private void StartButton(LineDef line, ButtonPosition w, int texture, int time) { // See if button is already pressed for (var i = 0; i < MAXBUTTONS; i++) { if (buttonList[i].Timer != 0 && buttonList[i].Line == line) { return; } } for (var i = 0; i < MAXBUTTONS; i++) { if (buttonList[i].Timer == 0) { buttonList[i].Line = line; buttonList[i].Position = w; buttonList[i].Texture = texture; buttonList[i].Timer = time; buttonList[i].SoundOrigin = line.SoundOrigin; return; } } throw new Exception("P_StartButton: no button slots left!"); }
protected override void ResizeGrid() { // waste ≈ border + gap int betweenWidth = 2 * borderWidth + gapWidth; int totalWasteWidth = grid.Cols * betweenWidth + gapWidth; int totalWasteHeight = grid.Rows * betweenWidth + gapWidth; int elementWidth = (CanvasSize.Width - totalWasteWidth) / grid.Cols; int elementHeight = (CanvasSize.Height - totalWasteHeight) / grid.Rows; int gridWidth = grid.Cols * elementWidth + totalWasteWidth; int gridHeight = grid.Rows * elementHeight + totalWasteHeight; int leftDelta = (CanvasSize.Width - gridWidth) / 2; int topDelta = (CanvasSize.Height - gridHeight) / 2; foreach (var btn in grid) { Rectangle rect = new Rectangle(); ButtonPosition pos = btn.LogicalPosition; rect.X = leftDelta + pos.X * (elementWidth + betweenWidth) + borderWidth + gapWidth; rect.Y = topDelta + pos.Y * (elementHeight + betweenWidth) + borderWidth + gapWidth; rect.Width = pos.DimX * (elementWidth + betweenWidth) - betweenWidth; rect.Height = pos.DimY * (elementHeight + betweenWidth) - betweenWidth; btn.PixelPosition = rect; logger.Trace("Set pixel position of button '{0}' to {1}.", btn.Id, btn.PixelPosition); } }
/// <summary> /// Puts the button in one of the three available slots. /// </summary> /// <param name="position">The slot to be occupied by the button expressed as a <see cref="ButtonPosition"/></param> /// <param name="button">The new button.</param> protected virtual void ApplyButton(ButtonPosition position, EButton button) { if (button != null) { button.Style = "popup"; } string part; switch (position) { case ButtonPosition.Positive: part = "button3"; break; case ButtonPosition.Neutral: part = "button2"; break; default: part = "button1"; break; } SetPartContent(part, button, true); }
public IconSides(DockingRoot root, ButtonPosition pos) { InitializeComponent(); _bPos = pos; switch (_bPos) { case ButtonPosition.B_Bottom: this.BackgroundImage = global::DockingActions.Properties.Resources.bottom; break; case ButtonPosition.B_Left: this.BackgroundImage = global::DockingActions.Properties.Resources.left; break; case ButtonPosition.B_Right: this.BackgroundImage = global::DockingActions.Properties.Resources.right; break; case ButtonPosition.B_Top: this.BackgroundImage = global::DockingActions.Properties.Resources.top; break; } _root = root; EventHandler mouseHover = new EventHandler(OnMouseHoverOnRootButton); EventHandler mouseLeave = new EventHandler(OnMouseOutFromButton); B_PosBtn.MouseHover += mouseHover; B_PosBtn.MouseLeave += mouseLeave; }
private void StartButton(LineDef line, ButtonPosition w, int texture, int time) { // See if button is already pressed. for (var i = 0; i < Specials.maxButtonCount; i++) { if (this.buttonList[i].Timer != 0 && this.buttonList[i].Line == line) { return; } } for (var i = 0; i < Specials.maxButtonCount; i++) { if (this.buttonList[i].Timer == 0) { this.buttonList[i].Line = line; this.buttonList[i].Position = w; this.buttonList[i].Texture = texture; this.buttonList[i].Timer = time; this.buttonList[i].SoundOrigin = line.SoundOrigin; return; } } throw new Exception("No button slots left!"); }
