }
                            else if (player.Team == 4)
                            {
                                Team2PlayerCount++;
                            }
                            if ((player.Team == 3 && Main.player[player.Index].team != C3Mod.C3Config.TeamColor1))
                            {
                                TShock.Players[player.Index].SetTeam(C3Mod.C3Config.TeamColor1);
                            }
                            else if (player.Team == 4 && Main.player[player.Index].team != C3Mod.C3Config.TeamColor2)
                            {
                                TShock.Players[player.Index].SetTeam(C3Mod.C3Config.TeamColor2);
                            }

                            if (!Main.player[player.Index].hostile)
                            {
                                Main.player[player.Index].hostile = true;
                                NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", player.Index, 0f, 0f, 0f);
                            }

                            //Respawn on flag
                            if (Main.player[player.Index].dead)
                            {
                                if (player.Team == 3)
                                {
                                    Team2PlayerScore++;

                                    if (Team2PlayerScore != C3Mod.C3Config.DuelScoreLimit)
                                    {
                                        C3Tools.BroadcastMessageToGametype("1v1", Team2Player.PlayerName + " Scores!", Color.DarkCyan);
                                        C3Tools.BroadcastMessageToGametype("1v1", Team1Player.PlayerName + " (" + Team1PlayerScore + ") - (" + Team2PlayerScore + ") " + Team2Player.PlayerName, Color.DarkCyan);
                                        TpToSpawnPoint();
                                        DuelRunning   = false;
                                        DuelCountdown = true;

                                        Item heart = TShock.Utils.GetItemById(58);
                                        Item star  = TShock.Utils.GetItemById(184);
                                        foreach (C3Player players in C3Mod.C3Players)
                                        {
                                            if (players.GameType == "1v1")
                                            {
                                                players.GiveItem(heart.type, heart.name, heart.width, heart.height, 20);
                                                players.GiveItem(star.type, star.name, star.width, star.height, 20);
                                            }
                                        }
                                    }
                                }
                                else if (player.Team == 4)
                                {
                                    Team1PlayerScore++;

                                    if (Team1PlayerScore != C3Mod.C3Config.DuelScoreLimit)
                                    {
                                        C3Tools.BroadcastMessageToGametype("1v1", Team1Player.PlayerName + " Scores!", Color.DarkCyan);
                                        C3Tools.BroadcastMessageToGametype("1v1", Team1Player.PlayerName + " (" + Team1PlayerScore + ") - (" + Team2PlayerScore + ") " + Team2Player.PlayerName, Color.DarkCyan);
                                        TpToSpawnPoint();
                                        DuelRunning   = false;
                                        DuelCountdown = true;

                                        Item heart = TShock.Utils.GetItemById(58);
                                        Item star  = TShock.Utils.GetItemById(184);

                                        foreach (C3Player players in C3Mod.C3Players)
                                        {
                                            if (players.GameType == "1v1")
                                            {
                                                players.GiveItem(heart.type, heart.name, heart.width, heart.height, 20);
                                                players.GiveItem(star.type, star.name, star.width, star.height, 20);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                if (Team1PlayerCount == 0 || Team2PlayerCount == 0)
                {
                    C3Tools.BroadcastMessageToGametype("1v1", "Ending game because the opponent left!", Color.DarkCyan);
                    DuelRunning = false;
                    TpToSpawns(false);
                    C3Tools.ResetGameType("1v1");
                    Team1Player = null;
                    Team2Player = null;
                    DuelSpawns  = new Vector2[2];
                    return;
                }

                if (Team2PlayerScore == C3Mod.C3Config.DuelScoreLimit)
                {
                    DuelRunning = false;
                    C3Tools.BroadcastMessageToGametype("1v1", Team2Player.PlayerName + " won!", Color.DarkCyan);
                    C3Tools.BroadcastMessageToGametype("", Team2Player.PlayerName + " defeated " + Team1Player.PlayerName + " in a duel!", Color.DarkCyan);

                    List <C3Player> LostPlayers = new List <C3Player>();
                    List <C3Player> WonPlayers  = new List <C3Player>();
                    WonPlayers.Add(Team2Player);
                    LostPlayers.Add(Team1Player);

                    C3Events.GameEnd(WonPlayers, LostPlayers, "1v1", Team2Player.FFAScore, Team1Player.FFAScore);

                    TpToSpawns(false);
                    C3Tools.ResetGameType("1v1");
                    Team1Player = null;
                    Team2Player = null;
                    DuelSpawns  = new Vector2[2];
                    return;
                }

                if (Team1PlayerScore == C3Mod.C3Config.DuelScoreLimit)
                {
                    DuelRunning = false;
                    C3Tools.BroadcastMessageToGametype("1v1", Team1Player.PlayerName + " won!", Color.DarkCyan);
                    C3Tools.BroadcastMessageToGametype("", Team1Player.PlayerName + " defeated " + Team2Player.PlayerName + " in a duel!", Color.DarkCyan);

