ReadString() public method

public ReadString ( ) : string
return string
コード例 #1
0
        public void Process(byte[] buffer, IConnection connection)
        {
            var msg  = new ByteBuffer(buffer);
            var name = msg.ReadString();

            if (name.Length > 0)
            {
                var command = new KickPlayer()
                {
                    Player = Authentication.Players[connection.Index]
                };

                command.Kick(name);
            }
        }
コード例 #2
0
        public override void Decode(ByteBuffer bb)
        {
            Term         = bb.ReadLong();
            LeaderId     = bb.ReadString();
            PrevLogIndex = bb.ReadLong();
            PrevLogTerm  = bb.ReadLong();

            Entries.Clear();
            for (int c = bb.ReadInt(); c > 0; --c)
            {
                Entries.Add(bb.ReadBinary());
            }

            LeaderCommit = bb.ReadLong();
        }
コード例 #3
0
    private static void HandleInstantiate(byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);
        buffer.ReadInteger();
        int fromID = buffer.ReadInteger();

        buffer.ReadString();
        string stringPos         = buffer.ReadString();
        bool   calledForResponse = buffer.ReadBool();

        buffer.Dispose();

        string[] components = stringPos.Split(';');
        Vector3  pos        = new Vector3(float.Parse(components[0]), float.Parse(components[1]), float.Parse(components[2]));

        NetworkManager.instance.CreateNetworkPlayer(fromID, pos);

        if (!calledForResponse)
        {
            DataSender.SendInstantiate(NetworkManager.GetLocalPlayer().transform.position, $"to {fromID}", true);
        }
    }
コード例 #4
0
        public void Process(byte[] buffer, IConnection connection)
        {
            var msg  = new ByteBuffer(buffer);
            var text = msg.ReadString().Trim();

            if (text.Length > 0)
            {
                var message = new Message()
                {
                    Player = Authentication.Players[connection.Index]
                };

                message.Emote(text);
            }
        }
コード例 #5
0
    public static void HandleWelcomeMsg(byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);

        int    packetID = buffer.ReadInt();
        string msg      = buffer.ReadString();

        buffer.Dispose();

        DataSender.SendHelloServer();

        Debug.Log(msg);
    }
コード例 #6
0
    private static void HandleOtherDie(byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);
        buffer.ReadInteger();
        int fromID = buffer.ReadInteger();

        buffer.ReadString();
        int killerID = buffer.ReadInteger();

        buffer.Dispose();

        NetworkManager.DestroyGameObject(NetworkManager.GetNetworkPlayer(fromID));
    }
コード例 #7
0
    public void HandleRecevieMsg(byte[] bytes, PlazaSession client)
    {
        ByteBuffer read    = new ByteBuffer(bytes);
        string     readMsg = read.ReadString();
        string     msg     = "收到[" + client.GetAddress() + "]发来消息内容:" + readMsg;

        sessionCode.MainCmdId = 0;
        sessionCode.SubCmdId  = 1002;
        ByteBuffer buff = new ByteBuffer();

        buff.WriteString(msg);
        sessionCode.SetBytes(buff.ToBytes());
        byte[] byteCode = serial.Encode(sessionCode);
        SeverNet.instance.Broadcast(client, byteCode);
    }
コード例 #8
0
    /// <summary>
    /// Deserialises the byte array and converts the data into enemy object.
    /// </summary>
    /// <param name="data">Byte array sent from the server.</param>
    private void Desserialise(byte[] data)
    {
        enemies = new List <Enemy>();
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);
        int packetNum = buffer.ReadInteger();

        //Identifies the enemy to be created.
        int count = buffer.ReadInteger();

        for (int i = 0; i < count; i++)
        {
            int id = buffer.ReadInteger();
            switch (id)
            {
            case 1:
                Wizard wiz = new Wizard();
                wiz.id   = id;
                wiz.name = buffer.ReadString();
                wiz.lat  = buffer.ReadFloat();
                wiz.lon  = buffer.ReadFloat();
                enemies.Add(wiz);
                break;

            case 2:
                Skeleton skel = new Skeleton();
                skel.id   = id;
                skel.name = buffer.ReadString();
                skel.lat  = buffer.ReadFloat();
                skel.lon  = buffer.ReadFloat();
                enemies.Add(skel);
                break;
            }
        }
    }
コード例 #9
0
    public void HandleRecevieMsg(byte[] bytes)
    {
        ByteBuffer read    = new ByteBuffer(bytes);
        string     readMsg = read.ReadString();