private void SetGazeMotion(bool isAnswerYes, ButtonPosition yesButtonPos) { string gazeMotion = string.Empty; if (isAnswerYes) { if (yesButtonPos == ButtonPosition.Left) { gazeMotion = "nodLeft"; } else if (yesButtonPos == ButtonPosition.Right) { gazeMotion = "nodRight"; } } else { if (yesButtonPos == ButtonPosition.Left) { gazeMotion = "nodRight"; } else if (yesButtonPos == ButtonPosition.Right) { gazeMotion = "nodLeft"; } } //Debug.Log(GetCurrentStep() + " 문제 힌트 모션: " + gazeMotion); transformController.PlayMotion(gazeMotion); }
private void SetGazeFace(bool isAnswerYes, ButtonPosition yesButtonPos) { string faceGaze = string.Empty; // 정답이 O/X인지 확인하고, // 현재 O버튼이 왼쪽에 있는지 오른쪽에 있는지 확인해서 쳐다보도록 설정. if (isAnswerYes) { if (yesButtonPos == ButtonPosition.Left) { faceGaze = faceGazeLeft; } else if (yesButtonPos == ButtonPosition.Right) { faceGaze = faceGazeRight; } } else { if (yesButtonPos == ButtonPosition.Left) { faceGaze = faceGazeRight; } else if (yesButtonPos == ButtonPosition.Right) { faceGaze = faceGazeLeft; } } robotFacialRenderer.Play(faceGaze); }
/// <summary> /// Puts the button in one of the three available slots. /// </summary> /// <param name="position">The slot to be occupied by the button expressed as a <see cref="ButtonPosition"/></param> /// <param name="button">The new button.</param> void ApplyButton(ButtonPosition position, EButton button) { if (button != null) { button.Style = "popup"; } switch (position) { case ButtonPosition.Positive: _positiveButton = button; SetPartContent("button3", _positiveButton, true); break; case ButtonPosition.Neutral: _neutralButton = button; SetPartContent("button2", _neutralButton, true); break; case ButtonPosition.Negative: _negativeButton = button; SetPartContent("button1", _negativeButton, true); break; } }
protected override void ApplyButton(ButtonPosition position, EButton button) { string style = ""; string part = ""; EColor color = EColor.Default; switch (position) { case ButtonPosition.Neutral: style = "popup/circle/right_check"; part = "button2"; break; case ButtonPosition.Negative: style = _hasAcceptButton ? "popup/circle/left_delete" : "bottom"; color = _hasAcceptButton ? EColor.Default : new EColor(0, 47, 66, 255); part = "button1"; break; case ButtonPosition.Positive: default: // Due to ux limiation, nothing to do break; } if (button != null) { button.Style = style; button.BackgroundColor = color; } SetPartContent(part, button); }
/// <summary> Создание кнопки </summary> private Button CreateButton(ButtonPosition ba, int TabIndex) { Point p = new Point(0, 0); if (ba == ButtonPosition.Left) { p = new Point(4, ClientSize.Height - 49); } if (ba == ButtonPosition.Center) { p = new Point((int)ClientSize.Width / 2 - 37, ClientSize.Height - 49); } if (ba == ButtonPosition.Right) { p = new Point(ClientSize.Width - 4 - 74, ClientSize.Height - 49); } Button b = new Button(); b.Location = p; b.Parent = this; b.Size = new Size(74, 25); b.TabIndex = TabIndex; b.Text = ""; b.Click += new EventHandler(ButtonClick); b.Hide(); return(b); }
protected override void ApplyButton(ButtonPosition position, EButton button) { switch (position) { case ButtonPosition.Neutral: this.SetButton2Part(button.SetWatchPopupRightStyle()); break; case ButtonPosition.Negative: if (_hasAcceptButton) { button.BackgroundColor = EColor.Default; this.SetButton1Part(button.SetWatchPopupLeftStyle()); } else { button.BackgroundColor = new EColor(0, 47, 66, 255); this.SetButton1Part(button.SetBottomStyle()); } break; case ButtonPosition.Positive: default: // Due to ux limiation, nothing to do break; } }
public void Clear() { this.line = null; this.position = 0; this.texture = 0; this.timer = 0; this.soundOrigin = null; }
public void Clear() { line = null; position = 0; texture = 0; timer = 0; soundOrigin = null; }
public void Clear() { Line = null; Position = 0; Texture = 0; Timer = 0; SoundOrigin = null; }
