コード例 #1
0
ファイル: SkillMage.cs プロジェクト: MAC-10-Ingram/EFD
    public override void useSkill(List <BattleChar> target)
    {
        base.useSkill(target);

        foreach (BattleChar bc in target)
        {
            DamCoef = 1.0f + 0.05f * level;

            bc.setLastAttack(set.user);
            ((SkillMage)set).dam = bc.getTarget().SetMagicDamage(set.user, DamCoef, level, coef * set.user.getFinalDamage() * CriticalTest());
            if (((MagePassive4)set.pas[3]).isInit)
            {
                ((MagePassive4)set.pas[3]).addAttack(bc, ((SkillMage)set).dam);
            }
            ((SkillMage)set).lastTarget = bc;

            if (enemies.Exists(x => x == bc))
            {
                skills.ToArray()[enemies.IndexOf(bc)].setTurn(3);
            }
            else
            {
                Burn b = new Burn(3, set.user, bc, set.user.GetMgcATK() * (0.2f + 0.03f * level));
                enemies.Add(bc);
                skills.Add(b);
                bc.stateBurn.Add(b);
            }
        }
    }
コード例 #2
0
ファイル: Sword.cs プロジェクト: DanielCantz/Dawntown
    private void OnTriggerEnter(Collider other)
    {
        Debug.Log("Sword Hit!\nDamage: " + damage + ". slowAmount: " + slowAmount + ". duration: " + duration + ". element: " + element + ".\nTag: " + other.tag);

        if (other.CompareTag("Player"))
        {
            BuffHandler playerBuffHandler = other.GetComponent <BuffHandler>();
            StatHandler statHandler       = other.GetComponent <StatHandler>();
            Buff        debuff;

            switch (element)
            {
            case ElementEnum.fire:

                debuff = new Burn(statHandler, new Stat(duration), damage);
                playerBuffHandler.AddBuff(debuff);
                break;

            case ElementEnum.ice:
                debuff = new Slow(statHandler, new Stat(duration), new ScalingStatModificator(slowAmount));
                statHandler.TakeDamage(damage);
                playerBuffHandler.AddBuff(debuff);
                break;

            case ElementEnum.lightning:
                debuff = new Stun(statHandler, new Stat(duration));
                statHandler.TakeDamage(damage);
                playerBuffHandler.AddBuff(debuff);
                break;
            }
        }
    }
コード例 #3
0
ファイル: FireShield.cs プロジェクト: Higure27/Grimoire
 public override void Cast_Spell(Summon s)
 {
     base.Cast_Spell(s);
     if(Random.Range(0, 101) > 90)
     {
         results += new Burn().Do_Ability(s);
     }
 }
コード例 #4
0
ファイル: MainForm.cs プロジェクト: tech-bear/imgburn
 private void tSMI_burn_Click(object sender, EventArgs e)
 {
     if (listView1.SelectedItems.Count > 0)
     {
         Disc wrapper  = (Disc)listView1.SelectedItems[0].Tag;
         Burn burnForm = new Burn(wrapper);
         burnForm.ShowDialog();
     }
 }
コード例 #5
0
		private void OnTriggerEnter(Collider otherObject)
		{
			if (this._owner && this._owner != otherObject.transform.root && base.transform.root != otherObject.transform.root)
			{
				if (BoltNetwork.isRunning)
				{
					GameObject gameObject = otherObject.transform.root.gameObject;
					BoltEntity component = gameObject.GetComponent<BoltEntity>();
					if (component)
					{
						switch (this._bonusType)
						{
						case WeaponBonus.BonusTypes.Burn:
						{
							Burn burn = Burn.Create(GlobalTargets.OnlyServer);
							burn.Entity = component;
							burn.Send();
							break;
						}
						case WeaponBonus.BonusTypes.Poison:
							if (Vector3.Dot(otherObject.transform.position - base.transform.position, base.transform.forward) > 0.25f)
							{
								Poison poison = Poison.Create(GlobalTargets.OnlyServer);
								poison.Entity = component;
								poison.Send();
							}
							break;
						case WeaponBonus.BonusTypes.DouseBurn:
						{
							Burn burn2 = Burn.Create(GlobalTargets.OnlyServer);
							burn2.Entity = component;
							burn2.Send();
							break;
						}
						}
					}
				}
				switch (this._bonusType)
				{
				case WeaponBonus.BonusTypes.Burn:
					Prefabs.Instance.SpawnFireHitPS(base.transform.position, Quaternion.LookRotation(base.transform.position - otherObject.transform.position));
					otherObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
					break;
				case WeaponBonus.BonusTypes.Poison:
					if (Vector3.Dot(otherObject.transform.position - base.transform.position, base.transform.forward) > 0.25f)
					{
						otherObject.SendMessage("Poison", SendMessageOptions.DontRequireReceiver);
					}
					break;
				case WeaponBonus.BonusTypes.DouseBurn:
					Prefabs.Instance.SpawnFireHitPS(base.transform.position, Quaternion.LookRotation(base.transform.position - otherObject.transform.position));
					otherObject.SendMessage("Douse", SendMessageOptions.DontRequireReceiver);
					otherObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
					break;
				}
			}
		}
コード例 #6
0
ファイル: BaseEnemy.cs プロジェクト: Erakk/Hexmap-Cardgame
    public void RunEffects()
    {
        map.selectedEnemy = this.name;
        GameObject effects = GameObject.Find("Effects");

        if (Burned)
        {
//			map.selectedEnemy = this.name;
//
            Burn burn = effects.GetComponent <Burn> ();
            burn.RunBurn();
        }
        if (Slowed)
        {
//			map.selectedEnemy = this.name;
//			GameObject Slow = GameObject.Find ("_Scripts");
            Slow slow = effects.GetComponent <Slow> ();
            slow.RunSlow();
        }
        if (Poisoned)
        {
//			map.selectedEnemy = this.name;
//			GameObject Poison = GameObject.Find ("_Scripts");
            Poison poison = effects.GetComponent <Poison> ();
            poison.RunPoison();
        }
        if (Bleeding)
        {
//			map.selectedEnemy = this.name;
//			GameObject Bleed = GameObject.Find ("_Scripts");
            Bleed bleed = effects.GetComponent <Bleed> ();
            bleed.RunBleed();
        }
        if (Stunned)
        {
//			map.selectedEnemy = this.name;
//			GameObject Stun = GameObject.Find ("_Scripts");
            Stun stun = effects.GetComponent <Stun> ();
            stun.RunStun();
        }
        if (Chilled)
        {
            Chill chill = effects.GetComponent <Chill> ();
            chill.RunChill();
        }
        if (Frozen)
        {
            Frozen frozen = effects.GetComponent <Frozen> ();
            frozen.RunFrozen();
        }
        if (Blinded)
        {
            Blind blind = effects.GetComponent <Blind> ();
            blind.RunBlind();
        }
    }
コード例 #7
0
        public IHttpActionResult Post([FromBody] Burn burn)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest());
            }

