internal override void LoadImmediate() { BundleRequest.LoadImmediate(); foreach (var item in children) { item.LoadImmediate(); } if (BundleRequest.assetBundle != null) { var assetName = Path.GetFileName(name); asset = BundleRequest.assetBundle.LoadAsset(assetName, assetType); } loadState = AssetLoadState.Loaded; if (asset == null) { error = "asset == null"; } }