private void SetButtonPosition(ButtonPosition buttonPosition) { switch (buttonPosition) { case ButtonPosition.TopLeft: spButtons.VerticalAlignment = VerticalAlignment.Top; spButtons.HorizontalAlignment = HorizontalAlignment.Left; spButtons.Orientation = System.Windows.Controls.Orientation.Horizontal; break; case ButtonPosition.TopCenter: spButtons.VerticalAlignment = VerticalAlignment.Top; spButtons.HorizontalAlignment = HorizontalAlignment.Center; spButtons.Orientation = System.Windows.Controls.Orientation.Horizontal; break; case ButtonPosition.TopRight: spButtons.VerticalAlignment = VerticalAlignment.Top; spButtons.HorizontalAlignment = HorizontalAlignment.Right; spButtons.Orientation = System.Windows.Controls.Orientation.Horizontal; break; case ButtonPosition.LeftCenter: spButtons.VerticalAlignment = VerticalAlignment.Center; spButtons.HorizontalAlignment = HorizontalAlignment.Left; spButtons.Orientation = System.Windows.Controls.Orientation.Vertical; break; case ButtonPosition.RightCenter: spButtons.VerticalAlignment = VerticalAlignment.Center; spButtons.HorizontalAlignment = HorizontalAlignment.Right; spButtons.Orientation = System.Windows.Controls.Orientation.Vertical; break; case ButtonPosition.BottomLeft: spButtons.VerticalAlignment = VerticalAlignment.Bottom; spButtons.HorizontalAlignment = HorizontalAlignment.Left; spButtons.Orientation = System.Windows.Controls.Orientation.Horizontal; break; case ButtonPosition.BottomCenter: spButtons.VerticalAlignment = VerticalAlignment.Bottom; spButtons.HorizontalAlignment = HorizontalAlignment.Center; spButtons.Orientation = System.Windows.Controls.Orientation.Horizontal; break; case ButtonPosition.BottomRight: spButtons.VerticalAlignment = VerticalAlignment.Bottom; spButtons.HorizontalAlignment = HorizontalAlignment.Right; spButtons.Orientation = System.Windows.Controls.Orientation.Horizontal; break; } }
private void Btn_MouseMove(object sender, MouseEventArgs e) { Point mousePos = e.GetPosition(null); Vector diff = startPoint - mousePos; if (e.LeftButton == MouseButtonState.Pressed && ( Math.Abs(diff.X) > SystemParameters.MinimumHorizontalDragDistance || Math.Abs(diff.Y) > SystemParameters.MinimumVerticalDragDistance)) { ButtonPosition pos = ((Button)sender).Tag as ButtonPosition; var Data = new DataObject("SourcePos", pos); DragDrop.DoDragDrop((DependencyObject)sender, Data, DragDropEffects.Move); } }
public static void AddKeyboardTrigger(Key key, ButtonPosition buttonPosition, OnInputAction onInputAction) { if (!_keyboardActions.ContainsKey(key)) { _keyboardActions.Add(key, new Dictionary <ButtonPosition, OnInputAction>()); } if (!_keyboardActions[key].ContainsKey(buttonPosition)) { _keyboardActions[key].Add(buttonPosition, onInputAction); } else { _keyboardActions[key][buttonPosition] += onInputAction; } }
public static void AddMouseTrigger(MouseButton mouseButton, ButtonPosition buttonPosition, OnInputAction onInputAction) { if (!_mouseActions.ContainsKey(mouseButton)) { _mouseActions.Add(mouseButton, new Dictionary <ButtonPosition, OnInputAction>()); } if (!_mouseActions[mouseButton].ContainsKey(buttonPosition)) { _mouseActions[mouseButton].Add(buttonPosition, onInputAction); } else { _mouseActions[mouseButton][buttonPosition] += onInputAction; } }
