コード例 #1
0
        public void WriteOffset(int rel, ByteBuilder bb)
        {
            IsOffsetWrited = true;

            if (Reference != null)
            {
                TargetOffset = Reference.Address;
            }

            int val = TargetOffset;

            if (Relative)
            {
                val -= rel;
            }

            switch (Size)
            {
            case 1: bb.SetByte(Address, (byte)val); break;

            case 2: bb.SetShortBE(Address, (ushort)val); break;

            default: throw new NotImplementedException();
            }
        }
コード例 #2
0
ファイル: ResFont.cs プロジェクト: deadman2000/sci_translator
        public void SetFont(SCIFont spr)
        {
            ushort cnt = (ushort)(spr.Frames.Count & 0xFFFF);

            ByteBuilder bb = new ByteBuilder();

            bb.AddByte(0);
            bb.AddShortLE(cnt);
            bb.AddShortLE(spr.FontHeight);
            bb.AddByte(0);

            for (int i = 0; i < cnt; i++)
            {
                bb.AddShortLE(0);
            }

            byte bit;
            byte bitMask;

            for (int i = 0; i < cnt; i++)
            {
                SpriteFrame frm    = spr[i];
                byte        w      = (byte)frm.Width;
                byte        h      = (byte)frm.Height;
                ushort      offset = (ushort)bb.Position;

                bb.SetShortBE(6 + i * 2, offset);

                bb.AddByte(w);
                bb.AddByte(h);
                for (int y = 0; y < frm.Height; y++)
                {
                    bit     = 0;
                    bitMask = 0;
                    for (int x = 0; x < frm.Width; x++)
                    {
                        if (frm[x, y] == 1)
                        {
                            bitMask |= (byte)(1 << (7 - bit));
                        }

                        bit++;
                        if (bit == 8)
                        {
                            bit = 0;
                            bb.AddByte(bitMask);
                            bitMask = 0;
                        }
                    }

                    if (bit != 0)
                    {
                        bb.AddByte(bitMask);
                    }
                }
            }

            SaveTranslate(bb.GetArray());
        }
コード例 #3
0
ファイル: ResFont.cs プロジェクト: deadman2000/sci_tools
        public override byte[] GetPatch()
        {
            ushort cnt = (ushort)(_font.Frames.Count & 0xFFFF);

            ByteBuilder bb = new ByteBuilder();

            bb.AddByte(0);
            bb.AddShortLE(cnt);
            bb.AddShortLE(_font.FontHeight);
            bb.AddByte(0);

            for (int i = 0; i < cnt; i++)
            {
                bb.AddShortLE(0);
            }

            byte bit;
            byte bitMask;

            for (int i = 0; i < cnt; i++)
            {
                SpriteFrame frm    = _font[i];
                byte        w      = (byte)frm.Width;
                byte        h      = (byte)frm.Height;
                ushort      offset = (ushort)bb.Position;

                bb.SetShortBE(6 + i * 2, offset);

                bb.AddByte(w);
                bb.AddByte(h);
                for (int y = 0; y < frm.Height; y++)
                {
                    bit     = 0;
                    bitMask = 0;
                    for (int x = 0; x < frm.Width; x++)
                    {
                        if (frm[x, y] == 1)
                        {
                            bitMask |= (byte)(1 << (7 - bit));
                        }

                        bit++;
                        if (bit == 8)
                        {
                            bit = 0;
                            bb.AddByte(bitMask);
                            bitMask = 0;
                        }
                    }

                    if (bit != 0)
                    {
                        bb.AddByte(bitMask);
                    }
                }
            }

            return(bb.GetArray());
        }
コード例 #4
0
        public override void WriteText(ByteBuilder bb, object data, GameEncoding encoding)
        {
            ushort textOffset = (ushort)bb.Position;

            var bytes = encoding.GetBytes(Text);

            bb.AddBytes(bytes);
            bb.AddByte(0);

            bb.SetShortBE((int)data, textOffset);
        }
コード例 #5
0
        public byte[] GetBytes()
        {
            ByteBuilder bb = new ByteBuilder();

            foreach (Section sec in Sections)
            {
                bb.AddShortBE((ushort)sec.Type);
                int sizePos = bb.Position;
                bb.AddShortBE(0);
                sec.Write(bb);
                int endPos = bb.Position;
                bb.SetShortBE(sizePos, (ushort)(endPos - sizePos + 2));
            }

            foreach (Section sec in Sections)
            {
                sec.WriteOffsets(bb);
            }

            bb.AddShortBE(0);
            return(bb.GetArray());
        }
コード例 #6
0
        private void SaveV3(List <MessageRecord> messages, ByteBuilder bb)
        {
            bb.AddIntBE(header);
            int endOffset = bb.Position;

            bb.AddShortBE(0);
            bb.AddShortBE((ushort)messages.Count);

            object[] extra = new object[messages.Count];

            for (int i = 0; i < messages.Count; i++)
            {
                extra[i] = messages[i].WriteHeader(bb);
            }

            for (int i = 0; i < messages.Count; i++)
            {
                messages[i].WriteText(bb, extra[i], GameEncoding);
            }

            bb.SetShortBE(endOffset, (ushort)(bb.Position - endOffset));
        }
コード例 #7
0
        protected override void WriteExt(ByteBuilder bb)
        {
            bb.WritePicAbsCoord(ref _coord);
            var sizePos = bb.Position;

            bb.AddShortBE(0); // Потом вернемся, чтобы записать размер данных

            bb.AddShortBE(Width);
            bb.AddShortBE(Height);
            bb.AddShortBE(0);
            bb.AddByte(_transpCol);
            bb.AddByte(0);
            WriteImageData(bb);

            var endPos = bb.Position;
            var size   = endPos - sizePos - 2;

            if (size > 0xffff)
            {
                throw new FormatException("Too big image data");
            }

            bb.SetShortBE(sizePos, (ushort)size);
        }