private IEnumerator precacheBundles() { Service.Get <LoadingController>().AddLoadingSystem(this); bundlePrecacheManager.StartCaching(precacheComplete); yield return(new WaitForSeconds((float)(double)bundlePrecacheManager.Config.BundlePrecacheSeconds)); precacheComplete(); }
private IEnumerator precacheBundles() { precacheTimer = 0f; PlayButton.gameObject.SetActive(value: false); ContinuePlayButton.gameObject.SetActive(value: false); ReplayIntroButton.gameObject.SetActive(value: false); LogoutButton.gameObject.SetActive(value: false); MembershipButton.gameObject.SetActive(value: false); SettingsButton.gameObject.SetActive(value: false); PrecacheLoadingBar.gameObject.SetActive(value: true); bundlePrecacheManager.StartCaching(precacheComplete); PrecacheTime = (float)(double)bundlePrecacheManager.Config.BundlePrecacheSeconds; yield return(new WaitForSeconds(PrecacheTime)); precacheComplete(); }