/// <summary> /// Loads the user's settings from settings.ini /// </summary> public static void Load() { string[] settings = File.ReadAllLines(SettingsPath); #region Parse the settings ini for the settings pertaining to KSM Skin Manager int zero = -1; int length = 0; for (int i = 0; i < settings.Length; i++) { if (settings[i] == "[KSMSkinManager]") { zero = i; } if (zero != -1 && settings[i][0] == '[') { length = i - zero; break; } } if (length == 0) { length = settings.Length; } if (zero == -1) { MessageBox.Show("settings.ini file invalid", "KShootMania Skin Manager", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } settings = settings.SubArray(zero + 1, length - 1); #endregion foreach (string setting in settings) { string[] setting_split = setting.Split('='); switch (setting_split[0]) { case "KSMDir": KSMDir = setting_split[1]; break; case "TopPriorityOnTop": TopPriorityOnTop = (setting_split[1] == "true" ? true : false); break; case "ChangeSkinButtonPosition": ChangeSkinButtonPosition = (ButtonPosition)Convert.ToInt32(setting_split[1]); break; } } }
public static void RemoveMouseTrigger(MouseButton mouseButton, ButtonPosition buttonPosition, OnInputAction onInputAction) { if (_mouseActions.ContainsKey(mouseButton)) { if (_mouseActions[mouseButton].ContainsKey(buttonPosition)) { _mouseActions[mouseButton][buttonPosition] -= onInputAction; if (_mouseActions[mouseButton][buttonPosition] == null) { _mouseActions[mouseButton].Remove(buttonPosition); if (_mouseActions[mouseButton].Count == 0) { _mouseActions.Remove(mouseButton); } } } } }
public static void RemoveKeyboardTrigger(Key key, ButtonPosition buttonPosition, OnInputAction onInputAction) { if (_keyboardActions.ContainsKey(key)) { if (_keyboardActions[key].ContainsKey(buttonPosition)) { _keyboardActions[key][buttonPosition] -= onInputAction; if (_keyboardActions[key][buttonPosition] == null) { _keyboardActions[key].Remove(buttonPosition); if (_keyboardActions[key].Count == 0) { _keyboardActions.Remove(key); } } } } }
private ListCollectionView CreatePositionFilteredItemsView(ButtonPosition position) { return new ListCollectionView(Items) { Filter = item => { var button = item as NavigationButton; if (button != null) { return button.Position == position; } return false; }, LiveFilteringProperties = { "Position" }, IsLiveFiltering = true }; }
protected override void ResizeGrid() { int colWidth = CanvasSize.Width / grid.Cols; int rowHeight = CanvasSize.Height / grid.Rows; foreach (var btn in grid) { Rectangle rect = new Rectangle(); ButtonPosition pos = btn.LogicalPosition; rect.X = pos.X * colWidth; rect.Y = pos.Y * rowHeight; rect.Width = pos.DimX * colWidth; rect.Height = pos.DimY * rowHeight; btn.PixelPosition = rect; logger.Trace("Set pixel position of button '{0}' to {1}.", btn.Id, btn.PixelPosition); } }
/// <summary> /// 根据IAddressNode地址栏对象,创建并添加一个地址栏按钮 /// </summary> /// <param name="node">The node to base the item on</param> /// <returns>Built SEAddressBarDropDownItem. Returns Null if method failed</returns> private void AddToolStripItemUpdate(IShengAddressNode node, ButtonPosition position) { ShengAddressBarButton tsButton = null; node.CreateChildNodes(); tsButton = new ShengAddressBarButton(node.DisplayName, node.Icon, NodeButtonClicked); tsButton.AddressNode = node; tsButton.ImageAlign = ContentAlignment.MiddleCenter; tsButton.DoubleClickEnabled = true; tsButton.DoubleClick += new EventHandler(NodeDoubleClickHandler); AddAddressBarButton(tsButton, position); if (IsManyNodes()) { CreateOverflowDropDown(); } }
public void GazeToButton() { //Debug.Log("GazeToButton"); timerManager.hintTimer.TurnOff(); ButtonPosition yesButtonPos = answerButton.GetYesButtonPosition; bool isAnswerYes = quizStatusManager.IsAnswerYes; if (isActiveFace) { //Debug.Log(GetCurrentStep() + " 문제 표정 큐"); SetGazeFace(isAnswerYes, yesButtonPos); // 표정 큐 } else { //Debug.Log(GetCurrentStep() + " 문제 모션 큐"); SetGazeMotion(isAnswerYes, yesButtonPos); // 모션 큐 } }
