public AnimationFragmentEntry(ByteChunk data) { _id = data.ReadInt32(); _slot = data.ReadInt32(); Slot = AnimationSlotTypeHelper.GetFromId(_slot); AnimationFile = data.ReadString(); MetaDataFile = data.ReadString(); SoundMetaDataFile = data.ReadString(); Skeleton = data.ReadString(); Blend = data.ReadSingle(); Weight = data.ReadSingle(); Unknown0 = data.ReadInt32(); Unknown1 = data.ReadInt32(); Unknown3 = data.ReadString(); Unknown4 = data.ReadBool(); }