public static void Write(this BinaryWriter binaryWriter, ByteVector4 value) { binaryWriter.Write(value.x); binaryWriter.Write(value.y); binaryWriter.Write(value.z); binaryWriter.Write(value.w); }
public void WriteByteVector4(ByteVector4 value) { WriteByte(value.X); WriteByte(value.Y); WriteByte(value.Z); WriteByte(value.W); }
private void WriteByteVector4(ByteVector4 value) { WriteByte(value.X); WriteByte(value.Y); WriteByte(value.Z); WriteByte(value.W); }
public static Vector4 ByteToAngle(this ByteVector4 vector) { return(new Vector4( (float)vector.X.ByteToAngle(), (float)vector.Y.ByteToAngle(), (float)vector.Z.ByteToAngle(), (float)vector.W.ByteToAngle())); }
public UserByteVector4Property(string name, ByteVector4 value) : base(UserPropertyValueType.ByteVector4, name) => Value = value;