protected override void SetupModules() { EchoMod = new EchoModule(); StateMod = new StateModule(); BunnyHop = new BunnyHop(); TriggerBot = new TriggerModule(); View = new ViewModule(); RCS = new NoRecoilModule(); AimBot = new AimModule(); //Pistol = new AutoPistolModule(); Glow = new GlowModule(); ESP = new ESPModule(); ReloadSettings = new ReloadSettingsModule(); AddModule(EchoMod); AddModule(StateMod); AddModule(BunnyHop); AddModule(TriggerBot); AddModule(View); AddModule(RCS); AddModule(AimBot); //AddModule(Pistol); AddModule(Glow); AddModule(ESP); AddModule(ReloadSettings); }
private void InitialiseClient() { //Initialise console, loops here until settings escaped ConsoleMenu = new ConsoleMenu(); SDK.Memory = new MemoryManager("csgo"); BunnyHop = new BunnyHop(); }
private static void MainThread() { if (Modules.IsModuleRunning(Modules.ClientDLLName)) { AimBotController Aim = new AimBotController(); while (true) { if (CLocalPlayer.IsPlaying) { for (int i = 0; i <= EngineClient.MaxPlayer; i++) { int EntBase = CylMem.ReadInt(Modules.ClientDLLAdress + Offsets.signatures.dwEntityList + i * 0x10); if (EntBase == 0) { continue; } if (CEntityPlayer.isDormant(EntBase)) { continue; } if (CEntityPlayer.isDead(EntBase)) { continue; } if (CEntityPlayer.Team(EntBase) == Teams.NONE || CEntityPlayer.Team(EntBase) == Teams.SPECTATOR) { continue; } if (CEntityPlayer.WeaponName(EntBase) == "NONE") { continue; } Aimbot.ConfigureAimbot(EntBase, Aim); GlowESP.RunGlowESPPanorama(EntBase); Chams.RunChamsPanorama(EntBase); EngineRadar.RunRadarPanorama(EntBase); } BunnyHop.RunBunnyHopPanorama(); AutoPistol.RunAutoPistolPanorama(); Triggerbot.RunTriggerBotPanorama(); NoFlash.RunNoFlashPanorama(); NoHands.RunNoHandsPanorama(); DamageIndicator.RunDamageIndicatorPanorama(); RemoveScope.RunRemoveScopePanorama(); ViewModelFOV.RunViewModelFOV(); RecoilControlSystem.RunRCSPanorama(); GrenadeTrajectory.RunGPRJPanorama(); NoSmoke.RunNoSmokePanorama(); Aimbot.RunAimbotPanorama(Aim); #region Performance Settings if (CheatPerf == PerformanceTimes.VHIGH) { } else { Thread.Sleep((int)CheatPerf); } #endregion } } } }