コード例 #1
0
 public BundleInfo(string name)
 {
     Name             = name;
     MemorySize       = 0;
     MemorySizeFormat = EditorUtility.FormatBytes(MemorySize);
     _filePaths       = new List <string>();
     _sortMode        = BundleAssetSortMode.FromBig;
 }
コード例 #2
0
 /// <summary>
 /// 改变排序方式
 /// </summary>
 public void ChangeSortMode()
 {
     if (_sortMode == BundleAssetSortMode.FromBig)
     {
         _sortMode = BundleAssetSortMode.FromSmall;
         _filePaths.Sort((a, b) =>
         {
             AssetFileInfo afile = AssetBundleEditorUtility.GetFileInfoByPath(a);
             AssetFileInfo bfile = AssetBundleEditorUtility.GetFileInfoByPath(b);
             if (afile.MemorySize > bfile.MemorySize)
             {
                 return(1);
             }
             else if (afile.MemorySize == bfile.MemorySize)
             {
                 return(0);
             }
             else
             {
                 return(-1);
             }
         });
     }
     else
     {
         _sortMode = BundleAssetSortMode.FromBig;
         _filePaths.Sort((a, b) =>
         {
             AssetFileInfo afile = AssetBundleEditorUtility.GetFileInfoByPath(a);
             AssetFileInfo bfile = AssetBundleEditorUtility.GetFileInfoByPath(b);
             if (afile.MemorySize > bfile.MemorySize)
             {
                 return(-1);
             }
             else if (afile.MemorySize == bfile.MemorySize)
             {
                 return(0);
             }
             else
             {
                 return(1);
             }
         });
     }
 }