private void Update() { bool removed = false; for (int i = 0; i < assets.Count; i++) { var asset = assets[i]; if (!asset.IsDone && !asset.useful) { asset.UnLoad(); asset = null; assets.RemoveAt(i); i--; removed = true; } } if (removed) { if (gc != null) { Game.instance.StopCoroutine(gc); } gc = GC(); Game.instance.StartCoroutine(gc); } Bundles.ClearUnUseBundles(); }