                    List <C3Player> LostPlayers = new List <C3Player>();
                    List <C3Player> WonPlayers  = new List <C3Player>();
                    WonPlayers.Add(Team1Player);
                    LostPlayers.Add(Team2Player);

                    C3Events.GameEnd(WonPlayers, LostPlayers, "1v1", Team1Player.FFAScore, Team2Player.FFAScore);

                    TpToSpawns(false);
                    C3Tools.ResetGameType("1v1");
                    Team1Player = null;
                    Team2Player = null;
                    DuelSpawns  = new Vector2[2];
                    return;
                }
            }
        }
コード例 #7
0
ファイル: OneFlagCTF.cs プロジェクト: moisterrific/C3Mod_Mod
        public static void OnUpdate(EventArgs args)
        {
            lock (C3Mod.C3Players)
            {
                if (C3Mod.VoteRunning && C3Mod.VoteType == "oneflag")
                {
                    int VotedPlayers = 0;
                    int TotalPlayers = 0;

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "" || player.GameType == "oneflag")
                        {
                            TotalPlayers++;
                        }
                        if (player.GameType == "oneflag")
                        {
                            VotedPlayers++;
                        }
                    }

                    if (VotedPlayers == TotalPlayers)
                    {
                        C3Tools.BroadcastMessageToGametype("oneflag", "Vote to play Capture One Flag passed! Teleporting to start positions!", Color.DarkCyan);
                        C3Mod.VoteRunning = false;
                        C3Mod.VoteType    = "";
                        FlagCarrier       = null;
                        Team1Score        = 0;
                        Team2Score        = 0;
                        bool[] playersDead = new bool[Main.maxNetPlayers];
                        TpToOneFlagSpawns();
                        countDownTick        = DateTime.UtcNow;
                        OneFlagGameCountdown = true;
                        return;
                    }

                    double tick = (DateTime.UtcNow - voteCountDown).TotalMilliseconds;
                    if (tick > (C3Mod.C3Config.VoteNotifyInterval * 1000) && VoteCount > 0)
                    {
                        if (VoteCount != 1 && VoteCount < (C3Mod.C3Config.VoteTime / C3Mod.C3Config.VoteNotifyInterval))
                        {
                            C3Tools.BroadcastMessageToGametype("oneflag", "Vote still in progress, please be patient!", Color.Cyan);
                            C3Tools.BroadcastMessageToGametype("", "Vote to play Capture One Flag in progress, type /join to join the lobby!", Color.Cyan);
                        }

                        VoteCount--;
                        voteCountDown = DateTime.UtcNow;
                    }

                    else if (VoteCount == 0)
                    {
                        C3Mod.VoteRunning = false;

                        int redteamplayers  = 0;
                        int blueteamplayers = 0;

                        foreach (C3Player player in C3Mod.C3Players)
                        {
                            if (player.Team == 5)
                            {
                                redteamplayers++;
                            }
                            else if (player.Team == 6)
                            {
                                blueteamplayers++;
                            }
                        }

                        if (redteamplayers >= C3Mod.C3Config.VoteMinimumPerTeam && blueteamplayers >= C3Mod.C3Config.VoteMinimumPerTeam)
                        {
                            C3Tools.BroadcastMessageToGametype("oneflag", "Vote to play Capture One Flag passed! Teleporting to start positions!", Color.DarkCyan);
                            FlagCarrier = null;
                            Team1Score  = 0;
                            Team2Score  = 0;
                            bool[] playersDead = new bool[Main.maxNetPlayers];
                            TpToOneFlagSpawns();
                            countDownTick        = DateTime.UtcNow;
                            OneFlagGameCountdown = true;
                        }
                        else
                        {
                            C3Tools.BroadcastMessageToGametype("oneflag", "Vote to play Capture One Flag failed. Not enough players!", Color.DarkCyan);
                        }
                    }
                }
                if (OneFlagGameCountdown)
                {
                    double tick = (DateTime.UtcNow - countDownTick).TotalMilliseconds;
                    if (tick > 1000 && StartCount > -1)
                    {
                        if (TpToOneFlagSpawns() > 0)
                        {
                            if (StartCount == 0)
                            {
                                C3Tools.BroadcastMessageToGametype("oneflag", "Capture the flag!!!", Color.Cyan);
                                StartCount           = 5;
                                OneFlagGameCountdown = false;
                                OneFlagGameRunning   = true;
                            }
                            else
                            {
                                C3Tools.BroadcastMessageToGametype("oneflag", "Game starting in " + StartCount.ToString() + "...", Color.Cyan);
                                countDownTick = DateTime.UtcNow;
                                StartCount--;
                            }
                        }
                        else
                        {
                            StartCount = 5;
                            C3Tools.ResetGameType("oneflag");
                            return;
                        }
                    }
                }

                if (OneFlagGameRunning)
                {
                    int team1players = 0;
                    int team2players = 0;
                    lock (C3Mod.C3Players)
                    {
                        foreach (C3Player player in C3Mod.C3Players)
                        {
                            if (player.TSPlayer == null)
                            {
                                C3Mod.C3Players.Remove(player);
                                break;
                            }