            _burnRepository.AddBurn(burn);
            return(Ok());
        }
コード例 #8
0
ファイル: CurseFinisher.cs プロジェクト: Higure27/Grimoire
 public SpellResults Do_Ability(Summon s)
 {
     int heal = s.Base_Health / 10 + s.Curse * 5;
     SpellResults r = new SpellResults(0, 0, heal, 0, 0, 0);
     //if (Random.Range(0, 101) > 80)
         r += new Burn().Do_Ability(s);
     //if (Random.Range(0, 101) > 80)
         r += new Poison().Do_Ability(s);
     return r;
 }
コード例 #9
0
 public void zz_Give_Enemy_Burn(int stack)
 {
     if (Services.actionManager.currentTargetEnemy != null)
     {
         Services.actionManager.currentTargetEnemy.GainNewBuff(new Burn(), stack);
         int  a    = Services.actionManager.currentTargetEnemy.CheckBuff(new Burn());
         Burn temp = (Burn)Services.actionManager.currentTargetEnemy.enemyBuffList[a];
         temp.TakeDamage();
     }
 }
コード例 #10
0
 public override int GetHashCode()
 {
     unchecked
     {
         var hashCode = Brute.GetHashCode();
         hashCode = (hashCode * 397) ^ Burn.GetHashCode();
         hashCode = (hashCode * 397) ^ Toxin.GetHashCode();
         hashCode = (hashCode * 397) ^ Suffocation.GetHashCode();
         return(hashCode);
     }
 }
コード例 #11
0
        public void UpdateBurn(Burn burn)
        {
            Throw.IfNull(burn, nameof(burn));

            using (ApplicationDbContext db = new ApplicationDbContext())
            {
                db.Burns.Attach(burn);
                db.Entry(burn).State = System.Data.Entity.EntityState.Modified;
                db.SaveChanges();
            }
        }
コード例 #12
0
            public void Reset(NavigationManoeuvre manoeuvre)
            {
                Burn burn = manoeuvre.burn;

                Δv_tangent_.value   = burn.delta_v.x;
                Δv_normal_.value    = burn.delta_v.y;
                Δv_binormal_.value  = burn.delta_v.z;
                initial_time_.value = burn.initial_time;
                reference_frame_selector_.Reset(burn.frame);
                duration_ = manoeuvre.duration;
                initial_mass_in_tonnes_ = manoeuvre.initial_mass_in_tonnes;
            }
コード例 #13
0
            public void Reset(NavigationManoeuvre manœuvre)
            {
                Burn burn = manœuvre.burn;

                Δv_tangent_.value  = burn.delta_v.x;
                Δv_normal_.value   = burn.delta_v.y;
                Δv_binormal_.value = burn.delta_v.z;
                initial_time_      = burn.initial_time;
                reference_frame_selector_.SetFrameParameters(burn.frame);
                is_inertially_fixed_    = burn.is_inertially_fixed;
                duration_               = manœuvre.duration;
                initial_mass_in_tonnes_ = manœuvre.initial_mass_in_tonnes;
            }
コード例 #14
0
        private void PnChangeHandle(string pn)
        {
            ResetUi();
            _burn                   = new Burn(pn, _i2cDevice);
            _burn.OnXmlGet         += _burn_OnXmlGet;
            _burn.OnPortRead       += _burn_OnPortRead;
            _burn.OnPortWrite      += _burn_OnPortWrite;
            _burn.OnI2CDeviceClose += _burn_OnI2CDeviceClose;
            _burn.OnI2CDeviceOpen  += _burn_OnI2CDeviceOpen;
            _burn.OnProgressChange += _burn_OnProgressChange;
            _burn.DownloadConfig();

            AddStatus("料号档案下载成功");
            GetPnConfig(pn);
        }
コード例 #15
0
        public void WriteDataTest()
        {
            string pn     = "aa";
            string folder = @"B:\";
            //Ii2c aa=new CP2112(1,20,8);


            Ii2c bb = new LuxshareIi2C("COM20", 8, 20);

            Burn burn     = new Burn(pn, bb, folder);
            var  data     = new byte[1][];
            var  readData = burn.WriteData(data);

            Assert.Fail();
        }
コード例 #16
0
        public void AddBurn(Burn burn)
        {
            // Throw.IfNullOrWhiteSpace(name, "Name cannot be null or whitespace");

            using (ApplicationDbContext db = new ApplicationDbContext())
            {
                db.Burns.Add(new Burn
                {
                    Name     = burn.Name,
                    Calories = burn.Calories,
                    Time     = burn.Time
                });

                db.SaveChanges();
            }
        }
コード例 #17
0
        public IHttpActionResult Update([FromBody] Burn burn)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest());
            }

            var updated = _burnRepository.UpdateBurnbool(burn);

            if (!updated)
            {
                return(NotFound());
            }

            return(Ok());
        }
コード例 #18
0
    private void OnCollisionEnter(Collision collision)
    {
        Physics.IgnoreLayerCollision(12, 8);

        GameObject other = collision.gameObject;

        if (other != null)
        {
            if (other.CompareTag("Player"))
            {
                BuffHandler playerBuffHandler = other.GetComponent <BuffHandler>();
                StatHandler statHandler       = other.GetComponent <StatHandler>();
                Buff        debuff;

                switch (element)
                {
                case ElementEnum.fire:
                    debuff = new Burn(statHandler, new Stat(duration), damage);
                    playerBuffHandler.AddBuff(debuff);
                    break;

                case ElementEnum.ice:
                    debuff = new Slow(statHandler, new Stat(duration), new ScalingStatModificator(slowAmount));
                    statHandler.TakeDamage(damage);
                    playerBuffHandler.AddBuff(debuff);
                    break;

                case ElementEnum.lightning:
                    debuff = new Stun(statHandler, new Stat(duration));
                    statHandler.TakeDamage(damage);
                    playerBuffHandler.AddBuff(debuff);
                    break;
                }
                Destroy(gameObject);
            }
            Destroy(gameObject);
        }
        else if (other.gameObject.CompareTag("Untagged"))
        {
            // Debug.Log("Projectile collide with ELSE: " + other.gameObject.name);
            Destroy(gameObject);
        }
        else
        {
            // Debug.Log("Projectile collide with: " + other.gameObject.name);
        }
    }
コード例 #19
0
        public bool UpdateBurnbool(Burn burn)
        {
            Throw.IfNull(burn, nameof(burn));
            bool updatebool = false;