        Console.WriteLine(readMsg);
        SocketClient.instance.onSendMsg();
        //string msg = "收到[" + client.GetAddress() + "]发来消息内容:" + readMsg;
        //sessionCode.MainCmdId = 0;
        //sessionCode.SubCmdId = 1002;
        //ByteBuffer buff = new ByteBuffer();
        //buff.WriteString(msg);
        //sessionCode.SetBytes(buff.ToBytes());
        //byte[] byteCode = serial.Encode(sessionCode);
    }
コード例 #10
0
 static int ReadString(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         ByteBuffer obj = (ByteBuffer)ToLua.CheckObject <ByteBuffer>(L, 1);
         string     o   = obj.ReadString();
         LuaDLL.lua_pushstring(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #11
0
        /// <summary>
        /// 二进制消息
        /// </summary>
        void OnBinaryMessage(ClientSession session, ByteBuffer buffer)
        {
            string str = buffer.ReadString();

            session.uid = buffer.ReadInt();

            ByteBuffer newBuffer = new ByteBuffer();

            newBuffer.WriteByte((byte)ProtocalType.BINARY);
            newBuffer.WriteString(str);
            SocketUtil.SendMessage(session, Protocal.Login, newBuffer);

            UserUtil.Add(session.uid, session);
            Console.WriteLine("OnBinaryMessage--->>>" + str + session.uid);
        }
コード例 #12
0
        //If the Server has established a connection to the Server, the Servers sends a Welcome Message
        public static void HandleWelcomeMessage(byte[] data)
        {
            ByteBuffer buffer = new ByteBuffer();

            buffer.WriteBytes(data);
            int    packetID = buffer.ReadInteger();
            string msg      = buffer.ReadString();

            buffer.Dispose();

            Debug.Log("Server: " + msg);
            StartMenuUI.instanceUI.UsernameUI.SetActive(false);
            StartMenuUI.instanceUI.TeamsitesUI.SetActive(true);
            DataSender.SendConnected();
        }
コード例 #13
0
ファイル: Packets.cs プロジェクト: umby24/ZBase
 public void Read(ByteBuffer buf) {
     PlayerId = (sbyte)buf.ReadByte();
     PlayerName = buf.ReadString();
     var temp = new MinecraftLocation();
     var loc = new Vector3S // -- WARNING: This might cause unintended behavior!!
     {
         X = buf.ReadShort(),
         Z = buf.ReadShort(),
         Y = buf.ReadShort()
     };
     temp.SetAsPlayerCoords(loc);
     temp.Rotation = buf.ReadByte();
     temp.Look = buf.ReadByte();
     Location = temp;
 }
コード例 #14
0
        private static void Packet_DropCardOnTableErrorCantDropThisCard(byte[] data)
        {
            ByteBuffer buffer = new ByteBuffer();

            buffer.WriteBytes(data);

            //Skip packetId
            buffer.ReadLong();

            //read card
            string cardCode = buffer.ReadString();

            //Invoke callback on observers
            FoolObservable.OnDropCardOnTableErrorCantDropThisCard(cardCode);
        }
コード例 #15
0
    private static void HandleTakeDamages(byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);
        buffer.ReadInteger();
        int fromID = buffer.ReadInteger();

        buffer.ReadString();
        float damages = buffer.ReadFloat();

        buffer.Dispose();