                            if (player.GameType == "oneflag")
                            {
                                if (!player.TSPlayer.TpLock)
                                {
                                    if (C3Mod.C3Config.TPLockEnabled)
                                    {
                                        player.TSPlayer.TpLock = true;
                                    }
                                }

                                if (player.Team == 5)
                                {
                                    team1players++;
                                }
                                else if (player.Team == 6)
                                {
                                    team2players++;
                                }

                                if ((player.Team == 5 && Main.player[player.Index].team != C3Mod.C3Config.TeamColor1))
                                {
                                    TShock.Players[player.Index].SetTeam(C3Mod.C3Config.TeamColor1);
                                }
                                else if (player.Team == 6 && Main.player[player.Index].team != C3Mod.C3Config.TeamColor2)
                                {
                                    TShock.Players[player.Index].SetTeam(C3Mod.C3Config.TeamColor2);
                                }

                                if (!Main.player[player.Index].hostile)
                                {
                                    Main.player[player.Index].hostile = true;
                                    NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", player.Index, 0f, 0f,
                                                        0f);
                                }

                                //Respawn on flag
                                if (Main.player[player.Index].dead)
                                {
                                    player.Dead = true;
                                }
                                else
                                {
                                    if (player.Dead)
                                    {
                                        player.Dead            = false;
                                        player.TSPlayer.TpLock = false;

                                        if (player.Team == 5)
                                        {
                                            TShock.Players[player.Index].Teleport((int)SpawnPoint[0].X * 16,
                                                                                  (int)SpawnPoint[0].Y * 16);
                                        }
                                        else if (player.Team == 6)
                                        {
                                            TShock.Players[player.Index].Teleport((int)SpawnPoint[1].X * 16,
                                                                                  (int)SpawnPoint[1].Y * 16);
                                        }
                                        NetMessage.SendData(4, -1, player.Index, player.PlayerName, player.Index, 0f, 0f,
                                                            0f, 0);
                                        if (C3Mod.C3Config.TPLockEnabled)
                                        {
                                            player.TSPlayer.TpLock = true;
                                        }
                                    }
                                }

                                //Grab flag
                                if (!player.Dead)
                                {
                                    if (FlagCarrier == null)
                                    {
                                        if ((int)player.tileX <= (int)FlagPoint.X + 2 &&
                                            (int)player.tileX >= (int)FlagPoint.X - 2 &&
                                            (int)player.tileY == (int)FlagPoint.Y - 3)
                                        {
                                            FlagCarrier = player;

                                            if (player.Team == 5)
                                            {
                                                switch (C3Mod.C3Config.TeamColor1)
                                                {
                                                case 1:
                                                {
                                                    C3Tools.BroadcastMessageToGametype("oneflag",
                                                                                       Main.player[player.Index]
                                                                                       .name +
                                                                                       " has the flag!",
                                                                                       Color.OrangeRed);
                                                    break;
                                                }

                                                case 2:
                                                {
                                                    C3Tools.BroadcastMessageToGametype("oneflag",
                                                                                       Main.player[player.Index]
                                                                                       .name +
                                                                                       " has the flag!",
                                                                                       Color.LightGreen);
                                                    break;
                                                }

                                                case 3:
                                                {
                                                    C3Tools.BroadcastMessageToGametype("oneflag",
                                                                                       Main.player[player.Index]
                                                                                       .name +
                                                                                       " has the flag!",
                                                                                       Color.LightBlue);
                                                    break;
                                                }

                                                case 4:
                                                {
                                                    C3Tools.BroadcastMessageToGametype("oneflag",
                                                                                       Main.player[player.Index]
                                                                                       .name +
                                                                                       " has the flag!",
                                                                                       Color.LightYellow);
                                                    break;
                                                }
                                                }
                                            }
                                            else if (player.Team == 6)
                                            {
                                                switch (C3Mod.C3Config.TeamColor2)
                                                {
                                                case 1:
                                                {
                                                    C3Tools.BroadcastMessageToGametype("oneflag",
                                                                                       Main.player[player.Index]
                                                                                       .name +
                                                                                       " has the flag!",
                                                                                       Color.OrangeRed);
                                                    break;
                                                }

