public void StopGame() { audioMan.state_change = false; dog.SetActive(false); bunEmitter.SetActive(false); BunnyParticles bunPart = bunEmitter.GetComponent <BunnyParticles>(); bunPart.ClearBunnies(); bunPart.dog = dog; menuCanvas.gameObject.SetActive(true); //#if UNITY_ANDROID inGameCanvas.gameObject.SetActive(false); //#endif }
public void BeginGame() { audioMan.state_change = true; dog.SetActive(true); bunEmitter.SetActive(true); shopCanvas.gameObject.SetActive(false); bunPart = bunEmitter.GetComponent <BunnyParticles>(); bunPart.HowManyBunnies = (int)bunnyCount.value; //GameObject dog = (GameObject)GameObject.Instantiate(dogPrefab, Vector3.zero, Quaternion.identity); //BunnyParticles bunPart = ((GameObject)GameObject.Instantiate(bunEmitterPrefab, Vector3.zero, Quaternion.identity)).GetComponent<BunnyParticles>(); bunPart.dog = dog; menuCanvas.gameObject.SetActive(false); //#if UNITY_ANDROID inGameCanvas.gameObject.SetActive(true); //#endif bunPart.Init(); }