        NetworkManager.GetLocalPlayer().GetComponent <Player>().TakeDamages(damages, fromID);
    }
コード例 #16
0
ファイル: ParDef.cs プロジェクト: Nerixyz/SKMNetSharp
 public override SPacket ParsePacket(ByteBuffer buffer)
 {
     Last  = buffer.ReadUShort() != 0;
     Count = buffer.ReadUShort();
     Data  = new ParDefData[Count];
     for (int i = 0; i < Count; i++)
     {
         Data[i] = new ParDefData(
             buffer.ReadShort(),
             buffer.ReadShort(),
             buffer.ReadShort(),
             buffer.ReadShort(),
             buffer.ReadString(8));
     }
     return(this);
 }
コード例 #17
0
        public void Process(byte[] buffer, IConnection connection)
        {
            var pData = Authentication.Players[connection.Index];
            var msg   = new ByteBuffer(buffer);
            var name  = msg.ReadString();

            if (name.Length > 0)
            {
                var warp = new AdministratorWarp()
                {
                    Player = Authentication.Players[connection.Index]
                };

                warp.MovePlayerToMe(Authentication.FindByCharacter(name));
            }
        }
コード例 #18
0
ファイル: Network.cs プロジェクト: PedroHOMota/project-dome
    public void HandleSSyncingPlayerMovement(byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);         // contains playerID, X,Y,Z in this other
        buffer.ReadInt();
        string playerID = buffer.ReadString();
        //Debug.Log("*********entrou******"+playerID);
        float x, y, z = 0;

        x = buffer.ReadFloat();
        y = buffer.ReadFloat();
        z = buffer.ReadFloat();

        tst[playerID].GetComponent <NavMeshAgent>().SetDestination(new Vector3(x, y, z));
    }
コード例 #19
0
ファイル: ServerDataHandler.cs プロジェクト: OkashiKami/uHub
        private static void CP_NetView(string id, byte[] data)
        {
            long packetnum; ByteBuffer buffer;

            buffer = new ByteBuffer();
            buffer.WriteBytes(data);
            packetnum = buffer.ReadLong();
            string myid = buffer.ReadString();
            float  x    = buffer.ReadFloat();
            float  y    = buffer.ReadFloat();
            float  z    = buffer.ReadFloat();

            Console.WriteLine(string.Format("Client {0} sent {1}", myid, Enum.GetName(typeof(PacketType), packetnum)));
            Server.Send(buffer.ToArray(), myid, true);
            buffer.Dispose();
        }
コード例 #20
0
    public static ByteBuffer tryToLogic(string key)
    {
        ByteBuffer buffer = NetUtil.getInstance.find(key);

        if (buffer != null)
        {
            NetUtil.getInstance.remove(key);
            int result = buffer.ReadInt();
            if (result == 1)
            {
                string tip = buffer.ReadString();
                DialogUtil.tip(tip);
                return(null);
            }
        }
        return(buffer);
    }
コード例 #21
0
    public static void HandleStartGame(byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);

        int packetID = buffer.ReadInt();
        int size     = buffer.ReadInt();

        Debug.Log("Game Has Started!\nDrawing " + size + " cards.");
        for (int x = 0; x < size; x++)
        {
            Debug.Log("Card ID: " + buffer.ReadString());
        }

        buffer.Dispose();
    }
コード例 #22
0
ファイル: Login.cs プロジェクト: nxminh/SimpleFramework_UGUI
        public void OnMessage(ClientSession session, ByteBuffer buffer)
        {
            string str = buffer.ReadString();
            int    uid = buffer.ReadInt();

            ushort     commandId = (ushort)Protocal.Login;
            ByteBuffer newBuffer = new ByteBuffer();

            newBuffer.WriteShort(commandId);
            newBuffer.WriteByte(1);
            newBuffer.WriteString(str);
            SocketUtil.SendMessage(session, newBuffer);

            session.uid = uid;
            UserUtil.Add(uid, session);
            Console.WriteLine("OnMessage--->>>" + str + uid);
        }
コード例 #23
0
ファイル: DealBody.cs プロジェクト: keyking-coin/code
    public static DealBody read(ByteBuffer data)
    {
        DealBody item = new DealBody();

