public override void Update() { Button_Play.Update(); Button_Quit.Update(); #if DEBUG Button_Editor.Update(); #endif }
public override void DrawUI() { Button_Play.Draw(); Button_Quit.Draw(); #if DEBUG Button_Editor.Draw(); #endif }
public override void Close(ExitAction exitAction) { Button_Play.Close(); Button_Quit.Close(); #if DEBUG Button_Editor.Close(); #endif if (exitAction == ExitAction.ExitGame) { ScreenTransition.Begin(() => Data.Root.Exit()); } }