                                                case 2:
                                                {
                                                    C3Tools.BroadcastMessageToGametype("oneflag",
                                                                                       Main.player[player.Index]
                                                                                       .name +
                                                                                       " has the flag!",
                                                                                       Color.LightGreen);
                                                    break;
                                                }

                                                case 3:
                                                {
                                                    C3Tools.BroadcastMessageToGametype("oneflag",
                                                                                       Main.player[player.Index]
                                                                                       .name +
                                                                                       " has the flag!",
                                                                                       Color.LightBlue);
                                                    break;
                                                }

                                                case 4:
                                                {
                                                    C3Tools.BroadcastMessageToGametype("oneflag",
                                                                                       Main.player[player.Index]
                                                                                       .name +
                                                                                       " has the flag!",
                                                                                       Color.LightYellow);
                                                    break;
                                                }
                                                }
                                            }
                                            C3Events.FlagGrabbed(FlagCarrier, "oneflag");
                                        }
                                    }
                                }
                            }
                        }
                    }
                    if (team1players == 0 || team2players == 0)
                    {
                        C3Tools.BroadcastMessageToGametype("oneflag", "Ending game, because not enough players to continue!", Color.DarkCyan);
                        OneFlagGameRunning = false;
                        SendToSpawn(false);
                        C3Tools.ResetGameType("oneflag");
                        return;
                    }

                    //Check on flag carrier
                    if (FlagCarrier != null)
                    {
                        //Make them drop the flag
                        if (Main.player[FlagCarrier.Index].dead)
                        {
                            if (FlagCarrier.Team == 5)
                            {
                                switch (C3Mod.C3Config.TeamColor1)
                                {
                                case 1:
                                {
                                    C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " dropped the flag!", Color.OrangeRed);
                                    break;
                                }

                                case 2:
                                {
                                    C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " dropped the flag!", Color.LightGreen);
                                    break;
                                }

                                case 3:
                                {
                                    C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " dropped the flag!", Color.LightBlue);
                                    break;
                                }

                                case 4:
                                {
                                    C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " dropped the flag!", Color.LightYellow);
                                    break;
                                }
                                }
                            }
                            else if (FlagCarrier.Team == 6)
                            {
                                switch (C3Mod.C3Config.TeamColor2)
                                {
                                case 1:
                                {
                                    C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " dropped the flag!", Color.OrangeRed);
                                    break;
                                }

                                case 2:
                                {
                                    C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " dropped the flag!", Color.LightGreen);
                                    break;
                                }

                                case 3:
                                {
                                    C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " dropped the flag!", Color.LightBlue);
                                    break;
                                }

                                case 4:
                                {
                                    C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " dropped the flag!", Color.LightYellow);
                                    break;
                                }
                                }
                            }

                            FlagCarrier = null;
                        }
                        //Capture the flag
                        else
                        {
                            if (FlagCarrier.Team == 5)
                            {
                                if ((int)FlagCarrier.tileX <= (int)SpawnPoint[0].X + 2 && (int)FlagCarrier.tileX >= (int)SpawnPoint[0].X - 2 && (int)FlagCarrier.tileY == (int)SpawnPoint[0].Y - 3)
                                {
                                    Team1Score++;

                                    switch (C3Mod.C3Config.TeamColor1)
                                    {
                                    case 1:
                                    {
                                        if (C3Mod.C3Config.TeamColor2 == 2)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Red (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Green", Color.OrangeRed);
                                        }
                                        else if (C3Mod.C3Config.TeamColor2 == 3)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Red (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Blue", Color.OrangeRed);
                                        }
                                        else if (C3Mod.C3Config.TeamColor2 == 4)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Red (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Yellow", Color.OrangeRed);
                                        }
                                        break;
                                    }

                                    case 2:
                                    {
                                        if (C3Mod.C3Config.TeamColor2 == 1)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Green (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Red", Color.LightGreen);
                                        }
                                        else if (C3Mod.C3Config.TeamColor2 == 3)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Green (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Blue", Color.LightGreen);
                                        }
                                        else if (C3Mod.C3Config.TeamColor2 == 4)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Green (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Yellow", Color.LightGreen);
                                        }
                                        break;
                                    }

                                    case 3:
                                    {
                                        if (C3Mod.C3Config.TeamColor2 == 1)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Blue (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Red", Color.LightBlue);
                                        }
                                        else if (C3Mod.C3Config.TeamColor2 == 2)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Blue (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Green", Color.LightBlue);
                                        }
                                        else if (C3Mod.C3Config.TeamColor2 == 4)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Blue (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Yellow", Color.LightBlue);
                                        }
                                        break;
                                    }