            using (ApplicationDbContext db = new ApplicationDbContext())
            {
                try
                {
                    db.Burns.Attach(burn);
                    db.Entry(burn).State = System.Data.Entity.EntityState.Modified;
                    db.SaveChanges();
                    updatebool = true;
                }
                catch
                {
                }
            }
            return(updatebool);
        }
コード例 #20
0
 public override void OnEvent(Burn evnt)
 {
     if (evnt.Entity)
     {
         if (evnt.Entity.StateIs <IMutantState>())
         {
             EnemyHealth[] componentsInChildren = evnt.Entity.GetComponentsInChildren <EnemyHealth>(true);
             if (componentsInChildren.Length > 0)
             {
                 componentsInChildren[0].Burn();
             }
         }
         else if (evnt.Entity.StateIs <IAnimalState>())
         {
             animalHealth[] componentsInChildren2 = evnt.Entity.GetComponentsInChildren <animalHealth>(true);
             if (componentsInChildren2.Length > 0)
             {
                 componentsInChildren2[0].Burn();
             }
         }
     }
 }
コード例 #21
0
ファイル: flameThrowerDamage.cs プロジェクト: K07H/The-Forest
 private void OnTriggerEnter(Collider other)
 {
     if (this.rootTr != other.transform.root)
     {
         other.SendMessage("Douse", this, SendMessageOptions.DontRequireReceiver);
         other.SendMessage("Burn", this, SendMessageOptions.DontRequireReceiver);
         if (BoltNetwork.isClient)
         {
             BoltEntity boltEntity = other.transform.GetComponent <BoltEntity>();
             if (boltEntity == null)
             {
                 boltEntity = other.transform.GetComponentInParent <BoltEntity>();
             }
             if (boltEntity)
             {
                 Burn burn = Burn.Create(GlobalTargets.OnlyServer);
                 burn.Entity = boltEntity;
                 burn.Send();
             }
         }
     }
 }
コード例 #22
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            BuffHandler playerBuffHandler = other.GetComponent <BuffHandler>();
            StatHandler statHandler       = other.GetComponent <StatHandler>();
            Buff        debuff;



            switch (element)
            {
            case ElementEnum.fire:
                debuff = new Burn(statHandler, new Stat(duration), damage);
                playerBuffHandler.AddBuff(debuff);
                break;

            case ElementEnum.ice:
                debuff = new Slow(statHandler, new Stat(duration), new ScalingStatModificator(slowAmount));
                statHandler.TakeDamage(damage);
                playerBuffHandler.AddBuff(debuff);
                break;

            case ElementEnum.lightning:
                debuff = new Stun(statHandler, new Stat(duration));
                statHandler.TakeDamage(damage);
                playerBuffHandler.AddBuff(debuff);
                break;
            }
        }
        else if (other.CompareTag("Projectile"))
        {
            Debug.Log("SHIELD ENTER PROJECTILE: " + other.gameObject.transform);
            Destroy(other.gameObject);
        }
    }
コード例 #23
0
            private void RenderPlanner(int window_id)
            {
                var old_skin = UnityEngine.GUI.skin;

                UnityEngine.GUI.skin = null;
                UnityEngine.GUILayout.BeginVertical();

                if (vessel_ == null || vessel_ != FlightGlobals.ActiveVessel ||
                    !plugin_.HasVessel(vessel_.id.ToString()))
                {
                    Reset();
                }

                if (vessel_ != null)
                {
                    string vessel_guid = vessel_.id.ToString();
                    if (burn_editors_ == null)
                    {
                        if (plugin_.HasVessel(vessel_guid))
                        {
                            if (plugin_.FlightPlanExists(vessel_guid))
                            {
                                burn_editors_ = new List <BurnEditor>();
                                for (int i = 0;
                                     i < plugin_.FlightPlanNumberOfManoeuvres(vessel_guid);
                                     ++i)
                                {
                                    // Dummy initial time, we call |Reset| immediately afterwards.
                                    final_time_.value = plugin_.FlightPlanGetFinalTime(vessel_guid);
                                    burn_editors_.Add(
                                        new BurnEditor(adapter_, plugin_, vessel_, initial_time: 0));
                                    burn_editors_.Last().Reset(
                                        plugin_.FlightPlanGetManoeuvre(vessel_guid, i));
                                }
                            }
                            else
                            {
                                if (UnityEngine.GUILayout.Button("Create flight plan"))
                                {
                                    plugin_.FlightPlanCreate(vessel_guid,
                                                             plugin_.CurrentTime() + 1000,
                                                             vessel_.GetTotalMass());
                                    final_time_.value = plugin_.FlightPlanGetFinalTime(vessel_guid);
                                    Shrink();
                                }
                            }
                        }
                    }
                    else
                    {
                        if (final_time_.Render(enabled: true))
                        {
                            plugin_.FlightPlanSetFinalTime(vessel_guid, final_time_.value);
                            final_time_.value = plugin_.FlightPlanGetFinalTime(vessel_guid);
                        }

                        AdaptiveStepParameters parameters =
                            plugin_.FlightPlanGetAdaptiveStepParameters(vessel_guid);
                        UnityEngine.GUILayout.BeginHorizontal();
                        UnityEngine.GUILayout.Label("Maximal step count per segment",
                                                    UnityEngine.GUILayout.Width(150));
                        if (parameters.max_steps <= 100)
                        {
                            UnityEngine.GUILayout.Button("min");
                        }
                        else if (UnityEngine.GUILayout.Button("-"))
                        {
                            parameters.max_steps /= 10;
                            plugin_.FlightPlanSetAdaptiveStepParameters(vessel_guid, parameters);
                        }
                        UnityEngine.GUILayout.TextArea(parameters.max_steps.ToString(),
                                                       UnityEngine.GUILayout.Width(150));
                        if (parameters.max_steps >= Int64.MaxValue / 10)
                        {
                            UnityEngine.GUILayout.Button("max");
                        }
                        else if (UnityEngine.GUILayout.Button("+"))
                        {
                            parameters.max_steps *= 10;
                            plugin_.FlightPlanSetAdaptiveStepParameters(vessel_guid, parameters);
                        }
                        UnityEngine.GUILayout.EndHorizontal();
                        UnityEngine.GUILayout.BeginHorizontal();
                        UnityEngine.GUILayout.Label("Tolerance",
                                                    UnityEngine.GUILayout.Width(150));
                        if (parameters.length_integration_tolerance <= 1e-6)
                        {
                            UnityEngine.GUILayout.Button("min");
                        }
                        else if (UnityEngine.GUILayout.Button("-"))
                        {
                            parameters.length_integration_tolerance /= 2;
                            parameters.speed_integration_tolerance  /= 2;
                            plugin_.FlightPlanSetAdaptiveStepParameters(vessel_guid, parameters);
                        }
                        UnityEngine.GUILayout.TextArea(
                            parameters.length_integration_tolerance.ToString("0.0e0") + " m",
                            UnityEngine.GUILayout.Width(150));
                        if (parameters.length_integration_tolerance >= 1e6)
                        {
                            UnityEngine.GUILayout.Button("max");
                        }
                        else if (UnityEngine.GUILayout.Button("+"))
                        {
                            parameters.length_integration_tolerance *= 2;
                            parameters.speed_integration_tolerance  *= 2;
                            plugin_.FlightPlanSetAdaptiveStepParameters(vessel_guid, parameters);
                        }
                        UnityEngine.GUILayout.EndHorizontal();