/// <summary> /// Puts the button in one of the three available slots. /// </summary> /// <param name="position">The slot to be occupied by the button expressed as a <see cref="ButtonPosition"/></param> /// <param name="button">The new button.</param> protected virtual void ApplyButton(ButtonPosition position, EButton button) { if (button != null) { button.SetPopupStyle(); } switch (position) { case ButtonPosition.Positive: this.SetButton3Part(button, true); break; case ButtonPosition.Neutral: this.SetButton2Part(button, true); break; default: this.SetButton1Part(button, true); break; } }
/// <summary> /// 添加一个地址栏项 /// </summary> /// <param name="button"></param> /// <param name="position"></param> private void AddAddressBarButton(ShengAddressBarButton button, ButtonPosition position) { //如果当前显示了最左下拉菜单,就需要直接加在最左下拉菜单下 //如果直接加左边,可能整个地址条是够显示的,就造成这一项出现在最左下拉前面 //并且如果直接加在最左下拉下面,就不用去管是否还有子级了,因为不需要显示那个向下箭头了 if (this.Items.Contains(_overflowButton)) { ShengAddressBarDropDownItem dropDownItem = new ShengAddressBarDropDownItem(button.Text, button.Image, NodeButtonClicked); dropDownItem.AddressNode = button.AddressNode; //_overflowButton.DropDown.Items.Add(dropDownItem); _overflowDropDown.Items.Add(dropDownItem); } else { //处理子级,如果需要,需要显示一个向下箭头 BuildChildItem(button); if (position == ButtonPosition.Behind) { this.Items.Add(button); if (button.DropDownButton != null) { this.Items.Add(button.DropDownButton); } _buttonList.Add(button); } else { this.Items.Insert(0, button); if (button.DropDownButton != null) { this.Items.Insert(1, button.DropDownButton); } _buttonList.Insert(0, button); } } }
public void AddButton(Button btn) { if (buttonGrid == null) { throw new InvalidOperationException("Method SetDimension() has to be called before adding a button!"); } if (btn == null) { throw new ArgumentNullException("Parameter 'btn' may not be null!"); } ButtonPosition pos = btn.Position; if (pos.X < 0 || pos.X >= Cols || (pos.X + pos.DimX > Cols)) { throw new ArgumentOutOfRangeException(String.Format("Position in x-axis for button '{0}' is out of range!", btn.Id)); } if (pos.Y < 0 || pos.Y >= Rows || (pos.Y + pos.DimY > Rows)) { throw new ArgumentOutOfRangeException(String.Format("Position in y-axis for button '{0}' is out of range!", btn.Id)); } if (buttonDict.ContainsKey(btn.Id)) { throw new ArgumentException(String.Format("Button with id '{0}' was already added!", btn.Id)); } for (int i = pos.X; i < pos.X + pos.DimX; i++) { for (int j = pos.Y; j < pos.Y + pos.DimY; j++) { buttonGrid[i, j] = btn; } } buttonDict.Add(btn.Id, btn); }
private void Btn_Drop(object sender, DragEventArgs e) { if (lastDrag == null) { lastDrag = e; return; } if (e.Data.GetDataPresent("SourcePos")) { ButtonPosition SourcePos = e.Data.GetData("SourcePos") as ButtonPosition; ButtonPosition TargetPos = ((Button)sender).Tag as ButtonPosition; OnButtonSwitched?.Invoke(this, new ButtonSwitchedEventArgs() { Source = SourcePos, Target = TargetPos }); //System.Diagnostics.Debug.Print(String.Format("Droped from: {0}, {1}", SourcePos.X, SourcePos.Y)); //System.Diagnostics.Debug.Print(e.Handled.ToString()); } lastDrag = null; }
public void LoadData() { ArrayList data = XMLHandler.LoadXML(dir+filename); int langs = DataHolder.Languages().GetDataCount(); this.moneyText = new string[langs]; this.timeText = new string[langs]; this.itemCollectionText = new string[langs]; this.itemCollectionYesText = new string[langs]; this.itemCollectionNoText = new string[langs]; this.dialogueOkText = new string[langs]; this.dialogueOkSize = new Vector2[langs]; this.dialogueOkOffset = new Vector2[langs]; this.skillLevelName = new string[langs]; this.moneyCollectionText = new string[langs]; this.moneyCollectionYesText = new string[langs]; this.moneyCollectionNoText = new string[langs]; for(int i=0; i<langs; i++) { this.moneyText[i] = "% Money"; this.timeText[i] = "Time: %"; this.itemCollectionText[i] = "You found % %n!"; this.itemCollectionYesText[i] = "Take"; this.itemCollectionNoText[i] = "Leave"; this.dialogueOkText[i] = "Ok"; this.dialogueOkSize[i] = new