                                    case 4:
                                    {
                                        if (C3Mod.C3Config.TeamColor2 == 1)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Yellow (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Red", Color.LightYellow);
                                        }
                                        else if (C3Mod.C3Config.TeamColor2 == 2)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Yellow (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Green", Color.LightYellow);
                                        }
                                        else if (C3Mod.C3Config.TeamColor2 == 3)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Yellow (" + Team1Score.ToString() + ") - (" + Team2Score.ToString() + ") Blue", Color.LightYellow);
                                        }
                                        break;
                                    }
                                    }
                                    C3Events.FlagCapture(FlagCarrier, "oneflag", "Team1", Team1Score, Team2Score);
                                    FlagCarrier = null;

                                    if (C3Mod.C3Config.RespawnPlayersOnFlagCapture && Team1Score != C3Mod.C3Config.CTFScoreLimit)
                                    {
                                        TpToOneFlagSpawns();
                                    }

                                    if (C3Mod.C3Config.ReCountdownOnFlagCapture && Team1Score != C3Mod.C3Config.CTFScoreLimit)
                                    {
                                        OneFlagGameRunning   = false;
                                        OneFlagGameCountdown = true;
                                    }

                                    if (C3Mod.C3Config.HealPlayersOnFlagCapture)
                                    {
                                        Item heart = TShock.Utils.GetItemById(58);
                                        Item star  = TShock.Utils.GetItemById(184);

                                        foreach (C3Player player in C3Mod.C3Players)
                                        {
                                            if (player.GameType == "ctf")
                                            {
                                                player.GiveItem(heart.type, heart.name, heart.width, heart.height, 20);
                                                player.GiveItem(star.type, star.name, star.width, star.height, 20);
                                            }
                                        }
                                    }
                                }
                            }
                            else if (FlagCarrier.Team == 6)
                            {
                                if ((int)FlagCarrier.tileX <= (int)SpawnPoint[1].X + 2 && (int)FlagCarrier.tileX >= (int)SpawnPoint[1].X - 2 && (int)FlagCarrier.tileY == (int)SpawnPoint[1].Y - 3)
                                {
                                    Team2Score++;
                                    switch (C3Mod.C3Config.TeamColor2)
                                    {
                                    case 1:
                                    {
                                        if (C3Mod.C3Config.TeamColor1 == 2)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Red (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Green", Color.OrangeRed);
                                        }
                                        else if (C3Mod.C3Config.TeamColor1 == 3)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Red (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Blue", Color.OrangeRed);
                                        }
                                        else if (C3Mod.C3Config.TeamColor1 == 4)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Red (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Yellow", Color.OrangeRed);
                                        }
                                        break;
                                    }

                                    case 2:
                                    {
                                        if (C3Mod.C3Config.TeamColor1 == 1)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Green (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Red", Color.LightGreen);
                                        }
                                        else if (C3Mod.C3Config.TeamColor1 == 3)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Green (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Blue", Color.LightGreen);
                                        }
                                        else if (C3Mod.C3Config.TeamColor1 == 4)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Green (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Yellow", Color.LightGreen);
                                        }
                                        break;
                                    }

                                    case 3:
                                    {
                                        if (C3Mod.C3Config.TeamColor1 == 1)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Blue (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Red", Color.LightBlue);
                                        }
                                        else if (C3Mod.C3Config.TeamColor1 == 2)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Blue (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Green", Color.LightBlue);
                                        }
                                        else if (C3Mod.C3Config.TeamColor1 == 4)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Blue (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Yellow", Color.LightBlue);
                                        }
                                        break;
                                    }

                                    case 4:
                                    {
                                        if (C3Mod.C3Config.TeamColor1 == 1)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Yellow (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Red", Color.LightYellow);
                                        }
                                        else if (C3Mod.C3Config.TeamColor1 == 2)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Yellow (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Green", Color.LightYellow);
                                        }
                                        else if (C3Mod.C3Config.TeamColor1 == 3)
                                        {
                                            C3Tools.BroadcastMessageToGametype("oneflag", FlagCarrier.PlayerName + " Scores!  Yellow (" + Team2Score.ToString() + ") - (" + Team1Score.ToString() + ") Blue", Color.LightYellow);
                                        }
                                        break;
                                    }
                                    }
                                    C3Events.FlagCapture(FlagCarrier, "oneflag", "Team2", Team2Score, Team1Score);
                                    FlagCarrier = null;

                                    if (C3Mod.C3Config.RespawnPlayersOnFlagCapture && Team2Score != C3Mod.C3Config.CTFScoreLimit)
                                    {
                                        TpToOneFlagSpawns();
                                    }

                                    if (C3Mod.C3Config.ReCountdownOnFlagCapture && Team2Score != C3Mod.C3Config.CTFScoreLimit)
                                    {
                                        OneFlagGameRunning   = false;
                                        OneFlagGameCountdown = true;
                                    }