        item.id        = data.ReadLong();
        item.seller    = data.ReadByte() == 1;
        item.uid       = data.ReadLong();
        item.userName  = data.ReadString();
        item.icon      = data.ReadString();
        item.time      = data.ReadString();
        item.validTime = data.ReadString();
        item.typeStr   = data.ReadByte() == 0 ? "入库" : "现货";
        item.bourse    = data.ReadString();
        item.stampName = data.ReadString();
        item.monad     = data.ReadString();
        item.curNum    = data.ReadInt();
        item.price     = float.Parse(data.ReadString());
        item.context   = data.ReadString();
        item.helpFlag  = data.ReadByte() == 1;
        item.revoke    = data.ReadByte() == 1;
        item.isLock    = data.ReadByte() == 1;
        int revertLen = data.ReadInt();

        for (int j = 0; j < revertLen; j++)
        {
            Revert revert = Revert.read(data);
            item.reverts.Add(revert);
        }
        int orderLen = data.ReadInt();

        for (int j = 0; j < orderLen; j++)
        {
            Order order = Order.read(data);
            order.item = item;
            item.orders.Add(order);
        }
        return(item);
    }
コード例 #24
0
        /// <summary>
        /// Initialize the public key from a blob of binary data.
        /// </summary>
        /// <param name="blob">The encoded public key</param>
        /// <param name="start">The location in the array where the encoded data starts</param>
        /// <param name="len">The length of the encoded data</param>
        public void Init(byte[] blob, int start, int len)
        {
            // Extract the key information
            ByteBuffer buffer = new ByteBuffer(blob);

            buffer.Skip(start);

            String header = buffer.ReadString();

            if (!header.Equals("ssh-rsa"))
            {
                throw new SSHException("Invalid ssh-rsa key",
                                       SSHException.BAD_API_USAGE);
            }

            publicExponent = buffer.ReadBigInteger();
            modulus        = buffer.ReadBigInteger();
        }
コード例 #25
0
            public bool TryRead(ByteBuffer bb)
            {
                int endPos;

                if (!ByteBuffer.StartTryReadPacket(bb, out endPos, 0))
                {
                    return(false);
                }

                ByteBuffer.ReadUlong(bb);
                ByteBuffer.ReadString(bb);
                ByteBuffer.ReadInt(bb);
                ByteBuffer.ReadUint(bb);
                ByteBuffer.ReadUlong(bb);

                ByteBuffer.EndReadPacket(bb, endPos);
                return(true);
            }
コード例 #26
0
ファイル: ServerDataHandler.cs プロジェクト: OkashiKami/uHub
        private static void CP_Leaving(string id, byte[] data)
        {
            long packetnum; ByteBuffer buffer;

            buffer = new ByteBuffer();
            buffer.WriteBytes(data);
            packetnum = buffer.ReadLong();
            string myid = buffer.ReadString();

            for (int i = 0; i < Server.clients.Count; i++)
            {
                if (Server.clients[i].id == myid)
                {
                    Server.clients[i].CloseSocket();
                }
            }
            buffer.Dispose();
        }
コード例 #27
0
ファイル: SocketClient.cs プロジェクト: roclau0102/jsjDance
    /// <summary>
    /// 接收到消息
    /// </summary>
    /// <param name="ms"></param>
    void OnReceivedMessage(MemoryStream ms)
    {
        BinaryReader r = new BinaryReader(ms);

        byte[]     message = r.ReadBytes((int)(ms.Length - ms.Position));
        ByteBuffer buffer  = new ByteBuffer(message);
        int        mainId  = buffer.ReadInt();

        mainId = System.Net.IPAddress.NetworkToHostOrder(mainId);
        string content = null;

        if ((message.Length - 4) > 0)
        {
            content = buffer.ReadString(message.Length - 4);
        }
        Log("收到消息" + mainId);
        InQueue.Enqueue(new KeyValuePair <Protocol.PROTOCOL, string>((Protocol.PROTOCOL)mainId, content));
    }
コード例 #28
0
    private static int ReadString(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 1);
            ByteBuffer byteBuffer = (ByteBuffer)ToLua.CheckObject(L, 1, typeof(ByteBuffer));
            string     str        = byteBuffer.ReadString();
            LuaDLL.lua_pushstring(L, str);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }
コード例 #29
0
        public static void Read(ByteBuffer bfs, VisualNode node)
        {
            node.Title       = bfs.ReadString();
            node.rect.x      = bfs.ReadFloat();
            node.rect.y      = bfs.ReadFloat();
            node.rect.width  = bfs.ReadFloat();
            node.rect.height = bfs.ReadFloat();
            int count = bfs.ReadByte();

