public void Classic() { buttonsCanvas.SetActive(true); infoCanvas.SetActive(true); canPause = true; menu.SetActive(false); ClassicCup.SetActive(true); ButtonsForClassic.SetActive(true); menuCanvas.GetComponent<Classic_Tetris>().enabled = true; }
void Start() { Time.timeScale = 1; buttonsCanvas.SetActive(false); infoCanvas.SetActive(false); menuCanvas.SetActive(true); CameraLeftUpperCorner = Camera.main.ScreenToWorldPoint(new Vector3(0f, Camera.main.pixelHeight, 0)); Level = 1; levelText.text = "" + Level; menu.SetActive(true); ClassicCup.SetActive(false); PhysicCup.SetActive(false); Triggers.SetActive(false); ButtonsForClassic.SetActive(false); ButtonsForPhysics.SetActive(false); Terminator.SetActive(false); }