/// <summary> /// handle button when CrossSlide left or right /// </summary> private void HandleButtonbase() { if (button != null) { VisualStateManager.GoToState(button, "Normal", false); button.ReleasePointerCaptures(); } }
/// <summary> /// handle button when CrossSlide left or right /// </summary> private void HandleButtonbase() { if (button != null) { VisualStateManager.GoToState(button, "Normal", false); button.ReleasePointerCaptures(); } }