                        double Δv = (from burn_editor in burn_editors_
                                     select burn_editor.Δv()).Sum();
                        UnityEngine.GUILayout.Label(
                            "Total Δv : " + Δv.ToString("0.000") + " m/s");

                        if (burn_editors_.Count == 0 &&
                            UnityEngine.GUILayout.Button("Delete flight plan"))
                        {
                            plugin_.FlightPlanDelete(vessel_guid);
                            Reset();
                        }
                        else
                        {
                            if (burn_editors_.Count > 0)
                            {
                                RenderUpcomingEvents();
                            }
                            for (int i = 0; i < burn_editors_.Count - 1; ++i)
                            {
                                UnityEngine.GUILayout.TextArea("Manœuvre #" + (i + 1) + ":");
                                burn_editors_[i].Render(enabled: false);
                            }
                            if (burn_editors_.Count > 0)
                            {
                                BurnEditor last_burn = burn_editors_.Last();
                                UnityEngine.GUILayout.TextArea("Editing manœuvre #" +
                                                               (burn_editors_.Count) + ":");
                                if (last_burn.Render(enabled: true))
                                {
                                    plugin_.FlightPlanReplaceLast(vessel_guid, last_burn.Burn());
                                    last_burn.Reset(
                                        plugin_.FlightPlanGetManoeuvre(vessel_guid,
                                                                       burn_editors_.Count - 1));
                                }
                                if (UnityEngine.GUILayout.Button(
                                        "Delete last manœuvre",
                                        UnityEngine.GUILayout.ExpandWidth(true)))
                                {
                                    plugin_.FlightPlanRemoveLast(vessel_guid);
                                    burn_editors_.Last().Close();
                                    burn_editors_.RemoveAt(burn_editors_.Count - 1);
                                    Shrink();
                                }
                            }
                            if (UnityEngine.GUILayout.Button(
                                    "Add manœuvre",
                                    UnityEngine.GUILayout.ExpandWidth(true)))
                            {
                                double initial_time;
                                if (burn_editors_.Count == 0)
                                {
                                    initial_time = plugin_.CurrentTime() + 60;
                                }
                                else
                                {
                                    initial_time =
                                        plugin_.FlightPlanGetManoeuvre(
                                            vessel_guid,
                                            burn_editors_.Count - 1).final_time + 60;
                                }
                                var editor =
                                    new BurnEditor(adapter_, plugin_, vessel_, initial_time);
                                Burn candidate_burn = editor.Burn();
                                bool inserted       = plugin_.FlightPlanAppend(vessel_guid,
                                                                               candidate_burn);
                                if (inserted)
                                {
                                    editor.Reset(plugin_.FlightPlanGetManoeuvre(vessel_guid,
                                                                                burn_editors_.Count));
                                    burn_editors_.Add(editor);
                                }
                                Shrink();
                            }
                        }
                    }
                }
                UnityEngine.GUILayout.EndVertical();

                UnityEngine.GUI.DragWindow(
                    position: new UnityEngine.Rect(x: 0f,
                                                   y: 0f,
                                                   width: 10000f,
                                                   height: 10000f));

                UnityEngine.GUI.skin = old_skin;
            }
コード例 #24
0
            private void RenderFlightPlan(string vessel_guid)
            {
                using (new UnityEngine.GUILayout.VerticalScope()) {
                    if (final_time_.Render(enabled: true))
                    {
                        var status = plugin.FlightPlanSetDesiredFinalTime(vessel_guid,
                                                                          final_time_.value);
                        UpdateStatus(status, null);
                        final_time_.value =
                            plugin.FlightPlanGetDesiredFinalTime(vessel_guid);
                    }

                    FlightPlanAdaptiveStepParameters parameters =
                        plugin.FlightPlanGetAdaptiveStepParameters(vessel_guid);

                    using (new UnityEngine.GUILayout.HorizontalScope()) {
                        using (new UnityEngine.GUILayout.HorizontalScope()) {
                            UnityEngine.GUILayout.Label("Max. steps per segment:",
                                                        GUILayoutWidth(6));
                            const int factor = 4;
                            if (parameters.max_steps <= 100)
                            {
                                UnityEngine.GUILayout.Button("min");
                            }
                            else if (UnityEngine.GUILayout.Button("-"))
                            {
                                parameters.max_steps /= factor;
                                var status = plugin.FlightPlanSetAdaptiveStepParameters(vessel_guid,
                                                                                        parameters);
                                UpdateStatus(status, null);
                            }
                            UnityEngine.GUILayout.TextArea(parameters.max_steps.ToString(),
                                                           GUILayoutWidth(3));
                            if (parameters.max_steps >= long.MaxValue / factor)
                            {
                                UnityEngine.GUILayout.Button("max");
                            }
                            else if (UnityEngine.GUILayout.Button("+"))
                            {
                                parameters.max_steps *= factor;
                                var status = plugin.FlightPlanSetAdaptiveStepParameters(vessel_guid,
                                                                                        parameters);
                                UpdateStatus(status, null);
                            }
                        }
                        using (new UnityEngine.GUILayout.HorizontalScope()) {
                            UnityEngine.GUILayout.Label("Tolerance:",
                                                        GUILayoutWidth(3));
                            if (parameters.length_integration_tolerance <= 1e-6)
                            {
                                UnityEngine.GUILayout.Button("min");
                            }
                            else if (UnityEngine.GUILayout.Button("-"))
                            {
                                parameters.length_integration_tolerance /= 2;
                                parameters.speed_integration_tolerance  /= 2;
                                var status = plugin.FlightPlanSetAdaptiveStepParameters(vessel_guid,
                                                                                        parameters);
                                UpdateStatus(status, null);
                            }
                            UnityEngine.GUILayout.TextArea(
                                parameters.length_integration_tolerance.ToString("0.0e0") + " m",
                                GUILayoutWidth(3));
                            if (parameters.length_integration_tolerance >= 1e6)
                            {
                                UnityEngine.GUILayout.Button("max");
                            }
                            else if (UnityEngine.GUILayout.Button("+"))
                            {
                                parameters.length_integration_tolerance *= 2;
                                parameters.speed_integration_tolerance  *= 2;
                                var status = plugin.FlightPlanSetAdaptiveStepParameters(vessel_guid,
                                                                                        parameters);
                                UpdateStatus(status, null);
                            }
                        }
                    }

                    double Δv = (from burn_editor in burn_editors_
                                 select burn_editor.Δv()).Sum();
                    UnityEngine.GUILayout.Label(
                        "Total Δv : " + Δv.ToString("0.000") + " m/s");

