public Button(int number, int physicalNumber) { _allowedTypes = new ObservableCollection <ButtonType>(); _allowedTypes.Add(ButtonType.Button_Normal); _sourceType = ButtonSourceType.NoSource; _config = new ButtonConfig(); _config.PhysicalNumber = (sbyte)physicalNumber; _config.Type = ButtonType.Button_Normal; Number = number; }
public Button(int number) { _allowedTypes = new ObservableCollection <ButtonType>(); _allowedTypes.Add(ButtonType.Button_Inverted); _allowedTypes.Add(ButtonType.Button_Normal); _sourceType = ButtonSourceType.NoSource; _config = new ButtonConfig(); _config.PhysicalNumber = 0; _config.Type = ButtonType.Button_Normal; _state = false; Number = number; }