public override void Deserialize(NetBuffer buffer) { base.Deserialize(buffer); if (this.stateFlag != null) { ByteFlag stateFlag = (ByteFlag)this.stateFlag.Value; IsFlashlightOn = stateFlag.Get(0); IsReloading = stateFlag.Get(1); } if (this.movementFlag != null) { ByteFlag movementFlag = (ByteFlag)this.movementFlag.Value; IsCrouching = movementFlag.Get(0); IsSprinting = movementFlag.Get(1); IsMoving = movementFlag.Get(2); IsAiming = movementFlag.Get(3); IsGrounded = movementFlag.Get(4); IsJumping = movementFlag.Get(5); } if (NetId != initId) { throw new Exception(string.Format( "PlayerSnapshot id mismatch! Server had different id than client! (NetId, initId) {0} != {1}", NetId, initId)); } }
public override void Deserialize(NetBuffer packet) { base.Deserialize(packet); ByteFlag actionFlag = (ByteFlag)this.actionFlag.Value; IsFlashlightVisible = actionFlag.Get(0); Reload = actionFlag.Get(1); DropIntel = actionFlag.Get(2); ByteFlag movementFlag = (ByteFlag)this.movementFlag.Value; IsCrouching = movementFlag.Get(0); IsSprinting = movementFlag.Get(1); IsMoving = movementFlag.Get(2); IsAiming = movementFlag.Get(3); IsGrounded = movementFlag.Get(4); Jump = movementFlag.Get(5); }
public void FromByteFlag(ByteFlag movementFlag, bool isAiming) { Sprint = movementFlag.Get(0); Crouch = movementFlag.Get(1); Jump = movementFlag.Get(2); MoveForward = movementFlag.Get(3); MoveBackward = movementFlag.Get(4); MoveLeft = movementFlag.Get(5); MoveRight = movementFlag.Get(6); Walk = movementFlag.Get(7); Aiming = isAiming; }
internal bool ReadHeader() { Position = 0; char prefix = ReadChar(); if (prefix != PACKET_PREFIX) { return(false); } else { Type = (NetPacketType)ReadByte(); Id = ReadUInt16(); ByteFlag flags = ReadByteFlag(); isReliable = flags.Get(0); isChunked = flags.Get(1); isCompressed = flags.Get(2); isEncrypted = flags.Get(3); isPartial = flags.Get(4); return(true); } }