                    {
                        var    style   = Style.Warning(Style.Multiline(UnityEngine.GUI.skin.label));
                        string message = GetStatusMessage();
                        // Size the label explicitly so that it doesn't decrease when the
                        // message goes away: that causes annoying flicker.  The enclosing
                        // window has a width of 20 units, but not all of that is available,
                        // hence 19.
                        warning_height_ = Math.Max(
                            warning_height_,
                            style.CalcHeight(new UnityEngine.GUIContent(message), Width(19)));
                        UnityEngine.GUILayout.Label(
                            message, style, UnityEngine.GUILayout.Height(warning_height_));
                    }

                    if (burn_editors_.Count == 0 &&
                        UnityEngine.GUILayout.Button("Delete flight plan"))
                    {
                        plugin.FlightPlanDelete(vessel_guid);
                        ResetStatus();
                        Shrink();
                        // The state change will happen the next time we go through OnGUI.
                    }
                    else
                    {
                        if (burn_editors_.Count > 0)
                        {
                            RenderUpcomingEvents();
                        }

                        // Compute the final times for each manœuvre before displaying them.
                        var final_times = new List <double>();
                        for (int i = 0; i < burn_editors_.Count - 1; ++i)
                        {
                            final_times.Add(
                                plugin.FlightPlanGetManoeuvre(vessel_guid, i + 1).
                                burn.initial_time);
                        }
                        final_times.Add(plugin.FlightPlanGetActualFinalTime(vessel_guid));
                        int number_of_anomalous_manœuvres =
                            plugin.FlightPlanNumberOfAnomalousManoeuvres(vessel_guid);

                        for (int i = 0; i < burn_editors_.Count; ++i)
                        {
                            Style.HorizontalLine();
                            BurnEditor burn = burn_editors_[i];
                            if (burn.Render(header          : "Manœuvre #" + (i + 1),
                                            anomalous       :
                                            i >= (burn_editors_.Count -
                                                  number_of_anomalous_manœuvres),
                                            burn_final_time : final_times[i]))
                            {
                                var status = plugin.FlightPlanReplace(vessel_guid, burn.Burn(), i);
                                UpdateStatus(status, i);
                                burn.Reset(plugin.FlightPlanGetManoeuvre(vessel_guid, i));
                            }
                        }

                        if (burn_editors_.Count > 0)
                        {
                            if (UnityEngine.GUILayout.Button(
                                    "Delete last manœuvre",
                                    UnityEngine.GUILayout.ExpandWidth(true)))
                            {
                                var status = plugin.FlightPlanRemoveLast(vessel_guid);
                                UpdateStatus(status, null);
                                burn_editors_.Last().Close();
                                burn_editors_.RemoveAt(burn_editors_.Count - 1);
                                Shrink();
                            }
                        }
                        if (UnityEngine.GUILayout.Button(
                                "Add manœuvre",
                                UnityEngine.GUILayout.ExpandWidth(true)))
                        {
                            double initial_time;
                            if (burn_editors_.Count == 0)
                            {
                                initial_time = plugin.CurrentTime() + 60;
                            }
                            else
                            {
                                initial_time = plugin.FlightPlanGetManoeuvre(
                                    vessel_guid,
                                    burn_editors_.Count - 1).final_time + 60;
                            }
                            var editor =
                                new BurnEditor(adapter_,
                                               vessel_,
                                               initial_time,
                                               index: burn_editors_.Count,
                                               previous_burn: burn_editors_.LastOrDefault());
                            Burn candidate_burn = editor.Burn();
                            var  status         = plugin.FlightPlanAppend(vessel_guid, candidate_burn);

                            // The previous call did not necessarily create a manœuvre.  Check if
                            // we need to add an editor.
                            int number_of_manœuvres =
                                plugin.FlightPlanNumberOfManoeuvres(vessel_guid);
                            if (number_of_manœuvres > burn_editors_.Count)
                            {
                                editor.Reset(plugin.FlightPlanGetManoeuvre(
                                                 vessel_guid, number_of_manœuvres - 1));
                                burn_editors_.Add(editor);
                                UpdateStatus(status, number_of_manœuvres - 1);
                            }
                            else
                            {
                                UpdateStatus(status, number_of_manœuvres);
                            }

                            Shrink();
                        }
                    }
                }
            }
コード例 #25
0
 public SausageBurnAction(Burn burn)
 {
     this.burn = burn;
     _sausage  = burn.gameObject.GetComponentInParent <Sausage>();
 }
コード例 #26
0
ファイル: WeaponBonus.cs プロジェクト: DevZhav/The-Forest
 private void OnTriggerEnter(Collider otherObject)
 {
     if (this._owner && this._owner != otherObject.transform.root && base.transform.root != otherObject.transform.root)
     {
         if (BoltNetwork.isRunning)
         {
             GameObject gameObject = otherObject.transform.root.gameObject;
             BoltEntity component  = gameObject.GetComponent <BoltEntity>();
             if (component)
             {
                 WeaponBonus.BonusTypes bonusType = this._bonusType;
                 if (bonusType != WeaponBonus.BonusTypes.Burn)
                 {
                     if (bonusType != WeaponBonus.BonusTypes.Poison)
                     {
                         if (bonusType == WeaponBonus.BonusTypes.DouseBurn)
                         {
                             Burn burn = Burn.Create(GlobalTargets.OnlyServer);
                             burn.Entity = component;
                             burn.Send();
                         }
                     }
                     else if (Vector3.Dot(otherObject.transform.position - base.transform.position, base.transform.forward) > 0.25f)
                     {
                         Poison poison = Poison.Create(GlobalTargets.OnlyServer);
                         poison.Entity = component;
                         poison.Send();
                     }
                 }
                 else
                 {
                     Burn burn2 = Burn.Create(GlobalTargets.OnlyServer);
                     burn2.Entity = component;
                     burn2.Send();
                 }
             }
         }
         WeaponBonus.BonusTypes bonusType2 = this._bonusType;
         if (bonusType2 != WeaponBonus.BonusTypes.Poison)
         {
             if (bonusType2 != WeaponBonus.BonusTypes.DouseBurn)
             {
                 if (bonusType2 == WeaponBonus.BonusTypes.Burn)
                 {
                     Prefabs.Instance.SpawnFireHitPS(base.transform.position, Quaternion.LookRotation(base.transform.position - otherObject.transform.position));
                     otherObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                     this._onHit.Invoke();
                 }
             }
             else
             {
                 Prefabs.Instance.SpawnFireHitPS(base.transform.position, Quaternion.LookRotation(base.transform.position - otherObject.transform.position));
                 otherObject.SendMessage("Douse", SendMessageOptions.DontRequireReceiver);
                 otherObject.SendMessage("Burn", SendMessageOptions.DontRequireReceiver);
                 this._onHit.Invoke();
             }
         }
         else if (otherObject.CompareTag("enemyRoot") || otherObject.CompareTag("enemyCollide") || otherObject.CompareTag("animalCollide") || otherObject.CompareTag("animalRoot"))
         {
             otherObject.SendMessage("Poison", SendMessageOptions.DontRequireReceiver);
             this._onHit.Invoke();
         }
         else if (Vector3.Dot(otherObject.transform.position - base.transform.position, base.transform.forward) > 0.25f)
         {
             otherObject.SendMessage("Poison", SendMessageOptions.DontRequireReceiver);
             this._onHit.Invoke();
         }
     }
 }
コード例 #27
0
            private bool RenderCoast(int index)
            {
                string vessel_guid = predicted_vessel.id.ToString();

