private static void ShowPlayButton() { Vector3 buttonPos; switch (Version) { case GameVersion.T.Integrated: buttonPos = Objects[LevelsCompleted].measureTile.transform.position; break; case GameVersion.T.NotIntegrated: default: buttonPos = Objects[LevelsCompleted].comicTile.transform.position; break; } buttonPos = Objects[LevelsCompleted].header.transform.position; Instance.PlayButton.transform.position = buttonPos + 4f * Vector3.back; ButtonUtil.Show(Instance.PlayButton); }