public SlicerSpecialization() { SpecName = "Slicer"; SpecCareer = BaseEotECareer.EotECareers.TECHNICIAN; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COMPUTERS, BaseEotECareer.EotESkills.EDUCATION, BaseEotECareer.EotESkills.UNDERWORLD, BaseEotECareer.EotESkills.STEALTH }; SpecDescription = "Making the Data Flow\n\nFor the Slicer, a computer or datapad is just a puzzle to sove with prizes for doing so. \"Slicing\" " + "is the term used for invasive efforts to steal or alter data in a system. With practically the entire galaxy wired to " + "computerized systems, Slicers are extremely valuable people to know, and dangerous to cross."; /* Talent Tree */ TalentA1 = new CodebreakerTalent(true, 5); TalentA2 = new GritTalent(true, 5); TalentA3 = new TechnicalAptitudeTalent(true, 5); TalentA4 = new BypassSecurityTalent(true, 5); TalentB1 = new DefensiveSlicingTalent(new List<BaseEotETalent> { TalentA1, TalentC1 }, 10); TalentB2 = new TechnicalAptitudeTalent(new List<BaseEotETalent> { TalentB3, TalentC2 }, 10); TalentB3 = new GritTalent(new List<BaseEotETalent> { TalentB2, TalentB4, TalentC3 }, 10); TalentB4 = new BypassSecurityTalent(new List<BaseEotETalent> { TalentB3, TalentC4 }, 10); TalentC1 = new NaturalProgrammerTalent(new List<BaseEotETalent> { TalentB1, TalentD1 }, 15); TalentC2 = new BypassSecurityTalent(new List<BaseEotETalent> { TalentB2, TalentC3, TalentD2 }, 15); TalentC3 = new DefensiveSlicingTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15); TalentC4 = new GritTalent(new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 }, 15); TalentD1 = new DefensiveSlicingTalent(new List<BaseEotETalent> { TalentC1, TalentD2, TalentE1 }, 20); TalentD2 = new DefensiveSlicingImprovedTalent(new List<BaseEotETalent> { TalentC2, TalentD1, TalentD3 }, 20); TalentD3 = new CodebreakerTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentD4, TalentE3 }, 20); TalentD4 = new ResolveTalent(new List<BaseEotETalent> { TalentC4, TalentD3, TalentE4 }, 20); TalentE1 = new SkilledSlicerTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new MasterSlicerTalent(new List<BaseEotETalent> { TalentD2, TalentE1, TalentE3 }, 25); TalentE3 = new MentalFortressTalent(new List<BaseEotETalent> { TalentD3, TalentE2, TalentE4 }, 25); TalentE4 = new DedicationTalent(new List<BaseEotETalent> { TalentD4, TalentE3 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public ThiefSpecialization() { SpecName = "Thief"; SpecCareer = BaseEotECareer.EotECareers.SMUGGLER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COMPUTERS, BaseEotECareer.EotESkills.SKULDUGGERY, BaseEotECareer.EotESkills.STEALTH, BaseEotECareer.EotESkills.VIGILANCE }; SpecDescription = "A Galaxy of Treasures\n\nWhere the Scoundrel is a bit flashier, and the Pilot focuses on mastering his ship, the " + "Thief really is a covert operative. His ideal circumstance is to get into places blocked to others, grab things he's " + "not supposed to have, and get out without anyone ever knowing he was there. If he can sell what he grabbed for a tidy " + "sum, that makes for a perfect day."; /* Talent Tree */ TalentA1 = new StreetSmartsTalent(true, 5); TalentA2 = new BlackMarketContactsTalent(true, 5); TalentA3 = new IndistinguishableTalent(true, 5); TalentA4 = new BypassSecurityTalent(true, 5); TalentB1 = new BlackMarketContactsTalent(new List<BaseEotETalent> { TalentA1, TalentB2, TalentC1 }, 10); TalentB2 = new DodgeTalent(new List<BaseEotETalent> { TalentB1, TalentB3, TalentC2 }, 10); TalentB3 = new GritTalent(new List<BaseEotETalent> { TalentB2, TalentB4, TalentC3 }, 10); TalentB4 = new HiddenStorageTalent(new List<BaseEotETalent> { TalentA4, TalentB3, TalentC4 }, 10); TalentC1 = new StalkerTalent(new List<BaseEotETalent> { TalentB1, TalentC2, TalentD1 }, 15); TalentC2 = new GritTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3, TalentD2 }, 15); TalentC3 = new RapidReactionTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4, TalentD3 }, 15); TalentC4 = new ShortcutTalent(new List<BaseEotETalent> { TalentB4, TalentC3, TalentD4 }, 15); TalentD1 = new BypassSecurityTalent(new List<BaseEotETalent> { TalentC1 }, 20); TalentD2 = new NaturalRogueTalent(new List<BaseEotETalent> { TalentC2, TalentD3, TalentE2 }, 20); TalentD3 = new StreetSmartsTalent(new List<BaseEotETalent> { TalentC3, TalentD2, TalentD4, TalentE3 }, 20); TalentD4 = new JumpUpTalent(new List<BaseEotETalent> { TalentC4, TalentD3 }, 20); TalentE1 = new MasterOfShadowsTalent(new List<BaseEotETalent> { TalentD1 }, 25); TalentE2 = new DodgeTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25); TalentE3 = new IndistinguishableTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25); TalentE4 = new DedicationTalent(new List<BaseEotETalent> { TalentD4 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }