//private GameObject existentCrossSceneButtonController; // Start is called before the first frame update private void Awake() { Screen.fullScreen = true; if (!MessageSender.GetWhetherExist()) { messageSender = Resources.Load <GameObject>("Prefabs/CrossSceneMessageSender"); existentCrossSceneMessageSender = Instantiate(messageSender, transform.position, transform.rotation) as GameObject; existentCrossSceneMessageSender.name = messageSender.name; } if (!BKMusicPlayer.GetWhetherExist()) { bKMusicController = Resources.Load <GameObject>("Prefabs/CrossSceneBKMusicController"); existentCrossSceneBKMusicController = Instantiate(bKMusicController, transform.position, transform.rotation) as GameObject; existentCrossSceneBKMusicController.name = bKMusicController.name; } if (!ButtonSoundPlayer.GetWhetherExist()) { buttonSoundController = Resources.Load <GameObject>("Prefabs/CrossSceneButtonSoundController"); existentCrossSceneButtonSoundController = Instantiate(buttonSoundController, transform.position, transform.rotation) as GameObject; existentCrossSceneButtonSoundController.name = buttonSoundController.name; } /* * if (!ButtonController.whetherExist) * { * existentCrossSceneButtonController= Instantiate(buttonController, transform.position, transform.rotation) as GameObject; * existentCrossSceneButtonController.name = buttonController.name; * } */ }
static UncategorizedFilterableEntity() { ButtonSounds = new ButtonSoundPlayer() { Enabled = true }; }
//*************************************************************************** //生命周期 private void Awake() { ButtonSoundPlayer.whetherExist = true; ButtonSoundPlayer.theExistentButtonSoundController = this.gameObject; audioSourceOfButtonSound = ButtonSoundPlayer.theExistentButtonSoundController.GetComponent <AudioSource>(); ButtonSoundPlayer.theInstance = this; DontDestroyOnLoad(this.gameObject); }
static PUITuning() { // Initialization: Button sounds ButtonSounds = new ButtonSoundPlayer() { Enabled = true }; ToggleSounds = new ToggleSoundPlayer(); }
void Start() { instance = this; gearClipIndex = 0; SoundButton = GameObject.Find("SoundButton"); SoundOffButton = GameObject.Find("SoundOffButton"); MusicButton = GameObject.Find("MusicButton"); MusicOffButton = GameObject.Find("MusicOffButton"); soundState = PlayerPrefs.GetInt("Sound"); musicState = PlayerPrefs.GetInt("Music"); // HideOffButtons(); MuteOnState(); UIManager.instance.hidePaused(); }
public void PlayClickButtonSound() { ButtonSoundPlayer.GetTheInstance().PlayButtonSound(); }