コード例 #1
0
        /// <summary>
        /// 接收指定客户端Socket的消息
        /// </summary>
        /// <param name="clientSocket"></param>
        private void RecieveMessage(object clientSocket)
        {
            Socket mClientSocket = (Socket)clientSocket;

            while (true)
            {
                try
                {
                    byte[] result        = new byte[1024];
                    int    receiveNumber = mClientSocket.Receive(result);
                    //Console.WriteLine("接收客户端{0},{1}消息, 长度为{2}", mClientSocket.RemoteEndPoint.ToString(), mClientSocket.GetHashCode(), receiveNumber);
                    //ByteBuffer buff = new ByteBuffer(result);
                    ////数据长度
                    //int len = buff.ReadShort();
                    ////数据内容
                    //string data = buff.ReadString();

                    ServerManager.Instance.B2C(mClientSocket.GetHashCode(), ByteToObject.Bytes2Object(result));
                    //Console.WriteLine("数据内容:{0}", data);
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    break;
                }
            }
        }
コード例 #2
0
 public void SendMessage(Socket clientSocket, object obj)
 {
     //ByteBuffer buffer = new ByteBuffer();
     //buffer.WriteString(obj.ToString());
     //clientSocket.Send(WriteMessage(buffer.ToBytes()));
     clientSocket.Send(ByteToObject.Object2Bytes(obj));
 }
コード例 #3
0
 private void ReciveMessage()
 {
     while (true)
     {
         byte[] result        = new byte[1024];
         int    receiveLength = clientSocket.Receive(result);
         //ByteBuffer buffer = new ByteBuffer(result);
         //int len = buffer.ReadShort();
         //string data = buffer.ReadString();
         ClientManager.Instance.C2B(ByteToObject.Bytes2Object(result));
     }
 }
コード例 #4
0
 /// <summary>
 /// 发送数据给服务器
 /// </summary>
 public void SendMessage(object obj)
 {
     if (IsConnected == false)
     {
         return;
     }
     try
     {
         clientSocket.Send(ByteToObject.Object2Bytes(obj));
     }
     catch
     {
         Dispose();
     }
 }