/// <summary> /// Prepara a classe SilabaControl carregando todos os arquivos das silabas nelas /// </summary> /// <param name="soundsDirectory">Diretório de sons das silabas</param> public void SilabaSetup(string soundsDirectory) { silabasNivelAtual = Resources.LoadAll(soundsDirectory, typeof(AudioClip));//carrega todos áudios dentro de Resources/Sounds/Level_01 soundManager = SoundManager.instance; buttonDicaAudio = ButtonDicaAudio.instance; buttonDicaVisual = ButtonDicaVisual.instance; timer = Timer.instance; stageManager = StageManager.instance; isPlanetLetter = new bool[stageManager.textSlots]; }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } BotaoDicaVisual = GameObject.FindGameObjectWithTag("Button Eye").GetComponent <UnityEngine.UI.Button>(); }
public void SilabaSetup(string soundsDirectory, string[] pathActs) { Object[] newSilabasNivelAtual; silabasNivelAtual = Resources.LoadAll(string.Concat(soundsDirectory, pathActs[0]), typeof(AudioClip)); for (int i = 1; i < pathActs.Length; i++) { string newSoundsDirectory = string.Concat(soundsDirectory, pathActs[i]); newSilabasNivelAtual = Resources.LoadAll(newSoundsDirectory, typeof(AudioClip));//carrega todos áudios dentro de Resources/Sounds/Level_01 silabasNivelAtual = silabasNivelAtual.Concat(newSilabasNivelAtual).ToArray(); } soundManager = SoundManager.instance; buttonDicaAudio = ButtonDicaAudio.instance; buttonDicaVisual = ButtonDicaVisual.instance; timer = Timer.instance; stageManager = StageManager.instance; isPlanetLetter = new bool[stageManager.textSlots]; }