コード例 #1
0
ファイル: InputAction.cs プロジェクト: Nesokas/hs
        public InputAction(Buttons[] buttons, Keys[] keys, bool newPressOnly)
        {
            this.buttons = buttons != null ? buttons.Clone() as Buttons[] : new Buttons[0];
            this.keys = keys != null ? keys.Clone() as Keys[] : new Keys[0];

            this.newPressOnly = newPressOnly;
        }
コード例 #2
0
ファイル: InputAction.cs プロジェクト: jamesyp/MazeGame
        /// <summary>
        /// Initializes a new InputAction.
        /// </summary>
        /// <param name="buttons">An array of buttons that can trigger the action.</param>
        /// <param name="keys">An array of keys that can trigger the action.</param>
        /// <param name="newPressOnly">Whether the action only occurs on the first press of one of the buttons/keys, 
        /// false if it occurs each frame one of the buttons/keys is down.</param>
        public InputAction(Buttons[] buttons, Keys[] keys, bool newPressOnly)
        {
            // Store the buttons and keys. If the arrays are null, we create a 0 length array so we don't
            // have to do null checks in the Evaluate method.
            this.buttons = buttons != null ? buttons.Clone() as Buttons[] : new Buttons[0];
            this.keys = keys != null ? keys.Clone() as Keys[] : new Keys[0];

            this.newPressOnly = newPressOnly;
        }
コード例 #3
0
        public IJoystickState Clone()
        {
            var clone = (JoystickState)MemberwiseClone();

            clone.Buttons = Buttons.Clone();
            clone.Axes    = new List <JoystickAxis>(Axes);

            return(clone);
        }
コード例 #4
0
        /// <summary>
        /// インスタンスの複製
        /// </summary>
        /// <returns></returns>
        public MouseState Clone()
        {
            var ret = new MouseState
            {
                Pos        = (ScreenPos)Pos.Clone(),
                Delta      = Delta,
                Attr       = (Buttons)Attr.Clone(),
                _paneAtPos = _paneAtPos
            };

            return(ret);
        }