コード例 #1
0
        protected override void SetupModules()
        {
            EchoMod    = new EchoModule();
            StateMod   = new StateModule();
            BunnyHop   = new BunnyHop();
            TriggerBot = new TriggerModule();
            View       = new ViewModule();
            RCS        = new NoRecoilModule();
            AimBot     = new AimModule();
            //Pistol = new AutoPistolModule();
            Glow           = new GlowModule();
            ESP            = new ESPModule();
            ReloadSettings = new ReloadSettingsModule();

            AddModule(EchoMod);
            AddModule(StateMod);
            AddModule(BunnyHop);
            AddModule(TriggerBot);
            AddModule(View);
            AddModule(RCS);
            AddModule(AimBot);
            //AddModule(Pistol);
            AddModule(Glow);
            AddModule(ESP);
            AddModule(ReloadSettings);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: PhilippMeissner/Base2Me
 private void InitialiseClient()
 {
     //Initialise console, loops here until settings escaped
     ConsoleMenu = new ConsoleMenu();
     SDK.Memory  = new MemoryManager("csgo");
     BunnyHop    = new BunnyHop();
 }
コード例 #3
0
        private static void MainThread()
        {
            if (Modules.IsModuleRunning(Modules.ClientDLLName))
            {
                AimBotController Aim = new AimBotController();
                while (true)
                {
                    if (CLocalPlayer.IsPlaying)
                    {
                        for (int i = 0; i <= EngineClient.MaxPlayer; i++)
                        {
                            int EntBase = CylMem.ReadInt(Modules.ClientDLLAdress + Offsets.signatures.dwEntityList + i * 0x10);
                            if (EntBase == 0)
                            {
                                continue;
                            }
                            if (CEntityPlayer.isDormant(EntBase))
                            {
                                continue;
                            }
                            if (CEntityPlayer.isDead(EntBase))
                            {
                                continue;
                            }
                            if (CEntityPlayer.Team(EntBase) == Teams.NONE || CEntityPlayer.Team(EntBase) == Teams.SPECTATOR)
                            {
                                continue;
                            }
                            if (CEntityPlayer.WeaponName(EntBase) == "NONE")
                            {
                                continue;
                            }
                            Aimbot.ConfigureAimbot(EntBase, Aim);
                            GlowESP.RunGlowESPPanorama(EntBase);
                            Chams.RunChamsPanorama(EntBase);
                            EngineRadar.RunRadarPanorama(EntBase);
                        }
                        BunnyHop.RunBunnyHopPanorama();
                        AutoPistol.RunAutoPistolPanorama();
                        Triggerbot.RunTriggerBotPanorama();
                        NoFlash.RunNoFlashPanorama();
                        NoHands.RunNoHandsPanorama();
                        DamageIndicator.RunDamageIndicatorPanorama();
                        RemoveScope.RunRemoveScopePanorama();
                        ViewModelFOV.RunViewModelFOV();
                        RecoilControlSystem.RunRCSPanorama();
                        GrenadeTrajectory.RunGPRJPanorama();
                        NoSmoke.RunNoSmokePanorama();
                        Aimbot.RunAimbotPanorama(Aim);

                        #region Performance Settings
                        if (CheatPerf == PerformanceTimes.VHIGH)
                        {
                        }
                        else
                        {
                            Thread.Sleep((int)CheatPerf);
                        }
                        #endregion
                    }
                }
            }
        }