public void GetCharacterStats_GetsExistingCharacterStats() { //arrange using var contextFactory = new Project2ContextFactory(); using Project2Context context = contextFactory.CreateContext(); Character insertedCharacter = CreateCharacter(); context.Characters.Add(insertedCharacter); context.SaveChanges(); Player insertedPlayer = CreatePlayer(insertedCharacter.Id); context.Players.Add(insertedPlayer); context.SaveChanges(); var repo = new PlayerRepository(context); //act Business.Model.Character character = repo.GetCharacterStats(insertedPlayer.Id); //assert Assert.Equal(insertedCharacter.Id, character.Id); Assert.Equal(insertedCharacter.CharacterName, character.CharacterName); Assert.Equal(insertedCharacter.Exp, character.Exp); Assert.Equal(insertedCharacter.Health, character.Health); Assert.Equal(insertedCharacter.Attack, character.Attack); Assert.Equal(insertedCharacter.Mana, character.Mana); }
public void UpdateCharacterStats_UpdatesCharacterStats() { //arrange using var contextFactory = new Project2ContextFactory(); using Project2Context context = contextFactory.CreateContext(); Character characterBeforeUpdate = CreateCharacter(); Character insertedCharacter = new Character { Id = characterBeforeUpdate.Id, CharacterName = characterBeforeUpdate.CharacterName, Exp = characterBeforeUpdate.Exp, Health = characterBeforeUpdate.Health, Attack = characterBeforeUpdate.Attack, Defense = characterBeforeUpdate.Defense, Mana = characterBeforeUpdate.Mana }; context.Characters.Add(insertedCharacter); context.SaveChanges(); characterBeforeUpdate.Id = insertedCharacter.Id; var characterUpdated = new Business.Model.Character { Id = insertedCharacter.Id, CharacterName = insertedCharacter.CharacterName, Exp = 15, Health = 12, Attack = 8, Defense = 6, Mana = 18 }; var repo = new PlayerRepository(context); //act repo.UpdateCharacterStats(characterUpdated); //assert Character character = context.Characters.Local.Single(c => c.Id == characterUpdated.Id); Assert.Equal(characterUpdated.Id, character.Id); Assert.Equal(characterUpdated.CharacterName, character.CharacterName); Assert.Equal(characterUpdated.Exp, character.Exp); Assert.Equal(characterUpdated.Health, character.Health); Assert.Equal(characterUpdated.Attack, character.Attack); Assert.Equal(characterUpdated.Mana, character.Mana); Assert.Equal(characterBeforeUpdate.Id, character.Id); Assert.Equal(characterBeforeUpdate.CharacterName, character.CharacterName); Assert.NotEqual(characterBeforeUpdate.Exp, character.Exp); Assert.NotEqual(characterBeforeUpdate.Health, character.Health); Assert.NotEqual(characterBeforeUpdate.Attack, character.Attack); Assert.NotEqual(characterBeforeUpdate.Mana, character.Mana); }
public void UpdateCharacterStats(Business.Model.Character character) { Character currentEntity = _context.Characters.Find(character.Id); var newEntity = new Character { Id = character.Id, CharacterName = character.CharacterName, Exp = character.Exp, Health = character.Health, Attack = character.Attack, Defense = character.Defense, Mana = character.Mana }; _context.Entry(currentEntity).CurrentValues.SetValues(newEntity); }