                using (new UnityEngine.GUILayout.HorizontalScope()) {
                    double start_of_coast = index == 0
          ? plugin.FlightPlanGetInitialTime(vessel_guid)
          : burn_editors_[index - 1].final_time;
                    string coast_description = index == burn_editors_.Count
          ? "Final trajectory"
          : $@"Coast for {
                (burn_editors_[index].initial_time -
                 start_of_coast).FormatDuration(show_seconds : false)}";
                    UnityEngine.GUILayout.Label(coast_description);
                    if (UnityEngine.GUILayout.Button("Add manœuvre", GUILayoutWidth(4)))
                    {
                        double initial_time;
                        if (index == 0)
                        {
                            initial_time = plugin.CurrentTime() + 60;
                        }
                        else
                        {
                            initial_time =
                                plugin.FlightPlanGetManoeuvre(vessel_guid,
                                                              index - 1).final_time + 60;
                        }
                        var editor = new BurnEditor(
                            adapter_,
                            predicted_vessel,
                            initial_time,
                            index,
                            get_burn_at_index: burn_editors_.ElementAtOrDefault);
                        editor.minimized = false;
                        Burn candidate_burn = editor.Burn();
                        var  status         = plugin.FlightPlanInsert(
                            vessel_guid, candidate_burn, index);

                        // The previous call did not necessarily create a manœuvre.  Check if
                        // we need to add an editor.
                        int number_of_manœuvres =
                            plugin.FlightPlanNumberOfManoeuvres(vessel_guid);
                        if (number_of_manœuvres > burn_editors_.Count)
                        {
                            editor.Reset(plugin.FlightPlanGetManoeuvre(
                                             vessel_guid, index));
                            burn_editors_.Insert(index, editor);
                            UpdateBurnEditorIndices();
                            UpdateStatus(status, index);
                            Shrink();
                            return(true);
                        }
                        // TODO(phl): The error messaging here will be either confusing or
                        // wrong.  The messages should mention the new manœuvre without
                        // numbering it, since the numbering has not changed (“the new manœuvre
                        // would overlap with manœuvre #1 or manœuvre #2” or something along
                        // these lines).
                        UpdateStatus(status, index);
                    }
                }
                return(false);
            }
コード例 #28
0
 private void OnEntityBurn(Burn e)
 {
     HookCalled("OnEntityBurn");
     // TODO: Show entity info
 }
コード例 #29
0
 public bool Equals(Damage other)
 {
     return(Brute.Equals(other.Brute) && Burn.Equals(other.Burn) && Toxin.Equals(other.Toxin) && Suffocation.Equals(other.Suffocation));
 }
コード例 #30
0
ファイル: Burn.cs プロジェクト: syogesh/Lights
 void Awake()
 {
     S = this;
 }
コード例 #31
0
            private void RenderFlightPlan(string vessel_guid)
            {
                using (new UnityEngine.GUILayout.VerticalScope()) {
                    if (final_time_.Render(enabled: true))
                    {
                        plugin.FlightPlanSetDesiredFinalTime(vessel_guid,
                                                             final_time_.value);
                        final_time_.value =
                            plugin.FlightPlanGetDesiredFinalTime(vessel_guid);
                    }
                    double actual_final_time =
                        plugin.FlightPlanGetActualFinalTime(vessel_guid);

                    FlightPlanAdaptiveStepParameters parameters =
                        plugin.FlightPlanGetAdaptiveStepParameters(vessel_guid);

                    using (new UnityEngine.GUILayout.HorizontalScope()) {
                        using (new UnityEngine.GUILayout.HorizontalScope()) {
                            UnityEngine.GUILayout.Label("Max. steps per segment:",
                                                        GUILayoutWidth(6));
                            const int factor = 4;
                            if (parameters.max_steps <= 100)
                            {
                                UnityEngine.GUILayout.Button("min");
                            }
                            else if (UnityEngine.GUILayout.Button("-"))
                            {
                                parameters.max_steps /= factor;
                                plugin.FlightPlanSetAdaptiveStepParameters(vessel_guid,
                                                                           parameters);
                            }
                            UnityEngine.GUILayout.TextArea(parameters.max_steps.ToString(),
                                                           GUILayoutWidth(3));
                            if (parameters.max_steps >= Int64.MaxValue / factor)
                            {
                                UnityEngine.GUILayout.Button("max");
                            }
                            else if (UnityEngine.GUILayout.Button("+"))
                            {
                                parameters.max_steps *= factor;
                                plugin.FlightPlanSetAdaptiveStepParameters(vessel_guid,
                                                                           parameters);
                            }
                        }
                        using (new UnityEngine.GUILayout.HorizontalScope()) {
                            UnityEngine.GUILayout.Label("Tolerance:",
                                                        GUILayoutWidth(3));
                            if (parameters.length_integration_tolerance <= 1e-6)
                            {
                                UnityEngine.GUILayout.Button("min");
                            }
                            else if (UnityEngine.GUILayout.Button("-"))
                            {
                                parameters.length_integration_tolerance /= 2;
                                parameters.speed_integration_tolerance  /= 2;
                                plugin.FlightPlanSetAdaptiveStepParameters(vessel_guid,
                                                                           parameters);
                            }
                            UnityEngine.GUILayout.TextArea(
                                parameters.length_integration_tolerance.ToString("0.0e0") + " m",
                                GUILayoutWidth(3));
                            if (parameters.length_integration_tolerance >= 1e6)
                            {
                                UnityEngine.GUILayout.Button("max");
                            }
                            else if (UnityEngine.GUILayout.Button("+"))
                            {
                                parameters.length_integration_tolerance *= 2;
                                parameters.speed_integration_tolerance  *= 2;
                                plugin.FlightPlanSetAdaptiveStepParameters(vessel_guid,
                                                                           parameters);
                            }
                        }
                    }

