コード例 #1
0
ファイル: Avatar.cs プロジェクト: rkoning/UnityNetworking
    private void Update()
    {
        if (!initialized || !gamePlayer.hasAuthority)
        {
            return;
        }

        if (health.IsDead)
        {
            playerCamera.transform.position = transform.position + observerOffset;
            playerCamera.transform.rotation = Quaternion.LookRotation(transform.position - playerCamera.transform.position);
            return;
        }

        SetAttributes();
        RaycastHit hit;

        if (Physics.Raycast(playerCamera.transform.position, playerCamera.transform.forward, out hit))
        {
            this.lookPoint = hit.point;
        }
        else
        {
            this.lookPoint = playerCamera.transform.position + playerCamera.transform.forward * 1000f;
        }

        bool    isRunning = Input.GetKey(KeyCode.LeftShift);
        Vector3 currSpeed = new Vector3(Input.GetAxis("Horizontal"), 0f, Input.GetAxis("Vertical"));

        currSpeed = canMove ?
                    (isRunning ?
                     currSpeed * moveSpeed.CurrentValue * runModifier :
                     currSpeed * moveSpeed.CurrentValue)
            : Vector3.zero;
        float moveDirectionY = moveDirection.y;

        moveDirection = transform.forward * currSpeed.z + transform.right * currSpeed.x;

        if (Input.GetButton("Jump") && controller.isGrounded)
        {
            animator.SetTrigger("isJumping");
            moveDirection.y = jumpSpeed.CurrentValue;
        }
        else
        {
            moveDirection.y = moveDirectionY;
        }

        if (!controller.isGrounded)
        {
            moveDirection.y -= gravity * Time.deltaTime;
        }

        if (deck && !deck.IsAnchored)
        {
            currSpeed = currSpeed.normalized;
            if (!isRunning)
            {
                currSpeed /= 2;
            }

            animator.SetFloat("velx", currSpeed.x);
            animator.SetFloat("vely", currSpeed.z);

            controller.Move(moveDirection * Time.deltaTime);
        }

        if (canMove)
        {
            rotationX += -Input.GetAxis("Mouse Y") * lookSpeed;
            rotationX  = Mathf.Clamp(rotationX, -lookXLimit, lookXLimit);
            playerCamera.transform.localRotation = Quaternion.Euler(rotationX, 0, 0);
            playerCamera.transform.localPosition = cameraLocation.transform.localPosition;
            transform.rotation *= Quaternion.Euler(0, Input.GetAxis("Mouse X") * lookSpeed, 0);
        }

        didCast = false;
        cast.Evaluate();

        if (cast.Down)
        {
            Cast();
        }

        if (cast.Held)
        {
            deck.Hold();
        }

        if (cast.Released)
        {
            deck.Release();
        }

        cancel.Evaluate();
        if (cancel.Down)
        {
            CancelSpell();
        }

        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            SelectSpell(0);
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            SelectSpell(1);
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            SelectSpell(2);
        }
        if (Input.GetKeyDown(KeyCode.Alpha4))
        {
            SelectSpell(3);
        }
        if (Input.GetKeyDown(KeyCode.Alpha5))
        {
            SelectSpell(4);
        }

        if (didCast)
        {
            // animator.SetTrigger("isCasting");
        }
        if (Input.GetKeyDown(KeyCode.R))
        {
            deck.StartShuffle();
        }
    }