private void Awake() { gameLogic = FindObjectOfType <ButtonsGameLogic>(); selector = FindObjectOfType <ButtonsSelector>(); LoadCurrentMode(); oneRepetitionBtn.onClick.AddListener(() => { SaveMode(1); ConfigurateModeSelector(1); gameLogic.SetRepetitionsNumber(1); }); twoRepetitionBtn.onClick.AddListener(() => { SaveMode(2); ConfigurateModeSelector(2); gameLogic.SetRepetitionsNumber(2); }); threeRepetitionBtn.onClick.AddListener(() => { SaveMode(3); ConfigurateModeSelector(3); gameLogic.SetRepetitionsNumber(3); }); returnToMainMenuBtn.onClick.AddListener(ResetGame); }
private void LoadCurrentMode() { if (PlayerPrefs.HasKey("ButtonsMode")) { int mode = PlayerPrefs.GetInt("ButtonsMode"); gameLogic.SetRepetitionsNumber(mode); ConfigurateModeSelector(mode); } else { ConfigurateModeSelector(3); } }