void LoadSlice(int layer) { Bitmap bmp = null; bmp = UVDLPApp.Instance().m_slicefile.GetSliceImage(layer); if (bmp != null) { m_sliceW = bmp.Width; m_sliceH = bmp.Height; CalcSliceLocation(); if (m_sliceTex != -1) { gr2d.DeleteTexture(m_sliceTex); } m_sliceTex = gr2d.LoadTextureImage(bmp); } }
void LoadSlice(int layer) { Bitmap bmp = null; bmp = UVDLPApp.Instance().m_slicefile.GetSliceImage(layer); if (bmp != null) { bmp.Tag = BuildManager.SLICE_NORMAL; // set the tag for later m_sliceW = bmp.Width; m_sliceH = bmp.Height; CalcSliceLocation(); if (m_sliceTex != -1) { gr2d.DeleteTexture(m_sliceTex); } m_sliceTex = gr2d.LoadTextureImage(bmp); } }