Vector2(100, 30); this.dialogueOkOffset[i] = new Vector2(0, 0); this.skillLevelName[i] = "%n Lvl %"; this.moneyCollectionText[i] = "You found % money!"; this.moneyCollectionYesText[i] = "Take"; this.moneyCollectionNoText[i] = "Leave"; } if(data.Count > 0) { foreach(Hashtable entry in data) { if(entry[XMLHandler.NODE_NAME] as string == GameSettingsData.GAMESETTINGS) { if(entry.ContainsKey(XMLHandler.NODES)) { ArrayList subs = entry[XMLHandler.NODES] as ArrayList; foreach(Hashtable val in subs) { if(val[XMLHandler.NODE_NAME] as string == GameSettingsData.GAMESETTING) { if(val.ContainsKey("encryptdata")) encryptData = true; if(val.ContainsKey("acceptkey")) acceptKey = val["acceptkey"] as string; if(val.ContainsKey("cancelkey")) cancelKey = val["cancelkey"] as string; if(val.ContainsKey("verticalkey")) verticalKey = val["verticalkey"] as string; if(val.ContainsKey("horizontalkey")) horizontalKey = val["horizontalkey"] as string; if(val.ContainsKey("scrollspeed")) scrollSpeed = float.Parse((string)val["scrollspeed"]); if(val.ContainsKey("icon")) dialogueOkIconName = val["icon"] as string; if(val.ContainsKey("itemcollectionpos")) itemCollectionPosition = int.Parse((string)val["itemcollectionpos"]); if(val.ContainsKey("pausetime")) pauseTime = true; if(val.ContainsKey("switchplayer")) switchPlayer = true; if(val.ContainsKey("switchonlybp")) switchOnlyBP = true; if(val.ContainsKey("freezepause")) freezePause = true; if(val.ContainsKey("minrandomrange")) minRandomRange = float.Parse((string)val["minrandomrange"]); if(val.ContainsKey("maxrandomrange")) maxRandomRange = float.Parse((string)val["maxrandomrange"]); maxBattleParty = int.Parse((string)val["maxactiveparty"]); cursorTimeout = float.Parse((string)val["cursortimeout"]); if(val.ContainsKey("clicktimeout")) { clickTimeout = float.Parse((string)val["clicktimeout"]); } gameControl = (GameControl)System.Enum.Parse( typeof(GameControl), (string)val["gamecontrol"]); dialogueOkPosition = (ButtonPosition)System.Enum.Parse( typeof(ButtonPosition), (string)val["dialogueokposition"]); if(val.ContainsKey("guisystemtype")) { guiSystemType = (GUISystemType)System.Enum.Parse( typeof(GUISystemType), (string)val["guisystemtype"]); } if(val.ContainsKey("guifiltermode")) { guiFilterMode = (FilterMode)System.Enum.Parse( typeof(FilterMode), (string)val["guifiltermode"]); } if(val.ContainsKey("guiimagestretch")) { guiImageStretch = (GUIImageStretch)System.Enum.Parse( typeof(GUIImageStretch), (string)val["guiimagestretch"]); } if(val.ContainsKey("battletexturedelete")) { battleTextureDelete = (TextureDelete)System.Enum.Parse( typeof(TextureDelete), (string)val["battletexturedelete"]); } if(val.ContainsKey("menutexturedelete")) { menuTextureDelete = (TextureDelete)System.Enum.Parse( typeof(TextureDelete), (string)val["menutexturedelete"]); } if(val.ContainsKey("mipmapbias")) mipMapBias = float.Parse((string)val["mipmapbias"]); if(val.ContainsKey("preloadfonts")) preloadFonts = true; if(val.ContainsKey("preloadboxes")) preloadBoxes = true; if(val.ContainsKey("preloadareanames")) preloadAreaNames = true; if(val.ContainsKey("noscrollbar")) noScrollbar = true; if(val.ContainsKey("noscrollbarthumb")) noScrollbarThumb = true; if(val.ContainsKey("noautocollapse")) noAutoCollapse = true; if(val.ContainsKey("hudrefreshframe")) hudRefreshFrame = true; if(val.ContainsKey("autoremovelayer")) autoRemoveLayer = true; if(val.ContainsKey("loopskilllevels")) loopSkillLevels = true; if(val.ContainsKey("addskilllevel")) addSkillLevel = true; if(val.ContainsKey("itemcollectionchoice")) itemCollectionChoice = true; if(val.ContainsKey("moneycollectionchoice")) moneyCollectionChoice = true; if(val.ContainsKey("hudrefreshrate")) { hudRefreshRate = float.Parse((string)val["hudrefreshrate"]); } if(val.ContainsKey("maxclickdistance")) { maxClickDistance = int.Parse((string)val["maxclickdistance"]); } if(val.ContainsKey("areanamepos")) { this.showAreaNames = true; this.areaNamePosition = int.Parse((string)val["areanamepos"]); this.areaNameVisibleTime = float.Parse((string)val["areanametime"]); } if(val.ContainsKey("inputhandling")) { this.inputHandling = (InputHandling)System.Enum.Parse( typeof(InputHandling), (string)val["inputhandling"]); } if(val.ContainsKey("playercomponents")) { this.playerComponent = new string[int.Parse((string)val["playercomponents"])]; } if(val.ContainsKey("spawndistance")) { this.spawnParty = true; this.spawnDistance = float.Parse((string)val["spawndistance"]); BoolHelper.FromHashtable(val, "onlyinbattlearea", ref this.onlyInBattleArea); BoolHelper.FromHashtable(val, "spawnonlybp", ref this.spawnOnlyBP); } if(val.ContainsKey("partyfollow")) { this.partyFollow = true; } if(val.ContainsKey("guiscalemode")) { guiScaleMode = (GUIScaleMode)System.Enum.Parse( typeof(GUIScaleMode), (string)val["guiscalemode"]); } ArrayList s = val[XMLHandler.NODES] as ArrayList; foreach(Hashtable ht in s) { if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.DIALOGUEOK) { int i = int.Parse((string)ht["id"]); if(i < langs) { dialogueOkSize[i] = new Vector2(float.Parse((string)ht["width"]), float.Parse((string)ht["height"])); dialogueOkOffset[i] = new Vector2(float.Parse((string)ht["x"]), float.Parse((string)ht["y"])); dialogueOkText[i] = ht[XMLHandler.CONTENT] as string; } } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.DIALOGUEOKICON) { dialogueOkIconName = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.DEFAULTSCREEN) { defaultScreen.x = float.Parse((string)ht["width"]); defaultScreen.y = float.Parse((string)ht["height"]); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.CURSORAUDIO) { this.cursorMoveAudio = ht[XMLHandler.CONTENT] as string; this.cursorMoveVolume = float.Parse((string)ht["volume"]); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.ACCEPTAUDIO) { this.acceptAudio = ht[XMLHandler.CONTENT] as string; this.acceptVolume = float.Parse((string)ht["volume"]); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.CANCELAUDIO) { this.cancelAudio = ht[XMLHandler.CONTENT] as string; this.cancelVolume = float.Parse((string)ht["volume"]); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.FAILAUDIO) { this.failAudio = ht[XMLHandler.CONTENT] as string; this.failVolume = float.Parse((string)ht["volume"]); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.SKILLLEVELAUDIO) { this.skillLevelAudio = ht[XMLHandler.CONTENT] as string; this.skillLevelVolume = float.Parse((string)ht["volume"]); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.GAMEOVER) { this.gameOver.scene = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.ITEMCOLLECTIONTEXT) { int i = int.Parse((string)ht["id"]); if(i < langs) this.itemCollectionText[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.ITEMCOLLECTIONYESTEXT) { int i = int.Parse((string)ht["id"]); if(i < langs) this.itemCollectionYesText[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.ITEMCOLLECTIONNOTEXT) { int i = int.Parse((string)ht["id"]); if(i < langs) this.itemCollectionNoText[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.DROPSETTINGS) { this.saveDrops = bool.Parse((string)ht["save"]); if(ht.ContainsKey("dropmask")) { this.dropOnGround = true; this.dropMask = int.Parse((string)ht["dropmask"]); } this.dropOffsetX = new Vector2(float.Parse((string)ht["x1"]), float.Parse((string)ht["x2"])); this.dropOffsetY = new Vector2(float.Parse((string)ht["y1"]), float.Parse((string)ht["y2"])); this.dropOffsetZ = new