コード例 #1
0
ファイル: CodexController.cs プロジェクト: NPreda/GenericUI
 private void SpawnEntryButtons(string tag)
 {
     entryButtons.ClearButtons();
     foreach (var entry in codexEntries)
     {
         if (entry.tag == tag)
         {
             UIButton button = buttonFactory.GetNewInstance(entryLeafPanel, entry.title, "Prefabs/UI/LeafButton");
             entryButtons.Add(button);
         }
     }
 }
コード例 #2
0
ファイル: NotesController.cs プロジェクト: NPreda/GenericUI
    private void CreateButtons(ActButtonStruct buttonStruct)    //create all the buttons for the act selection. Very clumsy, properly implemented would tie into the gmae logic.
    {
        UIButton newButton = buttonFactory.GetNewInstance(actBar, buttonStruct.act_1, "act_1", "Prefabs/UI/SelectorButton");

        actButtons.Add(newButton);

        newButton = buttonFactory.GetNewInstance(actBar, buttonStruct.act_2, "act_2", "Prefabs/UI/SelectorButton");
        actButtons.Add(newButton);

        newButton = buttonFactory.GetNewInstance(actBar, buttonStruct.act_3, "act_3", "Prefabs/UI/SelectorButton");
        actButtons.Add(newButton);

        newButton = buttonFactory.GetNewInstance(actBar, buttonStruct.act_4, "act_4", "Prefabs/UI/SelectorButton");
        actButtons.Add(newButton);

        inputButton = buttonFactory.GetNewInstance(fieldPanel, buttonStruct.add_note, "add_note", "Prefabs/UI/IndexButton");
        inputButton.OnLeftClickEvent += inputText;
    }
コード例 #3
0
    public void Start()
    {
        //ideally the settings would be extensive, in this implementation it only selects a variable for the localization path
        settings = Registry.Instance.settings;
        buttonGroup.OnButtonPressed += ButtonSelected;

        string          languagePrefix   = settings.language.ToString();
        TextAsset       localizationJson = Resources.Load <TextAsset>("Data/Localization/" + languagePrefix + "/UI/topbar");
        TopButtonStruct buttonStruct     = JsonUtility.FromJson <TopButtonStruct>(localizationJson.text);

        //create the buttons for the top section
        UIButton newButton = buttonFactory.GetNewInstance(topBar, buttonStruct.codex, "codex", "Prefabs/UI/SelectorButton");

        buttonGroup.Add(newButton);

        newButton = buttonFactory.GetNewInstance(topBar, buttonStruct.notes, "notes", "Prefabs/UI/SelectorButton");
        buttonGroup.Add(newButton);

        //hack to go straight to the codex screen
        buttonGroup.SelectButton("codex");
    }