public SortNormalBlock(ByteBufferReader reader) { reader.FastForward(sizeof(int)); size = reader.ReadInt(); planeNormal = reader.ReadVector3(); planePoint = reader.ReadVector3(); reserved = reader.ReadInt(); frontOffset = reader.ReadInt(); backOffset = reader.ReadInt(); preListOffset = reader.ReadInt(); postListOffset = reader.ReadInt(); onlineOffset = reader.ReadInt(); boundingBoxMin = reader.ReadVector3(); boundingBoxMax = reader.ReadVector3(); }
public FlatPolygonBlock(ByteBufferReader reader) { reader.FastForward(sizeof(int)); size = reader.ReadInt(); normal = reader.ReadVector3(); center = reader.ReadVector3(); radius = reader.ReadFloat(); vertexCount = reader.ReadInt(); red = reader.ReadByte(); green = reader.ReadByte(); blue = reader.ReadByte(); pad = reader.ReadByte(); vertexMap = new PolygonVertex[vertexCount]; for (int i = 0; i < vertexCount; i++) { vertexMap[i].vertexIndex = reader.ReadUShort(); vertexMap[i].normalIndex = reader.ReadUShort(); } }