                    double Δv = (from burn_editor in burn_editors_
                                 select burn_editor.Δv()).Sum();
                    UnityEngine.GUILayout.Label(
                        "Total Δv : " + Δv.ToString("0.000") + " m/s");

                    string message = "";
                    if (final_time_.value != actual_final_time)
                    {
                        message = "Timed out after " +
                                  FormatPositiveTimeSpan(TimeSpan.FromSeconds(
                                                             actual_final_time -
                                                             plugin.FlightPlanGetInitialTime(vessel_guid)));
                    }
                    UnityEngine.GUILayout.Label(
                        message, Style.Warning(UnityEngine.GUI.skin.label));

                    if (burn_editors_.Count == 0 &&
                        UnityEngine.GUILayout.Button("Delete flight plan"))
                    {
                        plugin.FlightPlanDelete(vessel_guid);
                        Shrink();
                        // The state change will happen the next time we go through OnGUI.
                    }
                    else
                    {
                        if (burn_editors_.Count > 0)
                        {
                            RenderUpcomingEvents();
                        }
                        for (int i = 0; i < burn_editors_.Count - 1; ++i)
                        {
                            Style.HorizontalLine();
                            burn_editors_[i].Render(header: "Manœuvre #" + (i + 1),
                                                    enabled: false);
                        }
                        if (burn_editors_.Count > 0)
                        {
                            Style.HorizontalLine();
                            BurnEditor last_burn = burn_editors_.Last();
                            if (last_burn.Render(header: "Editing manœuvre #" +
                                                 (burn_editors_.Count),
                                                 enabled: true,
                                                 actual_final_time: actual_final_time))
                            {
                                plugin.FlightPlanReplaceLast(vessel_guid, last_burn.Burn());
                                last_burn.Reset(
                                    plugin.FlightPlanGetManoeuvre(vessel_guid,
                                                                  burn_editors_.Count - 1));
                            }
                            if (UnityEngine.GUILayout.Button(
                                    "Delete last manœuvre",
                                    UnityEngine.GUILayout.ExpandWidth(true)))
                            {
                                plugin.FlightPlanRemoveLast(vessel_guid);
                                burn_editors_.Last().Close();
                                burn_editors_.RemoveAt(burn_editors_.Count - 1);
                                Shrink();
                            }
                        }
                        if (UnityEngine.GUILayout.Button(
                                "Add manœuvre",
                                UnityEngine.GUILayout.ExpandWidth(true)))
                        {
                            double initial_time;
                            if (burn_editors_.Count == 0)
                            {
                                initial_time = plugin.CurrentTime() + 60;
                            }
                            else
                            {
                                initial_time = plugin.FlightPlanGetManoeuvre(
                                    vessel_guid,
                                    burn_editors_.Count - 1).final_time + 60;
                            }
                            var editor =
                                new BurnEditor(adapter_,
                                               vessel_,
                                               initial_time,
                                               index: burn_editors_.Count,
                                               previous_burn: burn_editors_.LastOrDefault());
                            Burn candidate_burn = editor.Burn();
                            bool inserted       = plugin.FlightPlanAppend(vessel_guid,
                                                                          candidate_burn);
                            if (inserted)
                            {
                                editor.Reset(plugin.FlightPlanGetManoeuvre(
                                                 vessel_guid, burn_editors_.Count));
                                burn_editors_.Add(editor);
                            }
                            Shrink();
                        }
                    }
                }
            }
コード例 #32
0
ファイル: Hooks.cs プロジェクト: 906507516/Oxide
 private void OnEntityBurn(Burn e)
 {
     HookCalled("OnEntityBurn");
     // TODO: Show entity info
 }
コード例 #33
0
 public override void OnEvent(Burn evnt)
 {
     if (evnt.Entity)
     {
         if (evnt.Entity.StateIs<IMutantState>())
         {
             EnemyHealth[] componentsInChildren = evnt.Entity.GetComponentsInChildren<EnemyHealth>(true);
             if (componentsInChildren.Length > 0)
             {
                 componentsInChildren[0].Burn();
             }
         }
         else if (evnt.Entity.StateIs<IAnimalState>())
         {
             animalHealth[] componentsInChildren2 = evnt.Entity.GetComponentsInChildren<animalHealth>(true);
             if (componentsInChildren2.Length > 0)
             {
                 componentsInChildren2[0].Burn();
             }
         }
     }
 }
コード例 #34
0
ファイル: flight_planner.cs プロジェクト: pleroy/Principia
            private bool RenderCoast(int index, out double?orbital_period)
            {
                string vessel_guid    = predicted_vessel.id.ToString();
                var    coast_analysis = plugin.FlightPlanGetCoastAnalysis(
                    vessel_guid,
                    revolutions_per_cycle: null,
                    days_per_cycle: null,
                    ground_track_revolution: 0,
                    index);
                string orbit_description = null;

                orbital_period = coast_analysis.elements?.nodal_period;
                if (coast_analysis.primary_index.HasValue)
                {
                    var primary           = FlightGlobals.Bodies[coast_analysis.primary_index.Value];
                    int?nodal_revolutions = (int?)(coast_analysis.mission_duration /
                                                   coast_analysis.elements?.nodal_period);
                    orbit_description = OrbitAnalyser.OrbitDescription(
                        primary,
                        coast_analysis.elements,
                        coast_analysis.recurrence,
                        coast_analysis.ground_track,
                        nodal_revolutions);
                }
                using (new UnityEngine.GUILayout.HorizontalScope()) {
                    if (index == burn_editors_.Count)
                    {
                        final_trajectory_analyser_.index = index;
                        final_trajectory_analyser_.RenderButton();
                    }
                    else
                    {
                        double start_of_coast = index == 0
                                    ? plugin.FlightPlanGetInitialTime(
                            vessel_guid)
                                    : burn_editors_[index - 1].final_time;
                        string coast_duration =
                            (burn_editors_[index].initial_time - start_of_coast).FormatDuration(
                                show_seconds: false);
                        string coast_description = orbit_description == null
                                       ? L10N.CacheFormat(
                            "#Principia_FlightPlan_Coast",
                            coast_duration)
                                       : L10N.CacheFormat(
                            "#Principia_FlightPlan_CoastInOrbit",
                            orbit_description,
                            coast_duration);