                                    if (C3Mod.C3Config.HealPlayersOnFlagCapture)
                                    {
                                        Item heart = TShock.Utils.GetItemById(58);
                                        Item star  = TShock.Utils.GetItemById(184);

                                        foreach (C3Player player in C3Mod.C3Players)
                                        {
                                            if (player.GameType == "ctf")
                                            {
                                                player.GiveItem(heart.type, heart.name, heart.width, heart.height, 20);
                                                player.GiveItem(star.type, star.name, star.width, star.height, 20);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (Team1Score == C3Mod.C3Config.CTFScoreLimit)
                    {
                        OneFlagGameRunning = false;
                        if (C3Mod.C3Config.TeamColor2 == 1)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Red Team wins!", Color.OrangeRed);
                        }
                        else if (C3Mod.C3Config.TeamColor2 == 2)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Green Team wins!", Color.LightGreen);
                        }
                        else if (C3Mod.C3Config.TeamColor2 == 3)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Blue Team wins!", Color.LightBlue);
                        }
                        else if (C3Mod.C3Config.TeamColor2 == 4)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Yellow Team wins!", Color.LightYellow);
                        }

                        List <C3Player> LostPlayers = new List <C3Player>();
                        List <C3Player> WonPlayers  = new List <C3Player>();

                        foreach (C3Player player1 in C3Mod.C3Players)
                        {
                            if (player1.GameType == "oneflag")
                            {
                                if (player1.Team == 6)
                                {
                                    WonPlayers.Add(player1);
                                }
                                if (player1.Team == 5)
                                {
                                    LostPlayers.Add(player1);
                                }
                            }
                        }

                        C3Events.GameEnd(WonPlayers, LostPlayers, "oneflag", Team2Score, Team1Score);

                        SendToSpawn(false);
                        C3Tools.ResetGameType("oneflag");
                        OneFlagCTF.FlagPoint  = new Vector2();
                        OneFlagCTF.SpawnPoint = new Vector2[2];
                        return;
                    }
                    if (Team2Score == C3Mod.C3Config.CTFScoreLimit)
                    {
                        OneFlagGameRunning = false;
                        if (C3Mod.C3Config.TeamColor1 == 1)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Red Team wins!", Color.OrangeRed);
                        }
                        else if (C3Mod.C3Config.TeamColor1 == 2)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Green Team wins!", Color.LightGreen);
                        }
                        else if (C3Mod.C3Config.TeamColor1 == 3)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Blue Team wins!", Color.LightBlue);
                        }
                        else if (C3Mod.C3Config.TeamColor1 == 4)
                        {
                            C3Tools.BroadcastMessageToGametype("ctf", "Yellow Team wins!", Color.LightYellow);
                        }

                        List <C3Player> LostPlayers = new List <C3Player>();
                        List <C3Player> WonPlayers  = new List <C3Player>();

                        foreach (C3Player player1 in C3Mod.C3Players)
                        {
                            if (player1.GameType == "oneflag")
                            {
                                if (player1.Team == 5)
                                {
                                    WonPlayers.Add(player1);
                                }
                                if (player1.Team == 6)
                                {
                                    LostPlayers.Add(player1);
                                }
                            }
                        }

                        C3Events.GameEnd(WonPlayers, LostPlayers, "oneflag", Team1Score, Team2Score);

                        SendToSpawn(false);
                        C3Tools.ResetGameType("oneflag");
                        OneFlagCTF.FlagPoint  = new Vector2();
                        OneFlagCTF.SpawnPoint = new Vector2[2];
                        return;
                    }
                }
            }
        }
コード例 #8
0
ファイル: Apocalypse.cs プロジェクト: moisterrific/C3Mod_Mod
        //NEW CODE TO EXPAND THE APOCAYLPSE

        public static void OnUpdate(EventArgs args)
        {
            if (C3Mod.VoteRunning && C3Mod.VoteType == "apoc")
            {
                int VotedPlayers = 0;
                int TotalPlayers = 0;

                lock (C3Mod.C3Players)
                {
                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "" || player.GameType == "apoc")
                        {
                            TotalPlayers++;
                        }
                        if (player.GameType == "apoc")
                        {
                            VotedPlayers++;
                        }
                    }
                }

                if (VotedPlayers == TotalPlayers)
                {
                    C3Tools.BroadcastMessageToGametype("apoc", "Vote to play Monster Apocalypse passed! Teleporting to start positions!", Color.DarkCyan);
                    bool[] playersDead = new bool[Main.maxNetPlayers];
                    TpToSpawnPoint();
                    countDownTick = DateTime.UtcNow;