            for (int i = 0; i < count; ++i)
            {
                var field = FieldNode.Read(bfs.ReadBytes());
                field.Target = node;
                node.fields.Add(field);
            }
            node.currentFlow        = FlowNode.Read(bfs.ReadBytes());
            node.currentFlow.Target = node;
        }
コード例 #30
0
        /// <summary>
        /// Handles SevrerPacketId.Packet_TalonData
        /// </summary>
        private static void Packet_TalonData(byte[] data)
        {
            ByteBuffer buffer = new ByteBuffer();

            buffer.WriteBytes(data);

            //Skip packetId
            buffer.ReadLong();

            //Read talon len
            int talonLength = buffer.ReadInteger();

            //Read trump card
            string trumpCard = buffer.ReadString();

            //Invoke callback on observers
            FoolObservable.OnTalonData(talonLength, trumpCard);
        }
コード例 #31
0
ファイル: Pet_Info.cs プロジェクト: stephenZh/l2net
        public void PetUpdate(ByteBuffer buff)
        {
            SummonType = buff.ReadUInt32();
            ID = buff.ReadUInt32();

            X = buff.ReadUInt32();
            Y = buff.ReadUInt32();
            Z = buff.ReadUInt32();

            buff.ReadString(); //title

            Cur_Fed = buff.ReadUInt32();
            Max_Fed = buff.ReadUInt32();

            Cur_HP = buff.ReadUInt32();
            Max_HP = buff.ReadUInt32();

            Cur_MP = buff.ReadUInt32();
            Max_MP = buff.ReadUInt32();

            Level = buff.ReadUInt32();
            XP = buff.ReadUInt64();
            XP_ThisLevel = buff.ReadUInt64();
            XP_NextLevel = buff.ReadUInt64();

            if (Globals.gamedata.Chron >= Chronicle.CT3_0)
            {
                buff.ReadUInt32(); //00 00 00 00
            }
        }
コード例 #32
0
ファイル: Pet_Info.cs プロジェクト: stephenZh/l2net
        public void Load_Pet(ByteBuffer buff)
        {
            SummonType = buff.ReadUInt32(); //1 = summon, 2 = pet
            ID = buff.ReadUInt32();
            NPCID = buff.ReadUInt32();
            isAttackAble = buff.ReadUInt32();//attackable = 0

            X = buff.ReadUInt32();
            Y = buff.ReadUInt32();
            Z = buff.ReadUInt32();
            Heading = buff.ReadInt32();
            buff.ReadUInt32();//0x00

            MatkSpeed = buff.ReadUInt32();
            PatkSpeed = buff.ReadUInt32();
            RunSpeed = buff.ReadUInt32();
            WalkSpeed = buff.ReadUInt32();
            SwimRunSpeed = buff.ReadUInt32();
            SwimWalkSpeed = buff.ReadUInt32();
            flRunSpeed = buff.ReadUInt32();
            flWalkSpeed = buff.ReadUInt32();
            if (Globals.gamedata.Chron >= Chronicle.CT1)
            {
                FlyRunSpeed = buff.ReadUInt32();
                FlyWalkSpeed = buff.ReadUInt32();
            }

            MoveSpeedMult = System.Convert.ToSingle(buff.ReadDouble());
            AttackSpeedMult = System.Convert.ToSingle(buff.ReadDouble());
            CollisionRadius = System.Convert.ToSingle(buff.ReadDouble());
            CollisionHeight = System.Convert.ToSingle(buff.ReadDouble());

            LWeapon = buff.ReadUInt32();
            Armor = buff.ReadUInt32();
            RWeapon = buff.ReadUInt32();