                        UnityEngine.GUILayout.Label(coast_description);
                    }
                    if (UnityEngine.GUILayout.Button(
                            L10N.CacheFormat("#Principia_FlightPlan_AddManœuvre"),
                            GUILayoutWidth(4)))
                    {
                        double initial_time;
                        if (index == 0)
                        {
                            initial_time = plugin.CurrentTime() + 60;
                        }
                        else
                        {
                            initial_time =
                                plugin.FlightPlanGetManoeuvre(vessel_guid,
                                                              index - 1).final_time + 60;
                        }
                        var editor = new BurnEditor(adapter_,
                                                    predicted_vessel,
                                                    initial_time,
                                                    index,
                                                    get_burn_at_index: burn_editors_.
                                                    ElementAtOrDefault);
                        editor.minimized = false;
                        Burn candidate_burn = editor.Burn();
                        var  status         = plugin.FlightPlanInsert(
                            vessel_guid,
                            candidate_burn,
                            index);

                        // The previous call did not necessarily create a manœuvre.  Check if
                        // we need to add an editor.
                        int number_of_manœuvres =
                            plugin.FlightPlanNumberOfManoeuvres(vessel_guid);
                        if (number_of_manœuvres > burn_editors_.Count)
                        {
                            editor.Reset(plugin.FlightPlanGetManoeuvre(vessel_guid, index));
                            burn_editors_.Insert(index, editor);
                            UpdateBurnEditorIndices();
                            UpdateStatus(status, index);
                            Shrink();
                            return(true);
                        }
                        // TODO(phl): The error messaging here will be either confusing or
                        // wrong.  The messages should mention the new manœuvre without
                        // numbering it, since the numbering has not changed (“the new manœuvre
                        // would overlap with manœuvre #1 or manœuvre #2” or something along
                        // these lines).
                        UpdateStatus(status, index);
                    }
                }
                return(false);
            }
コード例 #35
0
            private void RenderPlanner(int window_id)
            {
                var old_skin = UnityEngine.GUI.skin;

                UnityEngine.GUI.skin = null;
                UnityEngine.GUILayout.BeginVertical();

                if (vessel_ == null || vessel_ != FlightGlobals.ActiveVessel ||
                    !plugin_.HasVessel(vessel_.id.ToString()))
                {
                    Reset();
                }

                if (vessel_ != null)
                {
                    string vessel_guid = vessel_.id.ToString();
                    if (burn_editors_ == null)
                    {
                        if (plugin_.HasVessel(vessel_guid))
                        {
                            if (plugin_.FlightPlanExists(vessel_guid))
                            {
                                burn_editors_ = new List <BurnEditor>();
                                for (int i = 0;
                                     i < plugin_.FlightPlanNumberOfManoeuvres(vessel_guid);
                                     ++i)
                                {
                                    // Dummy initial time, we call |Reset| immediately afterwards.
                                    final_time_.value = plugin_.FlightPlanGetFinalTime(vessel_guid);
                                    burn_editors_.Add(
                                        new BurnEditor(adapter_, plugin_, vessel_, initial_time: 0));
                                    burn_editors_.Last().Reset(
                                        plugin_.FlightPlanGetManoeuvre(vessel_guid, i));
                                }
                            }
                            else
                            {
                                if (UnityEngine.GUILayout.Button("Create flight plan"))
                                {
                                    plugin_.FlightPlanCreate(vessel_guid,
                                                             plugin_.CurrentTime() + 1000,
                                                             vessel_.GetTotalMass());
                                    final_time_.value = plugin_.FlightPlanGetFinalTime(vessel_guid);
                                    Shrink();
                                }
                            }
                        }
                    }
                    else
                    {
                        if (final_time_.Render(enabled: true))
                        {
                            plugin_.FlightPlanSetFinalTime(vessel_guid, final_time_.value);
                            final_time_.value = plugin_.FlightPlanGetFinalTime(vessel_guid);
                        }
                        if (UnityEngine.GUILayout.Button("Delete flight plan"))
                        {
                            plugin_.FlightPlanDelete(vessel_guid);
                            Reset();
                        }
                        else
                        {
                            if (burn_editors_.Count > 0)
                            {
                                RenderUpcomingEvents();
                            }
                            for (int i = 0; i < burn_editors_.Count - 1; ++i)
                            {
                                UnityEngine.GUILayout.TextArea("Manœuvre #" + (i + 1) + ":");
                                burn_editors_[i].Render(enabled: false);
                            }
                            if (burn_editors_.Count > 0)
                            {
                                BurnEditor last_burn = burn_editors_.Last();
                                UnityEngine.GUILayout.TextArea("Editing manœuvre #" +
                                                               (burn_editors_.Count) + ":");
                                if (last_burn.Render(enabled: true))
                                {
                                    plugin_.FlightPlanReplaceLast(vessel_guid, last_burn.Burn());
                                    last_burn.Reset(
                                        plugin_.FlightPlanGetManoeuvre(vessel_guid,
                                                                       burn_editors_.Count - 1));
                                }
                                if (UnityEngine.GUILayout.Button(
                                        "Delete last manœuvre",
                                        UnityEngine.GUILayout.ExpandWidth(true)))
                                {
                                    plugin_.FlightPlanRemoveLast(vessel_guid);
                                    burn_editors_.Last().Close();
                                    burn_editors_.RemoveAt(burn_editors_.Count - 1);
                                    Shrink();
                                }
                            }
                            if (UnityEngine.GUILayout.Button(
                                    "Add manœuvre",
                                    UnityEngine.GUILayout.ExpandWidth(true)))
                            {
                                double initial_time;
                                if (burn_editors_.Count == 0)
                                {
                                    initial_time = plugin_.CurrentTime() + 60;
                                }
                                else
                                {
                                    initial_time =
                                        plugin_.FlightPlanGetManoeuvre(
                                            vessel_guid,
                                            burn_editors_.Count - 1).final_time + 60;
                                }
                                var editor =
                                    new BurnEditor(adapter_, plugin_, vessel_, initial_time);
                                Burn candidate_burn = editor.Burn();
                                bool inserted       = plugin_.FlightPlanAppend(vessel_guid,
                                                                               candidate_burn);
                                if (inserted)
                                {
                                    editor.Reset(plugin_.FlightPlanGetManoeuvre(vessel_guid,
                                                                                burn_editors_.Count));
                                    burn_editors_.Add(editor);
                                }
                                Shrink();
                            }
                        }
                    }
                }
                UnityEngine.GUILayout.EndVertical();

                UnityEngine.GUI.DragWindow(
                    position: new UnityEngine.Rect(left: 0f, top: 0f, width: 10000f,
                                                   height: 10000f));

                UnityEngine.GUI.skin = old_skin;
            }