                    //NEW CODE TO EXPAND THE APOCAYLPSE //Must reset all after NEW vote!
                    Wave         = 1;
                    VoteCount    = 0;
                    MonstersLeft = -1;
                    CurMonster   = null;
                    MonsterWhoAmI.Clear();
                    StartCount          = 3;
                    LastMonster         = 0;
                    playersdead         = 0;
                    monsterIntermission = DateTime.UtcNow;
                    MonsterApocalypseIntermissionTimeCache = 0;
                    //NEW CODE TO EXPAND THE APOCAYLPSE

                    Intermission      = true;
                    C3Mod.VoteType    = "";
                    C3Mod.VoteRunning = false;
                    ChooseNPC();
                    return;
                }

                double tick = (DateTime.UtcNow - voteCountDown).TotalMilliseconds;
                if (tick > (C3Mod.C3Config.VoteNotifyInterval * 1000) && VoteCount > 0)
                {
                    if (VoteCount != 1 && VoteCount < (C3Mod.C3Config.VoteTime / C3Mod.C3Config.VoteNotifyInterval))
                    {
                        C3Tools.BroadcastMessageToGametype("apoc", "Vote still in progress, please be patient!", Color.Cyan);
                        C3Tools.BroadcastMessageToGametype("", "Vote to play Monster Apocalypse in progress, type /join to join the lobby!", Color.Cyan);
                    }

                    VoteCount--;
                    voteCountDown = DateTime.UtcNow;
                }
                else if (VoteCount == 0)
                {
                    C3Mod.VoteRunning = false;

                    int players = 0;

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "apoc")
                        {
                            players++;
                        }
                    }

                    if (players >= C3Mod.C3Config.MonsterApocalypseMinimumPlayers)
                    {
                        C3Tools.BroadcastMessageToGametype("apoc", "Vote to play Monster Apocalypse passed! Teleporting to start positions!", Color.DarkCyan);
                        bool[] playersDead = new bool[Main.maxNetPlayers];

                        //NEW CODE TO EXPAND THE APOCAYLPSE //Must reset all after NEW vote!
                        Wave         = 1;
                        VoteCount    = 0;
                        MonstersLeft = -1;
                        CurMonster   = null;
                        MonsterWhoAmI.Clear();
                        StartCount          = 3;
                        LastMonster         = 0;
                        playersdead         = 0;
                        monsterIntermission = DateTime.UtcNow;
                        MonsterApocalypseIntermissionTimeCache = 0;
                        //NEW CODE TO EXPAND THE APOCAYLPSE

                        TpToSpawnPoint();
                        countDownTick     = DateTime.UtcNow;
                        Intermission      = true;
                        C3Mod.VoteType    = "";
                        C3Mod.VoteRunning = false;
                        ChooseNPC();
                        return;
                    }
                    else
                    {
                        C3Tools.BroadcastMessageToGametype("apoc", "Vote to play Monster Apocalypse failed. Not enough players!", Color.DarkCyan);
                    }
                }
            }

            if (Intermission)
            {
                double tick = (DateTime.UtcNow - countDownTick).TotalMilliseconds;
                if (tick > 1000 && StartCount > -1)
                {
                    if (TpToSpawnPoint() > 0)
                    {
                        if (StartCount == 0)
                        {
                            C3Tools.BroadcastMessageToGametype("apoc", "Fight!!!", Color.Cyan);
                            StartCount = 3;

                            //NEW CODE TO EXPAND THE APOCAYLPSE
                            C3Tools.BroadcastMessageToGametype("apoc", "Wave: " + Wave.ToString() + ": " + CurMonster.name, Color.Red);
                            MonsterApocalypseIntermissionTimeCache = C3Mod.C3Config.MonsterApocalypseIntermissionTime;
                            //NEW CODE TO EXPAND THE APOCAYLPSE

                            Intermission = false;
                            Running      = true;
                            SpawnMonsters();
                            playersdead = 0;

                            foreach (C3Player player in C3Mod.C3Players)
                            {
                                player.Dead      = false;
                                player.LivesUsed = 0;
                            }
                        }
                        else
                        {
                            Random r = new Random();

                            switch (r.Next(2) + 1)                             //Change the 2 into the number of your variations! And add the same number of cases!
                            {
                            case 1:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "Apocalypse in: " + StartCount.ToString() + "...", Color.Cyan);
                                break;
                            }

