コード例 #1
0
    public void OpenCitizenAcceptionWindow()
    {
        Time.timeScale   = 0;
        isBlockOpened[1] = true;
        buttonsManager.DisableRightMenuButtons();
        if (interButtons.Count > 0)
        {
            interButtons.Clear();
        }
        interCanvasObshinaAndRaid = -1;

        foreach (Button button in buttonsManager.gameButtons)
        {
            if (button.IsInteractable())
            {
                interButtons.Enqueue(button);
            }
        }

        for (int i = 0; i < 7; i += 3)
        {
            if (openingWindows[i].gameObject.activeInHierarchy) //Если включено окно общины, помощника или вылазки
            {
                interCanvasObshinaAndRaid = i;
            }
        }


        foreach (Button button in interButtons)
        {
            button.interactable = false;
        }

        if (interCanvasObshinaAndRaid != -1)
        {
            openingWindows[interCanvasObshinaAndRaid].gameObject.SetActive(false);
        }

        if (!openingWindows[5].gameObject.activeInHierarchy)
        {
            openingWindows[5].gameObject.SetActive(true);
        }
        buttonsManager.EnableConfirmButtons();

        citizenManager.GetNewCitizen();
    }
コード例 #2
0
    public void Pause(int check)
    {
        if ((Input.GetKeyDown(KeyCode.Escape) || check == 1) && !confirmCanvas.gameObject.activeInHierarchy)
        {
            if (!canvas.gameObject.activeInHierarchy)
            {
                gameController.dataController.globalData.isPaused = true;
                if (kickConfirmCanvas.gameObject.activeInHierarchy)
                {
                    kickConfirmCanvas.gameObject.SetActive(false);
                }
                canvas.gameObject.SetActive(true);

                butManager.DisableButtons();
                if (!gameController.IsAnyBlockOpened())
                {
                    Time.timeScale = 0;
                }
            }
            else
            {
                gameController.dataController.globalData.isPaused = false;
                canvas.gameObject.SetActive(false);
                if (!gameController.IsAnyBlockOpened())
                {
                    butManager.EnableButtons();
                    Time.timeScale = 1;
                }
                else
                {
                    butManager.EnableConfirmButtons();
                    Debug.Log("Enabling");
                    butManager.EnableRaidButtons();
                }
            }
        }
    }