            HasOwner = buff.ReadByte(); //owneronline
            isRunning = buff.ReadByte();
            isInCombat = buff.ReadByte();
            isAlikeDead = buff.ReadByte();
            isSummoned = buff.ReadByte(); //isSummoned 0=teleported  1=default   2=summoned

            if (Globals.gamedata.Chron >= Chronicle.CT3_0)
            {
                buff.ReadUInt32(); //FF FF FF FF
            }
            Name = buff.ReadString();
            if (string.IsNullOrWhiteSpace(Name))
            {
                Name = Util.GetNPCName(NPCID);//"Unnamed Pet";
            }
            if (Globals.gamedata.Chron >= Chronicle.CT3_0)
            {
                buff.ReadUInt32(); //FF FF FF FF
            }
            Title = buff.ReadString(); //OwnerName
            buff.ReadUInt32();//1

            PvPFlag = buff.ReadUInt32();
            Karma = buff.ReadInt32();

            Cur_Fed = buff.ReadUInt32();
            Max_Fed = buff.ReadUInt32();

            Cur_HP = buff.ReadUInt32();
            Max_HP = buff.ReadUInt32();

            Cur_MP = buff.ReadUInt32();
            Max_MP = buff.ReadUInt32();

            SP = buff.ReadUInt32();
            Level = buff.ReadUInt32();
            XP = buff.ReadUInt64();

            XP_ThisLevel = buff.ReadUInt64();
            XP_NextLevel = buff.ReadUInt64();

            Cur_Load = buff.ReadUInt32();
            Max_Load = buff.ReadUInt32();

            Patk = buff.ReadUInt32();
            PDef = buff.ReadUInt32();
            Accuracy = buff.ReadUInt32();// p
            Evasion = buff.ReadUInt32();//p
            Focus = buff.ReadUInt32();//p
            Matk = buff.ReadUInt32();
            MDef = buff.ReadUInt32();

            buff.ReadUInt32();//m acu
            buff.ReadUInt32();//m eva
            buff.ReadUInt32();//m crit

            buff.ReadUInt32();// speed
            buff.ReadUInt32();//patak sped
            buff.ReadUInt32();// cast

            /*if (Globals.gamedata.Chron < Chronicle.CT3_0)
            {
                AbnormalEffects = buff.ReadUInt32(); //AbnormalEffect bleed=1; poison=2; poison & bleed=3; flame=4;
            }
            else
            {
                buff.ReadUInt32(); //??
            }*/
            Mountable = buff.ReadUInt16();

            buff.ReadByte();
            buff.ReadUInt16();

            if (Globals.gamedata.Chron >= Chronicle.CT1)
            {
                TeamCircle = buff.ReadByte();
                /*if (Globals.gamedata.Chron >= Chronicle.CT3_0)
                {
                    //buff.ReadUInt32(); //00 00 00 00
                    buff.ReadUInt16();
                    AbnormalEffects = buff.ReadUInt32();
                    buff.ReadUInt32(); //00 00 00 00
                    buff.ReadUInt16(); //00 00 00 00
                }*/
                SSUsage = buff.ReadUInt32();
                SPSUSage = buff.ReadUInt32();
                Form = buff.ReadUInt32();
                buff.ReadUInt32();//0x00
                if (Globals.gamedata.Chron >= Chronicle.CT3_0)
                {
                    //buff.ReadUInt16(); //00 00
                    try
                    {
                        buff.ReadUInt32(); //00 00
                        buff.ReadUInt32(); //02 00 00 00 current pet points
                        buff.ReadUInt32(); //06 00 00 00 max pet points

                        uint abn_count = buff.ReadUInt32();
                        if (abn_count < 30) // well ... its oddi wayso :P
                        {
                            _AbnEffects.Add(buff.ReadUInt32());
                        }


                    }
                    catch
                    {

                    }
                }
            }
            else
            {
                HasOwner = buff.ReadByte();
                SSUsage = buff.ReadUInt32();
                Form = buff.ReadUInt32();
                buff.ReadUInt32();//0x00
            }
        }