                            case 2:
                            {
                                C3Tools.BroadcastMessageToGametype("apoc", "You will die in: " + StartCount.ToString() + "...", Color.Cyan);
                                break;
                            }
                            }
                            //C3Tools.BroadcastMessageToGametype("apoc", "Nächste Monster sind: " + CurMonster.name, Color.Cyan); //Removed because WRONG Line //ADDED some lines above
                            countDownTick = DateTime.UtcNow;
                            StartCount--;
                        }
                    }
                    else
                    {
                        StartCount = 3;
                        C3Tools.ResetGameType("apoc");
                        return;
                    }
                }
            }

            if (Running)
            {
                double tick = (DateTime.UtcNow - scoreNotify).TotalMilliseconds;
                if (tick > (C3Mod.C3Config.MonsterApocalypseScoreNotifyInterval * 1000))
                {
                    C3Tools.BroadcastMessageToGametype("apoc", MonstersLeft.ToString() + " Monsters left: ", Color.Cyan);
                    scoreNotify = DateTime.UtcNow;
                }

                //NEW CODE TO EXPAND THE APOCAYLPSE
                double tickmonsterIntermission = (DateTime.UtcNow - monsterIntermission).TotalMilliseconds;
                if (tickmonsterIntermission > 1000)
                {
                    MonsterApocalypseIntermissionTimeCache--;
                    monsterIntermission = DateTime.UtcNow;

                    if (C3Mod.C3Config.MonsterApocalypseIntermissionTime >= 3 && MonsterApocalypseIntermissionTimeCache <= 10 && MonsterApocalypseIntermissionTimeCache > 0)                     //MonsterApocalypseIntermissionTime must be larger then 3 or it makes no sence ;-)
                    {
                        C3Tools.BroadcastMessageToGametype("apoc", MonsterApocalypseIntermissionTimeCache.ToString() + " seconds left!", Color.Yellow);
                    }
                }
                //NEW CODE TO EXPAND THE APOCAYLPSE

                foreach (NPC npc in MonsterWhoAmI)
                {
                    if (!npc.active)
                    {
                        MonsterWhoAmI.Remove(npc);
                        MonstersLeft--;

                        if (MonstersLeft == 0)
                        {
                            Running      = false;
                            Intermission = true;
                            Wave++;
                            ChooseNPC();
                            return;
                        }

                        break;
                    }
                }

                if (MonstersLeft == 0)
                {
                    Running      = false;
                    Intermission = true;
                    ChooseNPC();
                    Wave++;
                    List <C3Player> AlivePlayers     = new List <C3Player>();
                    List <C3Player> SpecatingPlayers = new List <C3Player>();

                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "apoc")
                        {
                            if (player.Spectator)
                            {
                                SpecatingPlayers.Add(player);
                            }
                            else
                            {
                                AlivePlayers.Add(player);
                            }
                        }
                    }

                    C3Events.WaveAdvance(AlivePlayers, SpecatingPlayers, Wave);

                    return;
                }


                apocplayers = 0;

                lock (C3Mod.C3Players)
                {
                    foreach (C3Player player in C3Mod.C3Players)
                    {
                        if (player.GameType == "apoc")
                        {
                            apocplayers++;

                            player.TSPlayer.TPlayer.hostile = false;
                            NetMessage.SendData((int)PacketTypes.TogglePvp, -1, -1, "", player.TSPlayer.Index);

                            if (player.TerrariaTeam != 3)
                            {
                                player.TSPlayer.SetTeam(3);
                            }

                            if (!player.TSPlayer.TpLock)
                            {
                                if (C3Mod.C3Config.TPLockEnabled)
                                {
                                    player.TSPlayer.TpLock = true;
                                }
                            }

                            if (Main.player[player.Index].dead)
                            {
                                player.LivesUsed++;
                                player.TSPlayer.TpLock = false;

                                if (player.LivesUsed >= C3Mod.C3Config.MonsterApocalypseLivesPerWave && !player.Dead)
                                {
                                    playersdead++;
                                    if (playersdead == apocplayers)
                                    {
                                        //NEW CODE TO EXPAND THE APOCAYLPSE
                                        ApoLost(player, 0);                                         //0 = All death
                                        //NEW CODE TO EXPAND THE APOCAYLPSE
                                    }
                                    else
                                    {
                                        C3Tools.BroadcastMessageToGametype("apoc", player.PlayerName + " is out!", Color.Cyan);
                                        player.TSPlayer.Teleport((int)SpectatorArea.X * 16, (int)SpectatorArea.Y * 16);
                                        player.Dead = true;
                                    }
                                }
                                else
                                {
                                    player.SendMessage("Lives left: " + (C3Mod.C3Config.MonsterApocalypseLivesPerWave - player.LivesUsed).ToString(), Color.Cyan);
                                    player.TSPlayer.Teleport((int)PlayerSpawn.X * 16, (int)PlayerSpawn.Y * 16);
                                }
                            }

                            //NEW CODE TO EXPAND THE APOCAYLPSE
                            if (MonsterApocalypseIntermissionTimeCache < 0)
                            {
                                ApoLost(player, 1);                                 //1 = Not in time
                            }
                            //NEW CODE TO EXPAND THE APOCAYLPSE
                        }
                    }
                }
            }
        }