コード例 #1
0
    public void StopGame()
    {
        audioMan.state_change = false;

        dog.SetActive(false);
        bunEmitter.SetActive(false);
        BunnyParticles bunPart = bunEmitter.GetComponent <BunnyParticles>();

        bunPart.ClearBunnies();

        bunPart.dog = dog;
        menuCanvas.gameObject.SetActive(true);

//#if UNITY_ANDROID
        inGameCanvas.gameObject.SetActive(false);
//#endif
    }
コード例 #2
0
    public void BeginGame()
    {
        audioMan.state_change = true;

        dog.SetActive(true);
        bunEmitter.SetActive(true);
        shopCanvas.gameObject.SetActive(false);
        bunPart = bunEmitter.GetComponent <BunnyParticles>();
        bunPart.HowManyBunnies = (int)bunnyCount.value;

        //GameObject dog = (GameObject)GameObject.Instantiate(dogPrefab, Vector3.zero, Quaternion.identity);
        //BunnyParticles bunPart = ((GameObject)GameObject.Instantiate(bunEmitterPrefab, Vector3.zero, Quaternion.identity)).GetComponent<BunnyParticles>();
        bunPart.dog = dog;
        menuCanvas.gameObject.SetActive(false);

        //#if UNITY_ANDROID
        inGameCanvas.gameObject.SetActive(true);
        //#endif

        bunPart.Init();
    }