public void Setup() { canvas = MonoBehaviour.Instantiate(Resources.Load <GameObject>("Prefabs/TugOfWarGame/Canvas")); rope = canvas.transform.GetChild(0).gameObject; RH = rope.GetComponent <RopeHandler>(); BH = canvas.transform.GetChild(2).gameObject.GetComponent <Button_Handler>(); winner = canvas.transform.GetChild(4).gameObject; RF = canvas.transform.GetChild(1).gameObject.GetComponent <RopeFinish>(); }
// Use this for initialization void Start() { Button_Handler = new Button_Handler(); }