Vector2(float.Parse((string)ht["z1"]), float.Parse((string)ht["z2"])); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.ACCEPTKEY) { this.acceptKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.CANCELKEY) { this.cancelKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.VERTICALKEY) { this.verticalKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.HORIZONTALKEY) { this.horizontalKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.MONEYTEXT) { int i = int.Parse((string)ht["id"]); if(i < langs) this.moneyText[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.MONEYICON) { this.moneyIconName = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.TIMETEXT) { int i = int.Parse((string)ht["id"]); if(i < langs) this.timeText[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.TIMEICON) { this.timeIconName = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.SKILLPLUSKEY) { this.skillPlusKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.SKILLMINUSKEY) { this.skillMinusKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.SKILLLEVELNAME) { int i = int.Parse((string)ht["id"]); if(i < langs) this.skillLevelName[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.CHARPLUSKEY) { this.charPlusKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.CHARMINUSKEY) { this.charMinusKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.PLAYERCOMPONENT) { int i = int.Parse((string)ht["id"]); if(i < this.playerComponent.Length) this.playerComponent[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.PLAYERCONTROLSETTINGS) { this.playerControlSettings.SetData(ht); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.CAMERACONTROLSETTINGS) { this.cameraControlSettings.SetData(ht); this.cameraControlSettings.mouseTouch.mode = MouseTouch.MOVE; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.MONEYPREFAB) { this.moneyPrefabName = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.MONEYCOLLECTIONTEXT) { int i = int.Parse((string)ht["id"]); if(i < langs) this.moneyCollectionText[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.MONEYCOLLECTIONYES) { int i = int.Parse((string)ht["id"]); if(i < langs) this.moneyCollectionYesText[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.MONEYCOLLECTIONNO) { int i = int.Parse((string)ht["id"]); if(i < langs) this.moneyCollectionNoText[i] = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.ITEMCOLLECTIONANIMATION) { this.itemCollectionAnimation = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.PAUSEKEY) { this.pauseKey = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.INTERACTIONCONTROLLER) { this.addInteractionController = true; this.interactionControllerName = ht[XMLHandler.CONTENT] as string; this.interactionControllerOffset = VectorHelper.FromHashtable(ht); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.INTERACTIONCONTROLLERCHILD) { this.interactionControllerChildName = ht[XMLHandler.CONTENT] as string; } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.STATISTIC) { this.statistic.SetData(ht); } else if(ht[XMLHandler.NODE_NAME] as string == GameSettingsData.GAMEOVERSETTINGS) { this.gameOver.SetData(ht); } } } } } } } } }
public ButtonInfo(ButtonPosition position, ButtonGraphic graphic, int buttonID) { m_Position = position; m_Graphic = graphic; m_ButtonID = buttonID; }
public void RegisterButton(ButtonPosition position, ButtonGraphic graphic, int buttonID) { m_Buttons.Add(new ButtonInfo(position, graphic, buttonID)); }
public ButtonInfo( ButtonPosition position, ButtonGraphic graphic, int buttonID ) { m_Position = position; m_Graphic = graphic; m_ButtonID = buttonID; }
public void RegisterButton( ButtonPosition position, ButtonGraphic graphic, int buttonID ) { m_Buttons.Add( new ButtonInfo( position, graphic, buttonID ) ); }
void Awake() { me = this; }