void Start() { soundsManager = FindObjectOfType <SoundsManager>(); retryButton.GetComponent <Button_UI>().ClickFunc = () => { StartCoroutine(LoadGameScene()); }; retryButton.MouseOverOnceFunc += () => { soundsManager.PlaySound(0); }; retryButton.ClickFunc += () => { soundsManager.PlaySound(1); }; menuButton.GetComponent <Button_UI>().ClickFunc = () => { StartCoroutine(LoadMenuScene()); }; menuButton.MouseOverOnceFunc += () => { soundsManager.PlaySound(0); }; menuButton.ClickFunc += () => { soundsManager.PlaySound(3); }; }
void Start() { soundsManager = FindObjectOfType <SoundsManager>(); playButton.GetComponent <Button_UI>().ClickFunc = () => { StartCoroutine(LoadGameScene()); }; playButton.MouseOverOnceFunc += () => { soundsManager.PlaySound(0); }; playButton.ClickFunc += () => { soundsManager.PlaySound(1); }; quitButton.GetComponent <Button_UI>().ClickFunc = () => { Application.Quit(); }; quitButton.MouseOverOnceFunc += () => { soundsManager.PlaySound(0); }; quitButton.ClickFunc += () => { soundsManager.PlaySound(3); }; }